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  Topic: Extrication
Mattias Gustavsson

Replies: 2
Views: 7653

PostForum: Projects / Screenshots   Posted: Tue Jun 16, 2015 6:51 pm   Subject: Extrication
Thanks :-) Hope you like it!
  Topic: Extrication
Mattias Gustavsson

Replies: 2
Views: 7653

PostForum: Projects / Screenshots   Posted: Tue Apr 14, 2015 6:32 am   Subject: Extrication
Extrication

This is not really an RPG, but I thought I'd post about it here anyway :-)

It is a game I have been working on on-and-off for quite some time, but I haven't really posted about it pu ...
  Topic: The Tales of Raena
Mattias Gustavsson

Replies: 2
Views: 8346

PostForum: Projects / Screenshots   Posted: Sun Apr 12, 2015 8:47 am   Subject: The Tales of Raena
Looks great :-)
  Topic: Wow, crazy...
Mattias Gustavsson

Replies: 18
Views: 27986

PostForum: General Discussion   Posted: Fri Mar 06, 2015 5:48 pm   Subject: Wow, crazy...
I think you're a spammer :D
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Tue Jan 06, 2015 7:11 am   Subject: Afterworld (C64-style RPG)
You will if you want me to play it.
This might come as a surprise to you, but that is not even on my list of priorities.
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Mon Jan 05, 2015 8:11 pm   Subject: Afterworld (C64-style RPG)
The c64 had scanlines - all displays were crt'sback then.

I might make it optional even so. Haven't decided yet.
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Mon Jan 05, 2015 6:29 am   Subject: Afterworld (C64-style RPG)
CRT version http://www.mattiasgustavsson.com/temp/afterworld/crttest.zip

http://www.mattiasgustavsson.com/temp/afterworld/screenshot2.png
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Mon Nov 17, 2014 7:25 am   Subject: Afterworld (C64-style RPG)
Oh, the screenshots above (not the textures) are using double-wide pixels!

I've been making an automated processing tool for my NPC renders (similar to the texture processing tool), to make my 3d ...
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Wed Oct 29, 2014 8:36 am   Subject: Afterworld (C64-style RPG)
Mockup of the in-game section, lacking stats and controls:

http://www.mattiasgustavsson.com/temp/afterworld/afterworld_ingame.png
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Wed Oct 29, 2014 8:35 am   Subject: Afterworld (C64-style RPG)
Yeah, there's still some tweaks to do on the mip-mapping - especially the lower levels used at the distance. The reason to use smaller textures far away, is to reduce the flickering which happens othe ...
  Topic: Tactical RPG Project
Mattias Gustavsson

Replies: 10
Views: 10697

PostForum: Projects / Screenshots   Posted: Wed Oct 29, 2014 4:01 am   Subject: Tactical RPG Project
Neat! That palette works a treat.
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Tue Oct 28, 2014 7:32 pm   Subject: Afterworld (C64-style RPG)
If anyone wants to try the raycaster thing, there's a build here: http://mattiasgustavsson.com/temp/afterworld/raycaster.zip

There's still some mipmap flickering issues, and no CRT shader in this v ...
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Tue Oct 28, 2014 10:03 am   Subject: Afterworld (C64-style RPG)
So the idea for this game, is to have the same type of movement as "Dungeon Master" or "Legend of Grimrock" - movement on a fixed grid, 90 degree turns. But, I want interpolated tu ...
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Sun Oct 26, 2014 8:09 am   Subject: Afterworld (C64-style RPG)
Well, I am not *actually* making it *on* the C-64. I just emulate some aspects of its aesthetics.

But, I do think that he double-pixel look has its charm, in that illogical rose-tinted nostalgia wa ...
  Topic: Afterworld (C64-style RPG)
Mattias Gustavsson

Replies: 19
Views: 28039

PostForum: Projects / Screenshots   Posted: Sun Oct 26, 2014 7:28 am   Subject: Afterworld (C64-style RPG)
So this game is going to have some sections where you walk around in first person. I have this collection of stock textures which I wanted to use for this - nice hires full-color textures. It turned o ...
 
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