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  Topic: Journal System
Scrim

Replies: 4
Views: 4610

PostForum: Design and programming   Posted: Sat Aug 01, 2009 2:52 am   Subject: Journal System
I agree with Rainer - I think the "keep it simple" approach is best. The quest journal should really only be an answer to the question of "what did that NPC tell me to do when I last p ...
  Topic: Summer Compo?
Scrim

Replies: 20
Views: 7679

PostForum: General Discussion   Posted: Sat Aug 01, 2009 2:41 am   Subject: Summer Compo?
I must say I'm interested too. Any thoughts on when it would be?
  Topic: Legends - Demo Movie Now Available
Scrim

Replies: 17
Views: 10281

PostForum: Projects / Screenshots   Posted: Wed May 06, 2009 11:57 am   Subject: Legends - Demo Movie Now Available
Played fine for me =)

Your game is looking pretty nice in that video - I like misty look of the world and the architecture of the buildings and towns a lot. Kudos.
  Topic: Scrim and Fop's Lofi RPG
Scrim

Replies: 11
Views: 4736

PostForum: Projects / Screenshots   Posted: Fri Mar 06, 2009 12:38 am   Subject: Scrim and Fop's Lofi RPG
LOL, the little demo is taking on a life of its own. Nice job on the port DevX, and thanks for making a Windows version. I'm quite looking forward to seeing what you come up with for gameplay.

I' ...
  Topic: Scrim and Fop's Lofi RPG
Scrim

Replies: 11
Views: 4736

PostForum: Projects / Screenshots   Posted: Wed Mar 04, 2009 2:38 am   Subject: Scrim and Fop's Lofi RPG
Thanks to some great help from DevX, I've managed to get the thing to run as a stand-alone program.

[url=http://scrimisms.com/downloads/LofiSlickMac.zip]Here's the Mac version.

I've got a bit of ...
  Topic: POST A LINK & SCREENY TO YOUR LOFI ENTRY HERE!
Scrim

Replies: 10
Views: 7507

PostForum: General Discussion   Posted: Mon Mar 02, 2009 2:52 am   Subject: POST A LINK & SCREENY TO YOUR LOFI ENTRY HERE!
Here's mine.

http://lh4.ggpht.com/_QN9AjNqTls4/SaoY2QFM49I/AAAAAAAAAL4/mOg9jfR7mqY/s400/wood%20and%20stone.pnghttp://lh5.ggpht.com/_QN9AjNqTls4/SaoY14jTStI/AAAAAAAAALg/XYMTDX8ueuY/s400/First%20ful ...
  Topic: linear rpg, my lofi :)
Scrim

Replies: 15
Views: 11388

PostForum: Projects / Screenshots   Posted: Sun Mar 01, 2009 4:11 pm   Subject: linear rpg, my lofi :)
Hahaha, It's not an RPG, it's an RPG satire. I like how you've boiled everything down to its simplest elements.

The funny thing is, even though the game is essentially linear with a lot of backtr ...
  Topic: Scrim and Fop's Lofi RPG
Scrim

Replies: 11
Views: 4736

PostForum: Projects / Screenshots   Posted: Sun Mar 01, 2009 5:23 am   Subject: Scrim and Fop's Lofi RPG
Here's my entry for the 48h lofi thing. My good friend The Fop contributed the artwork, and I whipped up an engine. Basically, it's Bard's Tale-style pretend-3d engine (90 degree turns only...), and ...
  Topic: RPGDX Feb '09 48 Hour Jam: Theme is LOFI
Scrim

Replies: 77
Views: 91483

PostForum: General Discussion   Posted: Thu Feb 26, 2009 11:41 pm   Subject: RPGDX Feb '09 48 Hour Jam: Theme is LOFI
Well, I think I'm in too. I'm aiming very low, and so have high hopes that I'll produce something in the time allowed. This should be fun, and it's great to see lots of people getting involved.
  Topic: Email Scammers are getting really annoying...
Scrim

Replies: 5
Views: 2408

PostForum: Off Topic   Posted: Thu Feb 26, 2009 2:18 am   Subject: Email Scammers are getting really annoying...
Back in college, my roommate got one of those emails. We didn't think anyone would actually be so dumb as to fall for something so obviously fishy (we were young and naive), so we figured that it was ...
  Topic: Need HELP implementing complex dialogue ripper
Scrim

Replies: 8
Views: 3439

PostForum: Design and programming   Posted: Tue Feb 17, 2009 1:19 pm   Subject: Need HELP implementing complex dialogue ripper
That does look a lot simpler.

Hooray for C++'s awesome text processing capabilities =)
  Topic: Need HELP implementing complex dialogue ripper
Scrim

Replies: 8
Views: 3439

PostForum: Design and programming   Posted: Mon Feb 16, 2009 4:46 pm   Subject: Need HELP implementing complex dialogue ripper
The thing that struck me about what you're asking is that you've said a newline or tab would cause you to recalculate the breaks. Why not just take them into account up front and just do one pass ins ...
  Topic: RPGDX Feb '09 48 Hour Jam: Theme is LOFI
Scrim

Replies: 77
Views: 91483

PostForum: General Discussion   Posted: Sun Feb 01, 2009 4:48 pm   Subject: RPGDX Feb '09 48 Hour Jam: Theme is LOFI
This sounds like fun. It's too early to know if I'll have free time when the contest date rolls around, but I'll mark my calendar.
  Topic: Useful QuickBasic palette lookup tool (online)
Scrim

Replies: 2
Views: 2056

PostForum: Projects / Screenshots   Posted: Fri Aug 29, 2008 10:25 pm   Subject: Useful QuickBasic palette lookup tool (online)
Nice one. I ran into similar problems a while back when trying to turn some custom images I generated in QB ages ago into a real image format, and had to figure out the colour pallet. I only got clo ...
  Topic: Making games is too hard
Scrim

Replies: 20
Views: 8217

PostForum: Design and programming   Posted: Tue Aug 05, 2008 11:40 pm   Subject: Re: Making games is too hard

I think you need to decide if you want to make tools or if you want to make games. It's difficult to do both.

I suppose it depends on what your goals are. It's true that you can spend a lot of t ...
 
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