Author |
Message |
Topic: The NEW Allegro Game Programming Series |
DrunkenCoder
Replies: 32
Views: 39779
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Forum: CCPS Solutions Community Forum Posted: Tue Jan 02, 2007 8:37 am Subject: The NEW Allegro Game Programming Series |
END_OF_MAIN();
What is this used for? .
It's an allegroism.
And in response to DevX:
Language feature abuse as in excessive use of defines like 'IF_EXIT_KEY' .
Also most of th ... |
Topic: The NEW Allegro Game Programming Series |
DrunkenCoder
Replies: 32
Views: 39779
|
Forum: CCPS Solutions Community Forum Posted: Sat Dec 23, 2006 9:58 pm Subject: The NEW Allegro Game Programming Series |
I beg your pardon?
Enlighten me then.
Almost total lack of abstraction.
Exessive commenting.
Language feature abuse.
Monolithic state handling.
Inconsistent naming convention.
And that's ... |
Topic: The NEW Allegro Game Programming Series |
DrunkenCoder
Replies: 32
Views: 39779
|
Forum: CCPS Solutions Community Forum Posted: Fri Dec 22, 2006 12:43 pm Subject: The NEW Allegro Game Programming Series |
Your source code consists of mainly C code. Making C++ a prerequisite may confuse people who learned C++ initially. The prereq should be knowledge of C code instead of C++.
Quite horrible C at th ... |
Topic: Primes!!! |
DrunkenCoder
Replies: 16
Views: 12183
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Forum: Off Topic Posted: Fri Dec 22, 2006 12:28 pm Subject: Primes!!! |
easyprimes.c
#include <stdio>
#include <math>
#include <memory>
int main()
{
int max = 100, i, j, end = sqrt(max);
char *sieve = malloc(max) ... |
Topic: Visual Basic and DirectX |
DrunkenCoder
Replies: 6
Views: 5794
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Forum: Design and programming Posted: Mon Jul 17, 2006 5:23 am Subject: Visual Basic and DirectX |
Leo, it's all good...it's okay to suggest going to another language or compiler, but it can also be frustrating for a person to hear "why are you using THAT, you should be using THIS" which ... |
Topic: Visual Basic and DirectX |
DrunkenCoder
Replies: 6
Views: 5794
|
Forum: Design and programming Posted: Thu Jul 13, 2006 9:23 pm Subject: Re: Visual Basic and DirectX |
I'm trying to find a good book (or at least web tutorials) on using DirectX with VB6. I found a few on Amazon but they all had terrible reviews. Any suggestions? Thanks
Begin with switching lang ... |
Topic: Tempo |
DrunkenCoder
Replies: 3
Views: 5063
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Forum: Music and sound effects Posted: Thu Jun 22, 2006 11:24 am Subject: Re: Tempo |
I think I've got the hang of writing emotionally appealing music. Use of chords in the same key appears to be a common feature of every musical piece I've ever liked. My compositional capabilities are ... |
Topic: Personality type-based RPG system? |
DrunkenCoder
Replies: 3
Views: 4157
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Forum: Design and programming Posted: Mon Jun 19, 2006 1:46 pm Subject: Re: Personality type-based RPG system? |
I am aware that personality typing isn't too hot around here, but I thought that it could be a good basis for awarding combat bonuses in rpgs.
It works by factoring in individual functions into the ... |
Topic: Update forums |
DrunkenCoder
Replies: 27
Views: 15752
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Forum: General Discussion Posted: Tue Apr 04, 2006 4:32 am Subject: Update forums |
Firefox: 45.3%
Internet Explorer: 42%
Opera: 4.3%
Safari: 2.4%
I'm with the Opera crowd :D but I think the opera count is a tad low I just realized that mine was identifying itself as IE.. |
Topic: rpg development zine |
DrunkenCoder
Replies: 37
Views: 25228
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Forum: General Discussion Posted: Wed Mar 22, 2006 10:03 pm Subject: rpg development zine |
Yar; I never quite mastered it with Galbalan. Try your best to resist, however!
You have no chance to survive make your time. |
Topic: rpg development zine |
DrunkenCoder
Replies: 37
Views: 25228
|
Forum: General Discussion Posted: Wed Mar 22, 2006 9:57 pm Subject: rpg development zine |
This could be an intresting read, but it seems like the only real contributor is Mandrake and what audience would it get? I hang around this site out of old habit more than anything and for me it is m ... |
Topic: Receiving input in-game |
DrunkenCoder
Replies: 20
Views: 13338
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Forum: Design and programming Posted: Sat Mar 18, 2006 11:44 am Subject: Receiving input in-game |
C++ != Java, sometimes some stuff takes a bit more work, but works the same...tough luck. SDL is definitely not meant to work like Java, so it takes a little more work. The method I just proposed wo ... |
Topic: Receiving input in-game |
DrunkenCoder
Replies: 20
Views: 13338
|
Forum: Design and programming Posted: Fri Mar 17, 2006 8:43 am Subject: Receiving input in-game |
I just find using key states simplifies code a bit, and works well for most projects.
It's simple initially that's why people tend to use it, the problem is that over time it actually makes thing ... |
Topic: Endless Saga |
DrunkenCoder
Replies: 97
Views: 52247
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Forum: Projects / Screenshots Posted: Fri Mar 17, 2006 8:37 am Subject: Endless Saga |
I'll bet you are. I also know how to cook muffins! :D
Darn and here I am thinking you bake those... |
Topic: Receiving input in-game |
DrunkenCoder
Replies: 20
Views: 13338
|
Forum: Design and programming Posted: Thu Mar 16, 2006 4:42 pm Subject: Receiving input in-game |
For games, you usually need to figure out three things...
1) What keys were just pressed down this frame?
2) What keys are being held down?
3) What keys were released this frame?
This ... |
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