View previous topic - View next topic |
Author |
Message |
RedSlash Mage
Joined: 12 May 2005 Posts: 331
|
Posted: Mon Nov 19, 2007 1:20 am Post subject: |
[quote] |
|
On DevX's demo, I get this when running game through the start menu programs list:
Code: | Traceback (most recent call last):
File "game.py", line 576, in <module>
File "F:\_novrpg_for_windows\IceQuest\devxcode\devxcodecommon.py", line 22, in devxcodemain
File "game.py", line 348, in __init__
File "F:\_novrpg_for_windows\IceQuest\devxcode\devxcodeclass_def.py", line 8, in __init__
File "F:\_novrpg_for_windows\IceQuest\devxcode\devxcodeclass_def.py", line 19, in InitializeGame
File "F:\_novrpg_for_windows\IceQuest\devxcode\devxcodefontengine.py", line 22, in LoadFont
pygame.error: Couldn't open font.bmp |
It works if I go to the directory and just double click the exe.
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Mon Nov 19, 2007 2:05 am Post subject: |
[quote] |
|
RedSlash: I think thats due to the working directory of the start-menu shortcut.
right-click the shortcut in the startmenu, go to properties, and set the working directory to the path that you installed to.
That should fix that.
I haven't figured out how to make that automatically set in my Inno Setup script yet. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
|
Posted: Mon Nov 19, 2007 2:16 am Post subject: |
[quote] |
|
As promised, here's my screenshot:
Eh, needs a bit of work. Actually, feck that - a LOT of work :) I'm quite glad to have the extension. _________________ http://www.distractionware.com
|
|
Back to top |
|
|
RedSlash Mage
Joined: 12 May 2005 Posts: 331
|
Posted: Mon Nov 19, 2007 2:18 am Post subject: |
[quote] |
|
Quote: | I haven't figured out how to make that automatically set in my Inno Setup script yet. |
I think its easier to handle that from within the game. What some games do is to write the install path as a registry entry (which is done by the setup) and then retrieve the pathname from the registry in the game to resolve filename paths.
Another way is to determine the pathname to the exe in the game and change directory to the path of the exe. I think this way is easiest but is less portable.
Terry: looks great! can't wait for the release.
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Mon Nov 19, 2007 4:40 am Post subject: |
[quote] |
|
RedSlash wrote: |
I think its easier to handle that from within the game. What some games do is to write the install path as a registry entry (which is done by the setup) and then retrieve the pathname from the registry in the game to resolve filename paths.
Another way is to determine the pathname to the exe in the game and change directory to the path of the exe. I think this way is easiest but is less portable.
|
I found what I needed to set in Inno Setup; should not be a problem now.
But I had a friend playtest..and there are some bad bugs in the game..so I'm currently debugging/rewriting large sections of code; I'll rlease another demo when I get things sorted out.
#1 issue was manually typing the level files...I'm making an editor right now, cause typing in 90+ rooms in a text editor is a bitch. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
|
Posted: Mon Nov 19, 2007 8:44 am Post subject: |
[quote] |
|
I've fixed a few small bugs and technical issues, so the game should now behave a little nicer :-)
http://www.colossusentertainment.com/forumref/kassandra_1_2.zip
And here's a couple of screenshots
I didn't have time to put in some of the things I wanted. I had plans to include a Troll as well, but it didn't complete the rendering in time... I might add it over the next couple of days, seeing as there is the extension :-)
All in all, I think I was a bit too ambitious, especially with the graphics, which took me a lot of time to create...
But anyway, it was a really nice weekend :D _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
Last edited by Mattias Gustavsson on Thu Nov 22, 2007 8:44 am; edited 1 time in total
|
|
Back to top |
|
|
Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Mon Nov 19, 2007 10:47 am Post subject: |
[quote] |
|
O_o ...speechless...or not..
I must say..the code will take me months to understand...wow we have such different coding styles..
well you certainly impressed me with your entry. dunno what others think..but..congrats man, that was one nicely done demo. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1021 Location: Dark Forest's of Sweden
|
Posted: Mon Nov 19, 2007 12:41 pm Post subject: |
[quote] |
|
It looks nice Mattias :P. I like the dialogue between Kassandra and that Conan clone. Thought, I have some slight problem's making Kassandra go where I click at some times. _________________
|
|
Back to top |
|
|
Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
|
Posted: Mon Nov 19, 2007 1:00 pm Post subject: |
[quote] |
|
yeah, the pathfinding could be a bit better, but I didn't have time to weak the heuristics and the walk cells...
btw, if you specify -pathdebug as a command line parameter for the exe, you can see the a-star searching for the path :-) _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Mon Nov 19, 2007 3:06 pm Post subject: |
[quote] |
|
Okay. I admit defeat.
Everything that I tried to add to the 'game' ended up not working out...after rewriting the engine over 3 times, I've finally just gone and said to hell with it.
I'm releasing the sources if someone wants to play with it.
Its not GPLd; and not Public Domain, and not closed-source..consider it an educational contribution..hehe.
Read the READMEFIRST.TXT file that is in the .zip file.
Download Ice Quest Source (uses Python and Pygame) .zip ~2MB _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
|
Posted: Mon Nov 19, 2007 10:12 pm Post subject: |
[quote] |
|
Terry, you may want to add a post to the frontpage that says the competition was extended.
|
|
Back to top |
|
|
Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
|
|
Back to top |
|
|
Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
|
Posted: Mon Nov 19, 2007 11:59 pm Post subject: |
[quote] |
|
Time for another screenshot!
Didn't have a lot of spare time today, so I haven't added all that much :( _________________ http://www.distractionware.com
|
|
Back to top |
|
|
RedSlash Mage
Joined: 12 May 2005 Posts: 331
|
Posted: Tue Nov 20, 2007 2:29 am Post subject: |
[quote] |
|
My latest bug report for Mattias: Game crashes for me after I click start in v1.1. Fortunately, this doesn't happen with v1.0. Other than that, the game was very nice, but too bad you didn't get to add a battle system in yet.
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|