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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Thu Nov 22, 2007 12:45 pm    Post subject: [quote]

Mattias Gustavsson wrote:
sorry to hear you're dropping out Terry... any chance you could share what you have with us even if it's not done?


Wouldn't be a good idea - there's a decent enough engine, but right now there's no content. I'd really rather wait a while so I can add a few things before I release any sort of demo :)

Scrim wrote:
Here's my entry, "The Trials of Soscarides".

I need to go to bed now. Mac only for now I'm afraid, I'll get to other platforms... erm... after I've slept for a while.

Sadly, it's not not quite done. Code is all there, as is nearly all the content, but I didn't have time to plug it all into the engine tonight. Oh well, I'm still pretty pleased. You can sail around, recruit some characters, and fight two battles.


Well, it looks pretty neat :) Looking forward to playing the port, whenever you get around to it!
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Thu Nov 22, 2007 1:01 pm    Post subject: [quote]

Thank you DevX :D. Thanks to your wizardry I might be able to trace down the bug.

Quote:
error allocating memory to hold BMP in image_load_BMP
This means that the game tries to find a bmp without success. It is strange as all bmp's are where they should :/. Besides if the bmp is not found the game should tell you that and not crash. Well, thank you DevX. I shall look into it.

Downloading all entries :D
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Thu Nov 22, 2007 8:30 pm    Post subject: [quote]

Windows port. I hope.

I built this with py2exe on a windows vista machine. I believe it will work on other flavours of windows but I have no way to verify. Here's hoping.

If you try it out, let me know if it works or not.

http://scrimisms.com/downloads/Soscarides_windows.zip
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Thu Nov 22, 2007 8:46 pm    Post subject: [quote]

Just a quick update, here's a new version of Kassandra with the loading time taken out:
http://www.colossusentertainment.com/forumref/kassandra_1_3.zip
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Thu Nov 22, 2007 8:47 pm    Post subject: [quote]

Hey Scrim, that works fine, great game! I'll have a proper go a bit later :D
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Nov 23, 2007 12:51 am    Post subject: [quote]

Scrim wrote:
Windows port. I hope.

I built this with py2exe on a windows vista machine. I believe it will work on other flavours of windows but I have no way to verify. Here's hoping.

If you try it out, let me know if it works or not.

http://scrimisms.com/downloads/Soscarides_windows.zip


Works perfectly :)

Nice work! It's clear that you had a lot of ideas in place for the game - I like the setting and background and all that.
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Fri Nov 23, 2007 12:57 am    Post subject: [quote]

Scrim: works for me! Very nice work!
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Nov 23, 2007 3:22 am    Post subject: [quote]

BadMrBox wrote:
Thank you DevX :D. Thanks to your wizardry I might be able to trace down the bug.

Quote:
error allocating memory to hold BMP in image_load_BMP
This means that the game tries to find a bmp without success. It is strange as all bmp's are where they should :/. Besides if the bmp is not found the game should tell you that and not crash. Well, thank you DevX. I shall look into it.


Glad I could help.
I'm currently trying to decipher the disassembly to try to recreate the source to a point that I can locate the problem.

yknow...I could help you a lot more if you would email me the source. You have my word that it will not be disclosed to anyone.

send it to ccpsceo@gmail.com if you would like some help debugging it.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Fri Nov 23, 2007 4:51 am    Post subject: [quote]

Mattias Gustavsson wrote:
Hey Scrim, that works fine, great game! I'll have a proper go a bit later :D



Terry wrote:

Works perfectly :)

Nice work! It's clear that you had a lot of ideas in place for the game - I like the setting and background and all that.



RedSlash wrote:
Scrim: works for me! Very nice work!


Thanks guys! I'm pretty happy with how it turned out, even if there isn't much to do in it yet. I'm going to expand it a bit post-contest I think.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Nov 23, 2007 11:57 pm    Post subject: [quote]

Hey Scrim, I really thought that your game was pretty cool.
You had a lot of game mechanics in place.
I like the advancement system.

I think that with some better art and a little more to do, you would have a nice game on your hands.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Mon Nov 26, 2007 3:47 am    Post subject: [quote]

I have been testing your game Scrim and I have some problems with the control. The character mostly dont feel like moving when I press any of the 'wasd' keys :S
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Mon Nov 26, 2007 2:36 pm    Post subject: [quote]

BadMrBox wrote:
I have been testing your game Scrim and I have some problems with the control. The character mostly dont feel like moving when I press any of the 'wasd' keys :S


Hmm. Are you running it on windows?

Also, what do you mean by "mostly don't feel like moving"? Sometimes you press the button and nothing happens but other times you press the button and the guy moves? Peculiar.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Mon Nov 26, 2007 10:09 pm    Post subject: [quote]

Yeah I'm running it on windows vista.

Quote:
Also, what do you mean by "mostly don't feel like moving"? Sometimes you press the button and nothing happens but other times you press the button and the guy moves? Peculiar.
The character changes direction when I press any of the WASD buttons but he doesn't move. And now that I tested it again the character somehow ended up in the ocean at the start yet I managed to enter both house's and the boat :S


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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Mon Nov 26, 2007 11:25 pm    Post subject: [quote]

We should probably rap this up officially :)

Mattias and Scrim, I think it's fair to say that you two have the only eligible entries (given that the theme of the contest is completion and nobody else submitted more than a walkabout engine). Congratulations! You've both put together pretty neat games!

By the rules of the contest only people who enter get a vote. But I don't think it would really be fair to ask just the two of you to vote :P So I think a joint first place is in order!

Congratulations!

If you don't agree with that, then we'll settle it some other way, heh.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Tue Nov 27, 2007 1:30 am    Post subject: [quote]

LOL @ the screenshot, BMB. Walking on water: it's not a bug, it's a feature!

Seriously though, I'm a little perplexed as to why that's happening. I've got a new version in the works that changes some of the code underlying the walkabout; once that's done maybe you can give it a try again and let me know what happens? I appreciate your help.

Terry: Your proposal sounds good to me and my artist. Congratulations Mattias on our tie for first. Will there be trophies? =)
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