Combat: Realistic damage system, highly tactical, pausable and scalable real-time.
Setting: Slight future.
World: Randomly generated (places, people, quests etc.), except for the main plot.
Skill set: 8 completely different and extremely general skills that cover everything a human is capable of.
Graphics: 3D, for a realistic environment. Isometric view for tactical gameplay.
Character: One human, with possible NPC followers.