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  Topic: battles question from the slightly deformed fairy
Nephilim

Replies: 8
Views: 7168

PostForum: Design and programming   Posted: Sat Jan 26, 2008 9:58 am   Subject: battles question from the slightly deformed fairy
The thing to remember about your typical "grinding" scenario in RPG's is that it's really a way for the player to:

* ...control the difficulty of the game. By fighting weaker monsters un ...
  Topic: RPG Stats
Nephilim

Replies: 8
Views: 7884

PostForum: General Discussion   Posted: Sun Oct 08, 2006 7:29 am   Subject: RPG Stats
Yeah, I've gotta go with LeoDraco on this one. Object-oriented design is particularly well-suited to modeling characters and objects and their interactions, especially when you have a lot of them.
...
  Topic: your game state management method
Nephilim

Replies: 10
Views: 7623

PostForum: Design and programming   Posted: Wed Sep 06, 2006 6:17 am   Subject: your game state management method
For Sacraments, I used something pretty similar to what LeoDraco is talking about - a separate class for each game state that knows how to render itself and respond to user input, which then swaps its ...
  Topic: Random Tinkering
Nephilim

Replies: 81
Views: 55257

PostForum: Projects / Screenshots   Posted: Mon Jul 31, 2006 3:36 am   Subject: Random Tinkering
Heh. Sort of. It turns out that I'm using the high-level engine I was working on for Sacraments 3D for a project at work called Science PiratesSacraments 3D game. Science Pirates is really starting ...
  Topic: Tiled::how the heck...
Nephilim

Replies: 6
Views: 5765

PostForum: Off Topic   Posted: Fri Jul 07, 2006 6:30 am   Subject: Tiled::how the heck...
You don't have to do all three. All those are potential options. Tiled is very programmer friendly IMHO.
  Topic: Better DHTML Map Editor
Nephilim

Replies: 6
Views: 5854

PostForum: Projects / Screenshots   Posted: Mon Jul 03, 2006 4:59 am   Subject: Better DHTML Map Editor
Just FYI, drawing the map works under Safari now.
  Topic: Better DHTML Map Editor
Nephilim

Replies: 6
Views: 5854

PostForum: Projects / Screenshots   Posted: Thu Jun 29, 2006 10:27 pm   Subject: Better DHTML Map Editor
Didn't seem to work under Safari. I hit the "draw" button, and it did draw a map, but assuming it's supposed to look like a checkerboard, it didn't draw it correctly. Looked like a white b ...
  Topic: The Advent of <CANVAS>
Nephilim

Replies: 7
Views: 7519

PostForum: General Discussion   Posted: Tue Jun 20, 2006 4:21 am   Subject: The Advent of <CANVAS>
i didn't think you meant to say anything about RPGDX members, so don't worry about that.

Basically what I'm asking for is links that back up the things you said like "thousands of developers&q ...
  Topic: The Advent of <CANVAS>
Nephilim

Replies: 7
Views: 7519

PostForum: General Discussion   Posted: Mon Jun 19, 2006 6:12 am   Subject: The Advent of <CANVAS>
Many people will use it, because a lot of people don't like depending on proprietary technology to get their point across. There are enough people that will use it that it has been agreed to by severa ...
  Topic: The Dragoon demo release
Nephilim

Replies: 4
Views: 4761

PostForum: Projects / Screenshots   Posted: Wed Jun 07, 2006 4:21 am   Subject: The Dragoon demo release
The main reason I personally don't care for 'maker games is that they typically aren't cross-platform, not because I have a particular disdain for them. RPG's can shine from story elements, so the so ...
  Topic: UO Resources System
Nephilim

Replies: 0
Views: 5046

PostForum: Design and programming   Posted: Tue Jun 06, 2006 3:42 am   Subject: UO Resources System
Just FYI, Raph Koster, author of "A Theory of Fun," just finished blogging a series of articles that describe the process they used to create the resources system used in Ultima Online. Som ...
  Topic: Best Book that Should Be a Game
Nephilim

Replies: 9
Views: 8680

PostForum: General Discussion   Posted: Thu May 25, 2006 4:32 am   Subject: Best Book that Should Be a Game
Richard Adams' Watership Down would make a kick-ass MMO. Crazy bunny-on-bunny combat, psychic visions of blood running over fields, hopping scared through dark forests filled with foxes and owls, and ...
  Topic: Strategic A.I. Programming
Nephilim

Replies: 14
Views: 11394

PostForum: Design and programming   Posted: Mon May 22, 2006 7:12 pm   Subject: Strategic A.I. Programming
As RuneLancer mentioned, computer AI almost always boils down to assigning possible moves a fitness function, and then choosing the move that has the highest value of that fitness function (or randomi ...
  Topic: The SceneLion EUA: reasonable?
Nephilim

Replies: 22
Views: 17121

PostForum: General Discussion   Posted: Mon May 15, 2006 6:57 am   Subject: The SceneLion EUA: reasonable?
If there's a point to be had, condense it into a few lines so everybody can stomach it.
I think this thread is quickly becoming pointless. It's obvious that nodtveidt has a chip on his shoulder rega ...
  Topic: The SceneLion EUA: reasonable?
Nephilim

Replies: 22
Views: 17121

PostForum: General Discussion   Posted: Sun May 14, 2006 6:43 am   Subject: The SceneLion EUA: reasonable?
Whoa, nelly. How, exactly, does the GPL "rape" developers? If some developer doesn't like the terms of the GPL, they are in no way obliged to use GPL software. They can burn their own man ...
 
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