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  Topic: The ARC Legacy (HTML5/Canvas)
jeffd1830

Replies: 47
Views: 66274

PostForum: Projects / Screenshots   Posted: Mon Feb 03, 2014 3:23 pm   Subject: The ARC Legacy (HTML5/Canvas)
Hey! Don't talk trash about the NES PPU. I love the 3 color limit per-sprite. If you are looking for an artist to do true NES-style sprites, I'm for hire. (You can see my tileset work in the Legend ...
  Topic: The ARC Legacy (HTML5/Canvas)
jeffd1830

Replies: 47
Views: 66274

PostForum: Projects / Screenshots   Posted: Sat Jan 18, 2014 9:34 am   Subject: The ARC Legacy (HTML5/Canvas)
Great work so far! I love the amount of power you've gotten out of such a simple level format.
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Sat Jan 18, 2014 9:16 am   Subject: A triumphant moment!
Finally, I got the game engine to actually render a screen! Well, the background tiles, with no sprites.

I put up the screenshot as well as the raw map and asset data here for anyone who is intere ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Fri Jan 17, 2014 4:11 am   Subject: How I'm doing layering...
I have upgraded our level editor to now have a very complete concept of layering.

Each level can have up to 255 layers of block data. These are stored as a sort of linked list at each given X,Y coo ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Sat Jan 11, 2014 8:29 am   Subject: HQ4X overworld sample
Here's a sample of HQ4X applied to a section of the overworld map:

http://legendsoffairwind.com/wiki/images/0/02/Overworld-hq4x.png

We went on a brief hiatus while I got some real work done and ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Thu Oct 24, 2013 12:32 am   Subject: Cooperative Gameplay
This is a reply to the question much earlier by BadMrBox which I inadvertently neglected to answer.

So, how will the cooperative mode work on Legends of Fairwind?

We have quite a system worked o ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Wed Oct 23, 2013 11:51 am   Subject: Progress!
Hi! Just wanted to post a quick progress update for anyone following along.

It's been a while. I was sick with a cold and I also took a little break from coding to actually play some games.

We ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Wed Oct 02, 2013 8:23 am   Subject: Legends of Fairwind
Alright, let me know if you're interested in hiring me for the job. You can reach me best via Skype: bbastudios

I want to vouch for DeveloperX's work! Here it is only five days after I asked the q ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Sun Sep 29, 2013 11:15 pm   Subject: Legends of Fairwind
Richard, I'll talk to my cohort in this project and see if we can drum up some funds for it. :)

Meanwhile, if anyone is interested in checking it out, here's our first clipping test! This is cut-a ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Thu Sep 26, 2013 12:16 pm   Subject: HQX filters
Would anyone here be interested in porting the hqx filters to PHP (using GD) for us? We are using PHP for our web-based asset creation and management tools, and I'd like them to be able to generate s ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Wed Sep 25, 2013 8:43 am   Subject: Furniture Tiles Set 1
Here are the stone wall tiles, as well as some furniture tiles and stairs that I made for inside of homes and other locations, as well as vendor countertops for shops. When these tiles are used inside ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Tue Sep 24, 2013 6:55 am   Subject: Nature Tiles
Here are some tiles for natural areas (i.e., towns)

http://legendsoffairwind.com/wiki/images/9/9b/Lof-naturetiles.png

The stone/brick stacks are temporary - they are just there to have something ...
  Topic: Legends of Fairwind
jeffd1830

Replies: 19
Views: 46933

PostForum: Projects / Screenshots   Posted: Tue Sep 17, 2013 1:31 am   Subject: Legends of Fairwind
Hi! I'm new to the forum, and I have a new project that a friend and I have been working on for a few weeks now.

We are using 8-bit retro style with restrictions similar to the NES, and drawing ou ...
 
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