Author |
Message |
Topic: The ARC Legacy (HTML5/Canvas) |
jeffd1830
Replies: 47
Views: 66274
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Forum: Projects / Screenshots Posted: Mon Feb 03, 2014 3:23 pm Subject: The ARC Legacy (HTML5/Canvas) |
Hey! Don't talk trash about the NES PPU. I love the 3 color limit per-sprite. If you are looking for an artist to do true NES-style sprites, I'm for hire. (You can see my tileset work in the Legend ... |
Topic: The ARC Legacy (HTML5/Canvas) |
jeffd1830
Replies: 47
Views: 66274
|
Forum: Projects / Screenshots Posted: Sat Jan 18, 2014 9:34 am Subject: The ARC Legacy (HTML5/Canvas) |
Great work so far! I love the amount of power you've gotten out of such a simple level format. |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
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Forum: Projects / Screenshots Posted: Sat Jan 18, 2014 9:16 am Subject: A triumphant moment! |
Finally, I got the game engine to actually render a screen! Well, the background tiles, with no sprites.
I put up the screenshot as well as the raw map and asset data here for anyone who is intere ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Fri Jan 17, 2014 4:11 am Subject: How I'm doing layering... |
I have upgraded our level editor to now have a very complete concept of layering.
Each level can have up to 255 layers of block data. These are stored as a sort of linked list at each given X,Y coo ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Sat Jan 11, 2014 8:29 am Subject: HQ4X overworld sample |
Here's a sample of HQ4X applied to a section of the overworld map:
http://legendsoffairwind.com/wiki/images/0/02/Overworld-hq4x.png
We went on a brief hiatus while I got some real work done and ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Thu Oct 24, 2013 12:32 am Subject: Cooperative Gameplay |
This is a reply to the question much earlier by BadMrBox which I inadvertently neglected to answer.
So, how will the cooperative mode work on Legends of Fairwind?
We have quite a system worked o ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Wed Oct 23, 2013 11:51 am Subject: Progress! |
Hi! Just wanted to post a quick progress update for anyone following along.
It's been a while. I was sick with a cold and I also took a little break from coding to actually play some games.
We ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Wed Oct 02, 2013 8:23 am Subject: Legends of Fairwind |
Alright, let me know if you're interested in hiring me for the job. You can reach me best via Skype: bbastudios
I want to vouch for DeveloperX's work! Here it is only five days after I asked the q ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Sun Sep 29, 2013 11:15 pm Subject: Legends of Fairwind |
Richard, I'll talk to my cohort in this project and see if we can drum up some funds for it. :)
Meanwhile, if anyone is interested in checking it out, here's our first clipping test! This is cut-a ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Thu Sep 26, 2013 12:16 pm Subject: HQX filters |
Would anyone here be interested in porting the hqx filters to PHP (using GD) for us? We are using PHP for our web-based asset creation and management tools, and I'd like them to be able to generate s ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Wed Sep 25, 2013 8:43 am Subject: Furniture Tiles Set 1 |
Here are the stone wall tiles, as well as some furniture tiles and stairs that I made for inside of homes and other locations, as well as vendor countertops for shops. When these tiles are used inside ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Tue Sep 24, 2013 6:55 am Subject: Nature Tiles |
Here are some tiles for natural areas (i.e., towns)
http://legendsoffairwind.com/wiki/images/9/9b/Lof-naturetiles.png
The stone/brick stacks are temporary - they are just there to have something ... |
Topic: Legends of Fairwind |
jeffd1830
Replies: 19
Views: 46933
|
Forum: Projects / Screenshots Posted: Tue Sep 17, 2013 1:31 am Subject: Legends of Fairwind |
Hi! I'm new to the forum, and I have a new project that a friend and I have been working on for a few weeks now.
We are using 8-bit retro style with restrictions similar to the NES, and drawing ou ... |
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