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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1623
Location: Decatur, IL, USA

PostPosted: Sat Aug 26, 2006 7:16 pm    Post subject: Breakthrough! [quote]

Finally!!!!

I finally have gotten past one of those damned problems that prevented me from completing my projects in the past!

I have a pixel*pixel scrolling engine supporting animated sprites...that works! without all the ridiculous pointer-hell that was in the old dreamdestroyer project's engine! :D

Next up, is figuring animated tiles..

I'll be working on 4 projects to get them out the way (one at a time of course)

1. Brekain Crisis - sidescrolling space shooter sequel to my QBasic game, NC.
2. X-Missions - turnbased, singleplayer, squad-based planetary combat missions
3. Suicide Commando - sidescrolling action platformer
4. Dream Destroyer - quest-based rpg with turnbased battles, and non-linear gameplay.

First up, Brekain Crisis.

This should be the easiest one of them all.
Hardest thing will be the artwork!


Wish me luck, and if anyone wants to helpout, let me know.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Sun Aug 27, 2006 5:21 pm    Post subject: [quote]

Good luck DevX. I have no time to help right now, but maybe later.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1623
Location: Decatur, IL, USA

PostPosted: Sun Aug 27, 2006 9:26 pm    Post subject: [quote]

BadMrBox wrote:
Good luck DevX. I have no time to help right now, but maybe later.
Thanks man. I need all the luck I can get ;)

If you get time to help, be sure to let me know.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Mon Aug 28, 2006 2:18 am    Post subject: [quote]

Sure thing :)
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1728
Location: Cedar Bluff, VA

PostPosted: Tue Oct 03, 2006 9:45 pm    Post subject: [quote]

Well I didn't notice this topic 'till today, but I'm curious as to how you managed it. Which tools did you use?
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