Author |
Message |
Topic: Extrication |
Mattias Gustavsson
Replies: 2
Views: 7653
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Forum: Projects / Screenshots Posted: Tue Jun 16, 2015 6:51 pm Subject: Extrication |
Thanks :-) Hope you like it! |
Topic: Extrication |
Mattias Gustavsson
Replies: 2
Views: 7653
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Forum: Projects / Screenshots Posted: Tue Apr 14, 2015 6:32 am Subject: Extrication |
Extrication
This is not really an RPG, but I thought I'd post about it here anyway :-)
It is a game I have been working on on-and-off for quite some time, but I haven't really posted about it pu ... |
Topic: The Tales of Raena |
Mattias Gustavsson
Replies: 2
Views: 8346
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Forum: Projects / Screenshots Posted: Sun Apr 12, 2015 8:47 am Subject: The Tales of Raena |
Looks great :-) |
Topic: Wow, crazy... |
Mattias Gustavsson
Replies: 18
Views: 27986
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Forum: General Discussion Posted: Fri Mar 06, 2015 5:48 pm Subject: Wow, crazy... |
I think you're a spammer :D |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
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Forum: Projects / Screenshots Posted: Tue Jan 06, 2015 7:11 am Subject: Afterworld (C64-style RPG) |
You will if you want me to play it.
This might come as a surprise to you, but that is not even on my list of priorities. |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Mon Jan 05, 2015 8:11 pm Subject: Afterworld (C64-style RPG) |
The c64 had scanlines - all displays were crt'sback then.
I might make it optional even so. Haven't decided yet. |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
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Forum: Projects / Screenshots Posted: Mon Jan 05, 2015 6:29 am Subject: Afterworld (C64-style RPG) |
CRT version http://www.mattiasgustavsson.com/temp/afterworld/crttest.zip
http://www.mattiasgustavsson.com/temp/afterworld/screenshot2.png |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Mon Nov 17, 2014 7:25 am Subject: Afterworld (C64-style RPG) |
Oh, the screenshots above (not the textures) are using double-wide pixels!
I've been making an automated processing tool for my NPC renders (similar to the texture processing tool), to make my 3d ... |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Wed Oct 29, 2014 8:36 am Subject: Afterworld (C64-style RPG) |
Mockup of the in-game section, lacking stats and controls:
http://www.mattiasgustavsson.com/temp/afterworld/afterworld_ingame.png |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Wed Oct 29, 2014 8:35 am Subject: Afterworld (C64-style RPG) |
Yeah, there's still some tweaks to do on the mip-mapping - especially the lower levels used at the distance. The reason to use smaller textures far away, is to reduce the flickering which happens othe ... |
Topic: Tactical RPG Project |
Mattias Gustavsson
Replies: 10
Views: 10697
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Forum: Projects / Screenshots Posted: Wed Oct 29, 2014 4:01 am Subject: Tactical RPG Project |
Neat! That palette works a treat. |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Tue Oct 28, 2014 7:32 pm Subject: Afterworld (C64-style RPG) |
If anyone wants to try the raycaster thing, there's a build here: http://mattiasgustavsson.com/temp/afterworld/raycaster.zip
There's still some mipmap flickering issues, and no CRT shader in this v ... |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Tue Oct 28, 2014 10:03 am Subject: Afterworld (C64-style RPG) |
So the idea for this game, is to have the same type of movement as "Dungeon Master" or "Legend of Grimrock" - movement on a fixed grid, 90 degree turns. But, I want interpolated tu ... |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Sun Oct 26, 2014 8:09 am Subject: Afterworld (C64-style RPG) |
Well, I am not *actually* making it *on* the C-64. I just emulate some aspects of its aesthetics.
But, I do think that he double-pixel look has its charm, in that illogical rose-tinted nostalgia wa ... |
Topic: Afterworld (C64-style RPG) |
Mattias Gustavsson
Replies: 19
Views: 28039
|
Forum: Projects / Screenshots Posted: Sun Oct 26, 2014 7:28 am Subject: Afterworld (C64-style RPG) |
So this game is going to have some sections where you walk around in first person. I have this collection of stock textures which I wanted to use for this - nice hires full-color textures. It turned o ... |
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