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Hajo
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Joined: 30 Sep 2003
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PostPosted: Mon Jul 07, 2008 9:04 am    Post subject: Need a reasonable story ... [quote]

Assuming some adventurers found the entrance to an abandoned underground complex that aliens have left on earth ... maybe from a visit many thousand years ago.

Is there a reasonable way to explain why the area isn't secured right away by army and secret service, and that adventures still have access to it?

One thing that comes to my mind is a post-apocalyptic setting, where no states and organized forces exist anymore, but I'd like a less apocalyptic background.

It's meant to become a multiplayer game, so there should be some reason why quite a number of people know about the place (every player), but also why they still are allowed to go on exploration without any restrictions - other than the dangers in the complex.

Another plus was to have a reason why there is a camp nearby with scientist and some more or less legal trader types, who are interested in the adventures information and loot from the inside of the complex - actually I guess such camps will grow immediately once the area is no controlled by police or army, and the word about the complex spreads.
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Verious
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Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Mon Jul 07, 2008 1:01 pm    Post subject: [quote]

What if the underground complex was located on a Native American Indian reservation? As I understand it, the U.S. government doesn't have very much authority there.

The game could blend Native American Indian stories and folklore with alien visitors and their technology. Perhaps the Native American Indians are offerring a reward for people who are willing to explore the underground complex and retrieve artifacts because of the danger involved or for a non-violent game the reason could be because of the complex puzzles involved with unlocking the secrets.

This would draw many people to the location and could be an integral part of the story.

There are many reservations scattered throughout the U.S., see the following map (reservations are marked in white):



Several reservations are located near Area 51, a U.S. location associated with extraterrestrial activity.
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Hajo
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Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Tue Jul 08, 2008 11:29 am    Post subject: [quote]

This is an interesting suggestion. While I'd like to have the location fictional, the legal outlines of the reservations give a good reasoning.

I wonder if it'd work to place the location into a smaller, highly corrupt country, where the major countries don't have much influence and/or do not want to get too much attention drawn to and therefore don't sent military, but rather special agents to secure the area and investigate. Those agents also could spice up the setting if they get in conflict with agents of different powers and/or the adventuring players.

I think I'll then start making maps of the camp site(s) and the area around the entrance to the underground complex.
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 172
Location: U.S.A.

PostPosted: Tue Jul 08, 2008 4:39 pm    Post subject: [quote]

Verious wrote:

The game could blend Native American Indian stories and folklore with alien visitors and their technology. Perhaps the Native American Indians are offerring a reward for people who are willing to explore the underground complex and retrieve artifacts because of the danger involved or for a non-violent game the reason could be because of the complex puzzles involved with unlocking the secrets.

That is a pretty cool premise Verious, but it does have kind of a Prey on earth feel to it. I do like it though, just thought I'd throw that out there.

Maybe the technology would be 'broken' and the government finds the technology useless but still allows tours or scientists to go down like a landmark. Like Crystal Caves or some local cave you have near you. It's not under government juristiction but everybody knows about it and it's free to the public. Then the technology would magically work due to some event when the PC was down there and the story would unfold thus.
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The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Hajo
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Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Wed Jul 09, 2008 8:17 am    Post subject: [quote]

I'm not really good at story-heavy games. I just need a reason why access to the alien complex is available to the player, since this will be the starting point for the game. And since it is meant to be a multiplayer game, the reason must be good enough to allow a bigger number of adventures and scientists to run around there.

The game itself will be a sandbox like exploration game, circling around the research of alien artifacts. I'm not quite sure how well I can do that, but I'll try to make it as interesting as I can.
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Fri Jul 11, 2008 12:05 am    Post subject: [quote]

The alien complex in a country which nobody owns? Or maybe the complex is too dangerous, even the U.S. government is too afraid to even go near it. Or perhaps the complex IS secured, however the adventurers got access to it through the second entrance that the US government failed to discover?
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 172
Location: U.S.A.

PostPosted: Fri Jul 11, 2008 8:13 pm    Post subject: [quote]

Or perhaps they give the guards a too many drinks on Christams Eve and they get all tipsy and pass out. Like George Washington.
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