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  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Mon Jun 06, 2011 3:52 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
Initial thought: cool engine, but the jerky camera movement is kind of off-putting. I'd suggest making the camera scroll smoothly between spaces.

Yeah, this is something I have on my todo-list, alt ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Sat Jun 04, 2011 8:04 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
OK, here it is. Prototype 1 of Eternal Bickering. There is very little documentation, something that will be addressed in future updates, so if you feel lost don't be afraid to ask any questions. I wo ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Tue Apr 26, 2011 12:24 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
All the conversations in Eternal Bickering has so far been written with Notepad++ in the games scripting language. However, this turned out to be quite confusing, especially when the conversations sta ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Sun Mar 06, 2011 2:28 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
So I've decided to change name again, hopefully this time it will stick :). I've also made a lot of progress since last I wrote here, and I just played through the game, doing what I imagine a normal ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Mon Jan 17, 2011 11:08 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
OK, since my last post I've changed the name (to Heaven Collapsed), done some work on the interface and added quite some content. The prototype is coming along nicely. I've also created a website, [ur ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Thu Jan 06, 2011 5:12 am   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
I've been sick, meaning progress have been slow (and weird, I don't recommend programming with a fever), but I am better (although not completely well) now and I've managed to do quite a lot of work. ...
  Topic: Organizing design, bugs documents etc
Agent

Replies: 4
Views: 9965

PostForum: Design and programming   Posted: Sun Jan 02, 2011 2:15 am   Subject: Organizing design, bugs documents etc
As work has progressed on my latest game, I find myself getting worried that a pile of text documents might not be the best choice for the design, bugs and todo documents.

When I've worked on team ...
  Topic: Happy new Year
Agent

Replies: 4
Views: 4790

PostForum: Off Topic   Posted: Sat Jan 01, 2011 4:04 pm   Subject: Happy new Year
Yes, happy new year, I hope 2011 will be fantastic for you all.

I hope I'll be able to get over this cold and fever soon, so I'll be able get some work done on my game in 2011 (programming while yo ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Tue Dec 28, 2010 3:00 am   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
Okay, I'm kicking myself figuring out how you are getting so much done so fast.

I dunno--I find the engine creation part is the quickest in terms of easy-to-point-to, tangible progress. It's in fil ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Wed Dec 22, 2010 4:34 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
OK, I've recently finished polishing up the script editor (thanks to Alex Restrepo) and script compiler error reporting. Here's a screenshot:
http://img202.imageshack.us/img202/803/capturescriptedito ...
  Topic: WebKit is coming
Agent

Replies: 3
Views: 5163

PostForum: General Discussion   Posted: Thu Dec 16, 2010 10:03 pm   Subject: WebKit is coming
A 3D web development platform. Will allow use of animated 3D models with the ease of animated GIFs. It's to Mario 64 what VRML is to DOOM.

I thought that was WebGL..?
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Thu Dec 16, 2010 6:34 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
OK, I've been polishing stuff up, started (slowly) working on the prototype, and improved the script editor and started writing some scripts.
Here's an example:
Property SpawnTimer as Integer

Sub ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Sat Dec 11, 2010 2:55 am   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
I am working on spells, and I've fixed some bugs. My plan is to add a few more spells, squash some more bugs, polish the game slightly and improve the content creation tools somewhat then to start wor ...
  Topic: Cliffski on Why Your Indie Game Isn't Finished
Agent

Replies: 9
Views: 8817

PostForum: General Discussion   Posted: Thu Dec 09, 2010 8:41 am   Subject: Cliffski on Why Your Indie Game Isn't Finished
He left out the one that most applies to me:

12. Because your game is too damn ambitious for your time and resources, and so it's taking freakin' forever to finish.

Ah, yes, I can definitely re ...
  Topic: Eternal Bickering (2D Isometric Turn-based RPG)
Agent

Replies: 30
Views: 25967

PostForum: Projects / Screenshots   Posted: Wed Dec 08, 2010 9:11 pm   Subject: Eternal Bickering (2D Isometric Turn-based RPG)
Finished up the new scripting system, and made a basic scripting editor.

Added some missing features to abilities (cool down time, fatigue cost etc), and added a few new abilities.

Considering ...
 
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