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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Tue Dec 28, 2010 1:09 pm    Post subject: Project "MONOLITH" (2D Platform RPG) [quote]

Codenamed because the real name might change. Anyways, this is a platformer RPG for the PC Engine, which is scheduled to be completed this summer. This is the project I was looking for a pixel artist for but never found. Josiah pitched in as much as he could and drew up a main character sprite really quickly, so at least there's that. *Almost* all of the rest of the pixels were done by myself (the Guard sprite is Enterbrain's and the pillars come from an RMXP tileset). Anyways, screenshots to follow... if they don't appear, then it's because our DNS servers are down again... they've been flaky all morning. :(





Doubled in size to show detail. Normal game resolution is 256x224.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1730
Location: Cedar Bluff, VA

PostPosted: Sat Jan 15, 2011 2:15 pm    Post subject: [quote]

The game looks really great and I'm looking forward to playing it.
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Sun Jan 16, 2011 6:33 pm    Post subject: [quote]

Monolith looks great, I look forward to seeing the game as it progresses.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Wed Feb 02, 2011 1:34 pm    Post subject: [quote]

Any news on this? It sure does look nice.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Feb 02, 2011 2:17 pm    Post subject: [quote]

No news lately; since work on MSR has resumed, I've had to put this one aside for the moment. After MSR is completed at long last, this one goes back to the front of the line. We should be finished with MSR at the end of this month, provided no more surprises pop up.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Feb 02, 2011 6:41 pm    Post subject: [quote]

Oh, cool! It'll be good to finally play that :)
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Feb 02, 2011 8:01 pm    Post subject: [quote]

Speaking of which... here's a gameplay video of MSR.

EDIT: Oh, and some new screenshots too:


Note that these are actual screenshots, not mockups.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Thu Feb 03, 2011 2:01 pm    Post subject: [quote]

Looks pretty darn sweet :D
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Feb 03, 2011 10:26 pm    Post subject: [quote]

Wow. MSR is looking pretty sharp these days, too. Impressive!
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Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Tue Feb 15, 2011 11:03 am    Post subject: [quote]

"Spear equipped Long Sword." Heh.

Okay, please tell me you're not going to get thrown into a random encounter every five steps in the finished game.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Tue Feb 15, 2011 10:11 pm    Post subject: [quote]

The code for most areas looks like this:

Code:
tillnextbattle = random(20) + 10;


but in some places, it's this:

Code:
tillnextbattle = random(20) + 30;


so battles aren't so annoyingly frequent. Also, the caves in the game stop having random battles once certain requirements are met... very useful if you want to go back to the Isle Of Dragons after getting strong enough in the tower to actually go hunt those death machines. The world map always has battles, as does the tower.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Apr 08, 2011 7:43 am    Post subject: [quote]

I got the chance to do a prototype video of Monolith. Here y'all go:

http://www.youtube.com/watch?v=lGhL9ZsPXLI

Still very early in the production though... all focus shifted to MSR awhile back, but since it's slowed to a crawl again, I was able to pick up Monolith again.
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sat Apr 09, 2011 5:37 pm    Post subject: [quote]

The engine looks pretty solid. :)
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Tue Oct 25, 2011 11:23 am    Post subject: [quote]

Since MSR has been completed, work on this has resumed. Here's a recent screenshot:



and a couple of mockups based on actual tile art that will eventually go into the game:




I've started working with the Dark Castle tileset above; a new video which features both the town of Normandor (as shown in the first image) plus a new test stage which will be built on the Dark Castle tileset will be uploaded to youtube in the next couple of days. The forest tileset is relatively complex, and the mapper for that area is a split-zone type, and uses some heavy hardware trickery to pull off its visual magic so it'll be a few days before that gets any serious work.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1019
Location: Dark Forest's of Sweden

PostPosted: Sat Oct 29, 2011 7:23 am    Post subject: [quote]

Good looking stuff especially that forest.

/me waits on the new youtube clip :P.
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