[tiled-user] hexagonal maps and tiles

mkievergame at tlink.de mkievergame at tlink.de
Wed Jul 4 12:17:42 PDT 2007


Hi Pelle,

>> I have added/corrected HexMapView (different tile alignments,
>> scrolling, selecting, ...)
>> and experimented with a BasicHexTileCutter.
>> (Beware the code! Normally I'm hacking Python :-)
>
>Sounds interesting. How is it used?

In new map dialog I have removed the orientation chooser.
Instead you choose tile shape (rect/hex), perspective (ortho/iso)
and tile alignment (top/bottom/left/right).

In new tileset dialog I have added two additional choosers
for the reference tileset image: you can choose rect/hex layout of tiles
in the image and the hex alignment as for the maps.

>
>> Is there anyone here interested in looking
>> at this modified version / discussing it?
>
>Yes, anything that can improve hex map support in tiled is
>interesting to me.
>

I'll let you know when I put something on-line.


>> Any hints on what to test and/or is missing for hex maps
>> and opinions how to do hex maps are also welcome.
>
>I submitted a patch to fix (well, almost any way) the problems
>with translating from screen coordinates to hex coordinates.
>I'm not sure what happened to that as I did not get a response.
>I can send it to you or post it to the list if anyone is
>interested. The code is not pretty. It was more of a
>trial-and-error-unti-it-appears-to-be-working-hack.
>

The patch will not work for me as I did more a rewrite from scratch.

>/Pelle

Matthias Kievernagel
(mkiever-at-web-dot-de)




More information about the tiled-user mailing list