| Author |
Message |
Topic: battles question from the slightly deformed fairy |
Nephilim
Replies: 8
Views: 7168
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Forum: Design and programming Posted: Sat Jan 26, 2008 9:58 am Subject: battles question from the slightly deformed fairy |
The thing to remember about your typical "grinding" scenario in RPG's is that it's really a way for the player to:
* ...control the difficulty of the game. By fighting weaker monsters un ... |
Topic: RPG Stats |
Nephilim
Replies: 8
Views: 7884
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Forum: General Discussion Posted: Sun Oct 08, 2006 7:29 am Subject: RPG Stats |
Yeah, I've gotta go with LeoDraco on this one. Object-oriented design is particularly well-suited to modeling characters and objects and their interactions, especially when you have a lot of them.
... |
Topic: your game state management method |
Nephilim
Replies: 10
Views: 7623
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Forum: Design and programming Posted: Wed Sep 06, 2006 6:17 am Subject: your game state management method |
| For Sacraments, I used something pretty similar to what LeoDraco is talking about - a separate class for each game state that knows how to render itself and respond to user input, which then swaps its ... |
Topic: Random Tinkering |
Nephilim
Replies: 81
Views: 55257
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Forum: Projects / Screenshots Posted: Mon Jul 31, 2006 3:36 am Subject: Random Tinkering |
| Heh. Sort of. It turns out that I'm using the high-level engine I was working on for Sacraments 3D for a project at work called Science PiratesSacraments 3D game. Science Pirates is really starting ... |
Topic: Tiled::how the heck... |
Nephilim
Replies: 6
Views: 5765
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Forum: Off Topic Posted: Fri Jul 07, 2006 6:30 am Subject: Tiled::how the heck... |
| You don't have to do all three. All those are potential options. Tiled is very programmer friendly IMHO. |
Topic: Better DHTML Map Editor |
Nephilim
Replies: 6
Views: 5854
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Forum: Projects / Screenshots Posted: Mon Jul 03, 2006 4:59 am Subject: Better DHTML Map Editor |
| Just FYI, drawing the map works under Safari now. |
Topic: Better DHTML Map Editor |
Nephilim
Replies: 6
Views: 5854
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Forum: Projects / Screenshots Posted: Thu Jun 29, 2006 10:27 pm Subject: Better DHTML Map Editor |
| Didn't seem to work under Safari. I hit the "draw" button, and it did draw a map, but assuming it's supposed to look like a checkerboard, it didn't draw it correctly. Looked like a white b ... |
Topic: The Advent of <CANVAS> |
Nephilim
Replies: 7
Views: 7519
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Forum: General Discussion Posted: Tue Jun 20, 2006 4:21 am Subject: The Advent of <CANVAS> |
i didn't think you meant to say anything about RPGDX members, so don't worry about that.
Basically what I'm asking for is links that back up the things you said like "thousands of developers&q ... |
Topic: The Advent of <CANVAS> |
Nephilim
Replies: 7
Views: 7519
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Forum: General Discussion Posted: Mon Jun 19, 2006 6:12 am Subject: The Advent of <CANVAS> |
| Many people will use it, because a lot of people don't like depending on proprietary technology to get their point across. There are enough people that will use it that it has been agreed to by severa ... |
Topic: The Dragoon demo release |
Nephilim
Replies: 4
Views: 4761
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Forum: Projects / Screenshots Posted: Wed Jun 07, 2006 4:21 am Subject: The Dragoon demo release |
| The main reason I personally don't care for 'maker games is that they typically aren't cross-platform, not because I have a particular disdain for them. RPG's can shine from story elements, so the so ... |
Topic: UO Resources System |
Nephilim
Replies: 0
Views: 5046
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Forum: Design and programming Posted: Tue Jun 06, 2006 3:42 am Subject: UO Resources System |
| Just FYI, Raph Koster, author of "A Theory of Fun," just finished blogging a series of articles that describe the process they used to create the resources system used in Ultima Online. Som ... |
Topic: Best Book that Should Be a Game |
Nephilim
Replies: 9
Views: 8680
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Forum: General Discussion Posted: Thu May 25, 2006 4:32 am Subject: Best Book that Should Be a Game |
| Richard Adams' Watership Down would make a kick-ass MMO. Crazy bunny-on-bunny combat, psychic visions of blood running over fields, hopping scared through dark forests filled with foxes and owls, and ... |
Topic: Strategic A.I. Programming |
Nephilim
Replies: 14
Views: 11394
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Forum: Design and programming Posted: Mon May 22, 2006 7:12 pm Subject: Strategic A.I. Programming |
| As RuneLancer mentioned, computer AI almost always boils down to assigning possible moves a fitness function, and then choosing the move that has the highest value of that fitness function (or randomi ... |
Topic: The SceneLion EUA: reasonable? |
Nephilim
Replies: 22
Views: 17121
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Forum: General Discussion Posted: Mon May 15, 2006 6:57 am Subject: The SceneLion EUA: reasonable? |
If there's a point to be had, condense it into a few lines so everybody can stomach it.
I think this thread is quickly becoming pointless. It's obvious that nodtveidt has a chip on his shoulder rega ... |
Topic: The SceneLion EUA: reasonable? |
Nephilim
Replies: 22
Views: 17121
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Forum: General Discussion Posted: Sun May 14, 2006 6:43 am Subject: The SceneLion EUA: reasonable? |
| Whoa, nelly. How, exactly, does the GPL "rape" developers? If some developer doesn't like the terms of the GPL, they are in no way obliged to use GPL software. They can burn their own man ... |
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