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SophieH
Egg-Sucking Troll Humper


Joined: 26 Feb 2009
Posts: 35

PostPosted: Mon Aug 17, 2009 12:36 am    Post subject: [quote]

I'm too tired to type something original so I'll just quote my release post from the other thread.

whilst it sounds lazy, my lack of energy is a testament to how fun this compo was :)

Quote:



>>>> FINAL SUBMISSION TIME <<<<


I'm calling a night, I'm waaay to tired to add anything good in the few hours I have left, if any proof of that is needed, heres an excerpt from the irc:

Quote:
[01:22] <Sophie_H> I just spent about 4 minutes trying to get the perfect screengrab for the forum
[01:22] <Sophie_H> turns out the F12 button isnt the same as print screen


I will fix it up with by finishing the story, adding more moves and general stuff, but for the purposes of the 48hour deadline, this is as far as it goes. its been fun though :)

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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Mon Aug 17, 2009 1:20 am    Post subject: [quote]

Bleah. Handling staircases has been surprisingly burdensome in my design.
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Mon Aug 17, 2009 1:32 am    Post subject: [quote]

I'm exhausted. See my project thread for details.


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Last edited by Mattias Gustavsson on Mon Aug 17, 2009 1:43 am; edited 1 time in total
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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Mon Aug 17, 2009 1:42 am    Post subject: [quote]

Ok, game as done as I have time for. It does have an ending that can be played past. If you start falling forever you are dead, I just don't have a handler and I am out of time. It has been a lot of fun. I look forward to playing all the entries this week.

The title is "Already Dead". It is available for Mac and Windows, just go to the blog post for the links.

http://www.codeugly.com/2009/08/17/already-dead-48-hour-competition-entry/



[/url]
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Mon Aug 17, 2009 1:58 am    Post subject: [quote]

I must say that all the entries look really cool, good job everyone! This has been a lot of fun!
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Mon Aug 17, 2009 5:11 am    Post subject: [quote]

Well, I'm still working on it, but my brain is fried and the gameplay isn't there yet. Basically I've got the equivalent of the Winchester Mystery Mansion you can walk through (and up and down and up and down...) right now... with unfortunately very little furniture or other decorations to help keep you from getting lost.

It ain't quite bedtime yet, so I may poke at it a while longer, but I'm afraid I've mainly just got a tech demo on my hands:


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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Aug 17, 2009 6:13 am    Post subject: [quote]

My entry -> http://forums.rpgdx.net/viewtopic.php?t=2252.

My biggest regret is not giving the player an area or multi-target attack. This makes some of the fights fairly frustrating and tedious even for high level characters. It would be easy to do too. I just didn't think of it before the deadline.
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Mon Aug 17, 2009 11:34 am    Post subject: [quote]

Wheee! Mine's done!!!
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Mon Aug 17, 2009 2:42 pm    Post subject: [quote]

It's not done - but here's what I've got.

Cursor control keys. Up and down only work at or above stairs (respectively). No game yet:

The Manor, v. 0.1

It's a zip file. Just unzip and run the executable ("TheManor.exe")
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Puddinlover
I wanna be a ballerina!


Joined: 06 Aug 2009
Posts: 26

PostPosted: Mon Aug 17, 2009 4:32 pm    Post subject: [quote]

Wow, some of these games are impressive for 48 hours!


BTW
: My game thread is >>>>HERE<<<<

:)
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TheNut
Lowly Slime


Joined: 09 Aug 2009
Posts: 4

PostPosted: Tue Aug 18, 2009 11:50 pm    Post subject: [quote]

Excellent work everyone. I finally got around to trying out everyone's game. It's amazing what we can accomplish in just 48 hours. Just make sure you don't let the boss know ;)

While I don't plan to continue my project, the amount of work I pushed through has leaped me forward greatly. I plan to take the next few steps and focus on simpler, parlor-esque style games while I continue to work on and build up my tools. It's been great fun and I'll be looking forward to future compos.
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Puddinlover
I wanna be a ballerina!


Joined: 06 Aug 2009
Posts: 26

PostPosted: Wed Aug 19, 2009 12:14 am    Post subject: [quote]

TheNut wrote:
Excellent work everyone. I finally got around to trying out everyone's game. It's amazing what we can accomplish in just 48 hours. Just make sure you don't let the boss know ;)

While I don't plan to continue my project, the amount of work I pushed through has leaped me forward greatly. I plan to take the next few steps and focus on simpler, parlor-esque style games while I continue to work on and build up my tools. It's been great fun and I'll be looking forward to future compos.


I come away with a similar feeling. I know feel like it's important form e to have a good tool set because having a seriously good tool set that you know will speed up development like 4 fold.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Aug 19, 2009 3:36 am    Post subject: [quote]

Amen.

Since I like to use every experience like this as a chance to learn, I wrote up something of a postmortem of my experiences over at Tales of the Rampant Coyote:

48 Hour RPG Contest Post-Mortemy Thing

The tools thing - and being familiar with them - makes a huge difference. I think if I were to do the same thing this next weekend, I'd be a bit faster (especially if I reused the textures...).

Of course, as soon as I get to know the tools, I either don't touch 'em again for months and forget what I learned, or go searching for something better...
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1727
Location: Cedar Bluff, VA

PostPosted: Thu Aug 20, 2009 8:23 pm    Post subject: [quote]

I think this may have been the biggest RPGDX compo ever. Am I counting nine entries, or is it ten?
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Puddinlover
I wanna be a ballerina!


Joined: 06 Aug 2009
Posts: 26

PostPosted: Fri Aug 21, 2009 9:12 am    Post subject: [quote]

When does voting start?
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