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DeveloperX
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Joined: 04 May 2003
Posts: 1623
Location: Decatur, IL, USA

PostPosted: Tue Jan 29, 2008 2:46 am    Post subject: Creating a custom GUI with Allegro [quote]

I've just put together a new tutorial at the request of one of my students.

http://ccpsceo.googlepages.com/customgui_basicbuttons

Tell me what you think.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Jan 30, 2008 9:35 pm    Post subject: [quote]

I've only taken a cursory glance at it really, but it seems like a good tutorial - clean code and you appear to explain what you're doing really well.

I haven't done any work on the menu or textbox system for my new game yet. I'm thinking about using GUIChan - Bjorn's using it for the Mana World and it looks like a pretty good program.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1623
Location: Decatur, IL, USA

PostPosted: Wed Jan 30, 2008 10:33 pm    Post subject: [quote]

Terry wrote:
I've only taken a cursory glance at it really, but it seems like a good tutorial - clean code and you appear to explain what you're doing really well.

I haven't done any work on the menu or textbox system for my new game yet. I'm thinking about using GUIChan - Bjorn's using it for the Mana World and it looks like a pretty good program.


This has been expanding rapidly...

http://ccpsceo.googlepages.com/allegrotechniques

:)

GUIChan drove me crazy when I tried to make use of it last year.

If there is anything that you'd like me to develop let me know.
Lately I've been enjoying writing code at other's request :D
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Last edited by DeveloperX on Fri Feb 08, 2008 4:45 am; edited 1 time in total
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Thu Jan 31, 2008 5:11 pm    Post subject: [quote]

Hey, that link dead.
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DeveloperX
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Joined: 04 May 2003
Posts: 1623
Location: Decatur, IL, USA

PostPosted: Fri Feb 08, 2008 4:46 am    Post subject: [quote]

BadMrBox wrote:
Hey, that link dead.


sorry, the trailing slash character was causing the dead link.
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