[tiled-user] hexagonal maps and tiles
mkievergame at tlink.de
mkievergame at tlink.de
Wed Jul 4 12:17:42 PDT 2007
Hi Pelle,
>> I have added/corrected HexMapView (different tile alignments,
>> scrolling, selecting, ...)
>> and experimented with a BasicHexTileCutter.
>> (Beware the code! Normally I'm hacking Python :-)
>
>Sounds interesting. How is it used?
In new map dialog I have removed the orientation chooser.
Instead you choose tile shape (rect/hex), perspective (ortho/iso)
and tile alignment (top/bottom/left/right).
In new tileset dialog I have added two additional choosers
for the reference tileset image: you can choose rect/hex layout of tiles
in the image and the hex alignment as for the maps.
>
>> Is there anyone here interested in looking
>> at this modified version / discussing it?
>
>Yes, anything that can improve hex map support in tiled is
>interesting to me.
>
I'll let you know when I put something on-line.
>> Any hints on what to test and/or is missing for hex maps
>> and opinions how to do hex maps are also welcome.
>
>I submitted a patch to fix (well, almost any way) the problems
>with translating from screen coordinates to hex coordinates.
>I'm not sure what happened to that as I did not get a response.
>I can send it to you or post it to the list if anyone is
>interested. The code is not pretty. It was more of a
>trial-and-error-unti-it-appears-to-be-working-hack.
>
The patch will not work for me as I did more a rewrite from scratch.
>/Pelle
Matthias Kievernagel
(mkiever-at-web-dot-de)
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