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Would you pay $0.99 to download a full version game?
Yes
22%
 22%  [ 4 ]
No
38%
 38%  [ 7 ]
Possibly, If it looks good enough...
38%
 38%  [ 7 ]
Total Votes : 18

Author Message
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1624
Location: Decatur, IL, USA

PostPosted: Fri Sep 03, 2004 12:34 am    Post subject: [quote]

BadMrBox wrote:
Money corrupts. Why do you want money? It has destroy many oh, so mighty men. Look at Billy-boy Gates. He must have a pure private hell. Earning more money on a single sneeze than an ordinary man does in a lifetime.
Seriously, I think that people are to lazy to muck around with credit cards and such for indie-developed games. First of, you'll never know what you pay up for.


I need money, I do not have enough clients to pay my bills yet....I figure if people download _this_ small game, then people will download my more involved games.
I am not asking a lot of $$ for the games, because I know, for one that they are not the absolute best quality, but I do know that I try to make them fun, and add some replay value to them, to keep you playing.

I am writing the second game for the series right now, using C++ and Allegro.
I have most of the game engine converted from the QB code..
and I am about to start implementing the gameplay, right after I type this message. (I have 2 computers running right now. This one sits online, and my laptop runs my development tools...)

Anyway, I'm off to go get my game done. :) laterz
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Sep 08, 2004 6:23 pm    Post subject: [quote]

I don't think I'll ever personally charge for any of my RPGs, even my latest ones which I would like to think are getting pretty durn close to commercial quality. :D On the other hand...the adult software we develop at Digital Satin might become commercial pay software really soon... :D

I say...do whatever you want...if you think you can pull a profit, then go for it. I'll warn you though dude...if your game is QB, you're not going to be able to sell it. You have to either have an absolute masterpiece which has 100% compatability in Windows XP, or a legendary classic that has been known about for years and years. In addition, pure QB sucks. If you're converting to C++/Allegro, I hope it's for Windows and not in DJGPP...
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1624
Location: Decatur, IL, USA

PostPosted: Thu Sep 09, 2004 1:31 am    Post subject: [quote]

Nekrophidius wrote:
I don't think I'll ever personally charge for any of my RPGs, even my latest ones which I would like to think are getting pretty durn close to commercial quality. :D On the other hand...the adult software we develop at Digital Satin might become commercial pay software really soon... :D

I say...do whatever you want...if you think you can pull a profit, then go for it. I'll warn you though dude...if your game is QB, you're not going to be able to sell it. You have to either have an absolute masterpiece which has 100% compatability in Windows XP, or a legendary classic that has been known about for years and years. In addition, pure QB sucks. If you're converting to C++/Allegro, I hope it's for Windows and not in DJGPP...


I am writing the second of the series in C++/Allegro for windows, yes.

I have shown the game to 6 people so far, and they are addicted to playing it. I'm so proud... $6 in the first 3 days, hell and that was _before_ I rewrote it to get rid of the bugs!!!

Anyway, please, if you can spare the 99 cents, try it out.

Thanks,.
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bay
Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Sat Sep 25, 2004 12:06 am    Post subject: [quote]

its the common american trend that if it costs more people want it more. if it costs more it must be better than something that costs less.

selling a game for a buck is fine, if its something that is worth a buck and not more.

cellphone games, most of which aren't worth a buck, are sold for 5$ for download. at the end of it all, the developer might get $1.

don't undervalue your work just to get people to download it.

make a demo, small build, 1 map, 1 board, whatever. download for free. buy the full version, $5, $10. you need to make the market value of your work.

.02$
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Sat Oct 30, 2004 4:03 pm    Post subject: [quote]

What!? 5$ for a cellphone game? I dont know anyone who would play that crap even if they got paid 5$ for each time. Damn.
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Bjørn
Demon Hunter


Joined: 29 May 2002
Posts: 1424
Location: Germany

PostPosted: Sat Oct 30, 2004 4:10 pm    Post subject: [quote]

BadMrBox wrote:
What!? 5$ for a cellphone game? I dont know anyone who would play that crap even if they got paid 5$ for each time. Damn.

Yep, that's the price they are at my phone too. I think you might even pay the $5 for the game, and an extra fee over the used GPRS bandwidth to download it. I'm not sure, because I haven't bothered to install any of those crap phone games.

I am interested however in a cable to my USB port so I can put stuff on my phone I made myself. Maybe a small cell phone RPG engine for which you can then of course use Tiled to create maps, whoo. It's Java, so how difficult can it be?
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Sat Oct 30, 2004 4:20 pm    Post subject: [quote]

http://www.jtgl.org/
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Sat Oct 30, 2004 4:35 pm    Post subject: [quote]

That seems to be the trick.
There is in fact a cellphone game that I would like to have; Final Fantasy VII: (title I forgotten), but that is only for the japanese people as it seems :(.
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Bjørn
Demon Hunter


Joined: 29 May 2002
Posts: 1424
Location: Germany

PostPosted: Sat Oct 30, 2004 4:37 pm    Post subject: [quote]

biggerUniverse wrote:
http://www.jtgl.org/

Ok, so developing isn't hard. Now the other things, getting them on my phone and salvaging some time to do this...
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sat Oct 30, 2004 5:53 pm    Post subject: [quote]

BadMrBox wrote:
That seems to be the trick.
There is in fact a cellphone game that I would like to have; Final Fantasy VII: (title I forgotten), but that is only for the japanese people as it seems :(.


Before Crisis?
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Sat Oct 30, 2004 11:49 pm    Post subject: [quote]

That's the name of the game adam. I have a memory like an old waterdamaged atari.
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