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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Oct 26, 2007 5:45 pm    Post subject: Top-Down 2D Dungeon Competition [quote]

Retro Remakes are holding a short (6 week) 2D dungeon competition. The rules are pretty lax, and entries do not necessarily have to be remakes. You can read a bit about it here. It's the first time they've had anything close to an RPG contest.

In the past their competitions have been wildly successful and the community over there is pretty cool. I'm considering entering myself.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1624
Location: Decatur, IL, USA

PostPosted: Sat Oct 27, 2007 8:15 am    Post subject: [quote]

I'm joining this one.
It looks like a lot of fun. :)
Anyone want to work together with me?
My selected Target is Python+Pygame for fast development and cross-platform compatibility.
drop me a reply here, or an email at ccpsceo@gmail.com if you want to work on a game for this competition with me.
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Terry
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Joined: 16 Jun 2002
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Location: Dublin, Ireland

PostPosted: Sat Oct 27, 2007 9:29 am    Post subject: [quote]

Yey! Good luck finding a team for the project!

The project I have in mind is very technical, sort of akin to the Crypts of Despair or some of the original ZZT adventures, only without the usual graphical and control trappings of a rougelike. We've got six weeks, but I only plan to spend a week at it. To be honest, I'm kinda pushing it even at that - I'm squandering a huge amount of time on side projects like this at the moment.
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oenone
Sick of Being A Fairy Princess Yet?


Joined: 17 Aug 2007
Posts: 14
Location: germany

PostPosted: Mon Oct 29, 2007 11:24 am    Post subject: [quote]

I might want to join this Competition, too... But I'd like to do it in Ada; If anybody wants to group with me, feel free to contact me.
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Sat Nov 03, 2007 11:46 pm    Post subject: [quote]

Man, I haven't even started yet and there's already been a great game released :) It's not an RPG though.


Rat Cave

It's a little basic, but there's something very cool here. It really nails the feeling of hunting something big and dangerous in a dark cave. Can't wait to see the finished version.
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Terry
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Location: Dublin, Ireland

PostPosted: Sat Nov 10, 2007 1:57 am    Post subject: [quote]

Bloody hell. Ishi's entering:


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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sat Nov 10, 2007 2:17 am    Post subject: [quote]

Dang. I that looks to be the one to beat.
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Nodtveidt
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Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sat Nov 10, 2007 4:11 am    Post subject: [quote]

RampantCoyote wrote:
Dang. I that looks to be the one to beat.

<devilsadvocate>
It's not THAT impressive. The geometry looks amazingly simple, something anyone with 5 minutes and a copy of anim8or could do.
</devilsadvocate>
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sat Nov 10, 2007 7:07 am    Post subject: [quote]

I keep forgetting all the tools that are available these days. Still, it looks nice.
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Sat Nov 10, 2007 2:19 pm    Post subject: [quote]

Nodtveidt wrote:
RampantCoyote wrote:
Dang. I that looks to be the one to beat.

<devilsadvocate>
It's not THAT impressive. The geometry looks amazingly simple, something anyone with 5 minutes and a copy of anim8or could do.
</devilsadvocate>


Meh. :) I get what you're saying, but Ishi has a habit of making games that play as good as they look. So I'm excited. Also, I never did learn OpenGL, so I'm impressed too, heh.
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