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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 21, 2007 10:23 am    Post subject: [quote]

Pretty much :P

Thanks, hope I've got something to show this evening!
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Wed Nov 21, 2007 1:17 pm    Post subject: [quote]

Hm, I think I got the bugs flushed out now. I have gone through the whole code ( ;_; ) and it works dandy for me. All files needed is included and everything. There should be no problems for any of you to run it. If there is still problems then let me know ASAP and I'll go at it one more time. I feel humiliated by myself *sniff*.

http://ragnarokgames.googlepages.com/contest.zip
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 21, 2007 1:33 pm    Post subject: [quote]

Sorry, it's still crashing :(

Maybe you could post the source and one of us could take a look at it? I know what it's like when you've looking over code you've written yourself - it can be easy to miss some obvious mistakes because you're expecting to see something that isn't there when you glance over it. I spent a few hours on Saturday hunting down a bug caused by this:

Code:
y1=(particle.x*TSIZE)+particle.xoff;

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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Wed Nov 21, 2007 2:03 pm    Post subject: [quote]

Lol, I must have done something very stupid. Dont understand why it compiles perfect with no errors at all :/.

Anyway, this is pretty much the same lame thing but this do work.
http://ragnarokgames.googlepages.com/tileenginev7k.zip
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 21, 2007 2:36 pm    Post subject: [quote]

That works :) Appears to be just a big empty map though...
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Wed Nov 21, 2007 3:17 pm    Post subject: [quote]

I recompiled with the same code used in the tileengine test. And I used FBIde instead of FBEdit. This should work (how many times have I said that now?)

http://ragnarokgames.googlepages.com/contest.zip
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 21, 2007 3:28 pm    Post subject: [quote]

Em... Sorry, but that's crashing too :(
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Wed Nov 21, 2007 6:01 pm    Post subject: [quote]

I have seriously no idea what's going on. That should have worked perfectly fine. Enough of this already, how is it going for you guys?
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 21, 2007 10:50 pm    Post subject: [quote]

I'm dropping out. I haven't got far enough with my project to release anything worthwhile, sorry :(

However, I'm making the usual contest promise to continue working on it afterwards! Only, I like, mean it. This time.
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Wed Nov 21, 2007 11:14 pm    Post subject: [quote]

So, it seems like I did manage to find a couple of more hours to spend on Kassandra :-)

Here's my contribution to the contest, complete with battles (and a troll!):

http://www.colossusentertainment.com/forumref/kassandra_1_2.zip
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Thu Nov 22, 2007 7:48 am    Post subject: [quote]

Here's my entry, "The Trials of Soscarides".

I need to go to bed now. Mac only for now I'm afraid, I'll get to other platforms... erm... after I've slept for a while.

Sadly, it's not not quite done. Code is all there, as is nearly all the content, but I didn't have time to plug it all into the engine tonight. Oh well, I'm still pretty pleased. You can sail around, recruit some characters, and fight two battles.

Here's the mac version:
http://scrimisms.com/downloads/Soscaridesv0.1.zip

Here are a couple screenshots for those without macs:








More screenshots here:
http://picasaweb.google.com/scriminator/RPGStuffs?pli=1
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1624
Location: Decatur, IL, USA

PostPosted: Thu Nov 22, 2007 8:26 am    Post subject: [quote]

BMB:

I managed to get your demo running; albeit a very unconventional way.

First, I downloaded this strace NT

Then I downloaded your most recent contest.zip

I extraced your demo files
I extracted stracent to your demo folder;
I ran stracentx.exe then chose Trace-> Launch new process
I selected contest.exe and then waited about 30 seconds then stopped the trace; and poof. your demo ran fine.
I haven't determined what causes the crash yet;
but its time bed; so I can't do anything now.
Oh. Happy thanksgiving everyone!
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1624
Location: Decatur, IL, USA

PostPosted: Thu Nov 22, 2007 8:36 am    Post subject: [quote]

hmm

I did some technical hacking for ya, and got some info that may help you locate the cause of your crash:

error allocating memory to hold BMP in image_load_BMP

OK, NOW I'm heading to bed.
goodnight happy thanksgiving. have fun. goodluck.
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Thu Nov 22, 2007 9:04 am    Post subject: [quote]

Oh, and here's the source code for the new version:

http://www.colossusentertainment.com/forumref/kassandra_source_1_2.zip

(btw, it's public domain, so if you can use anything from it, feel free (there's a STSound component included which is GPLd, but the rest is PD))

sorry to hear you're dropping out Terry... any chance you could share what you have with us even if it's not done?

Hey Scrim, that looks great, can't wait for a Windows version :D


And btw, here's a screenshot of me battle system:

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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Thu Nov 22, 2007 10:13 am    Post subject: [quote]

BadMrBox, your game crash for me as well...
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