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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Sun Jan 18, 2004 9:41 pm Post subject: |
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yay! anonomouse :)
heh. I think i will start using spell check, just so I can stop sounding like such a dumbass. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Ironshanks Wandering Minstrel
Joined: 17 Feb 2003 Posts: 134 Location: Shiner's Peak
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Posted: Mon Jan 19, 2004 12:06 am Post subject: |
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I think the definition is going to always be subjective because any game can call itself an RPG. It depends whether you use a broader or narrower definition.
I think you could have an objective judgement if you listed the attributes of an RPG and just saw how many of them a given game fufilled. I think now it's always going to be a matter of whether the game is more RPG or more something else. _________________ That's not a broken link, it's a PICTURE of a broken link. It's really very conceptual.
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Mon Jan 19, 2004 1:34 am Post subject: |
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Ironshanks wrote: | I think the definition is going to always be subjective because any game can call itself an RPG. It depends whether you use a broader or narrower definition.
I think you could have an objective judgement if you listed the attributes of an RPG and just saw how many of them a given game fufilled. I think now it's always going to be a matter of whether the game is more RPG or more something else. |
My favorite RPG is Tetris. I love role-playing as some non-entity rotating blocks around to make them line-up and disappear. Although, the level 1 boss was kind of hard. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Mon Jan 19, 2004 3:05 am Post subject: |
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Quote: | I think the definition is going to always be subjective because any game can call itself an RPG. It depends whether you use a broader or narrower definition.
I think you could have an objective judgement if you listed the attributes of an RPG and just saw how many of them a given game fufilled. I think now it's always going to be a matter of whether the game is more RPG or more something else. |
Bullshit- check out my description on page 1, and then name 1 game that fits that descr that is not an RPG. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Ironshanks Wandering Minstrel
Joined: 17 Feb 2003 Posts: 134 Location: Shiner's Peak
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Posted: Mon Jan 19, 2004 6:10 am Post subject: |
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What I was saying is that one could call something an RPG if it fits some or most of those requirements. If a game fits all of those requirements then yes, it will be an RPG. Where you draw the line is arbitrary. That's where the whole more or less an RPG distinction is made. _________________ That's not a broken link, it's a PICTURE of a broken link. It's really very conceptual.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Mon Jan 19, 2004 11:24 pm Post subject: |
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Not really- if you look at an RPG video game as being an evolution of an emulation of tabel top RPG's (hence the name of the genre), then the conept of character stats determining ability and randomised checking of said ability rather than player skills determining the outcome of actions is the main primary basis of RPG-ness. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
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Posted: Tue Jan 27, 2004 7:45 pm Post subject: |
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Once apon I time, I would have said that Final Fantasy was not a RPG. I once classified RPGs as requiring non-linear gameplay and/or character choices with in plot elements. As time grew on.. I became aware that this was not a requirement of RPGs, but merely an interesting feature that many of my favorite RPGs at the time happened to share. Further more, I found different things to enjoy about many of the RPGs that did not share this trait.
I will agree that all games that label theyselves as 'RPGs' will hold to your principal of character stats being more important than player stats. And that is all that is required for game to be a RPG.
I think Ironshanks has a point though, there are other gameplay/plot elements of RPGs that we have grown to love. If you look at any one RPG, you won't find all of them. I think you will agree though, that a lot of RPGs do share these traits. So in some ways, these traits can help to define what a RPG is, but once you start using them it can become quite subjective as to what a RPG is. Since some people will find one trait or another trait to be equally important or more important to the base principals of RPGism.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Wed Jan 28, 2004 8:41 pm Post subject: |
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Personally I think that the focus on character skills over player skills is mostly an artifact of limited budgets, limited technology, and limited imagination on the part of the designer. I don't consider it a defining property of the RPG genre. Yes, in RPGs your actions are limited by your character. The same holds true for all computer games. At the same time, any worthwhile game requires player skill.
The core of the RPG genre, IMO, is the multifacted relationship between the character[s]/player[s] and the world. A rpg character is "real" in a sense that other game characters are not. A rpg character can fight monsters, talk with people, learn new skills, find treasure, learn about the world, affect the history of the world, make friends, make enemies, and go shopping (although not necessarily all of these in every RPG). By contrast, in a first person shooter everything is centered around shooting. All other aspects of the character and the world are either ignored, or fed to the player as static cutscenes that have little or no impact on gameplay.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Jan 30, 2004 7:41 am Post subject: |
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Personally I think that the focus on character skills over player skills is mostly an artifact of limited budgets, limited technology, and limited imagination on the part of the designer. I don't consider it a defining property of the RPG genre. Yes, in RPGs your actions are limited by your character. The same holds true for all computer games. At the same time, any worthwhile game requires player skill |
No, not limited by character. Obv you haven't played any table top RPG's (ie: dungeans and Dragons, Vampire, etc), that video game RPG's have taken their root concept from. It's not a limatation, and has nothing to do with technology. it has everything to do with creating a character that has it's own skills, and not the skills of the player. saying this is a limation of technology is not understanding what an RPG is or where the origins of RPG's come from. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Fri Jan 30, 2004 7:10 pm Post subject: |
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Actually I'm DMing an AD&D 2nd edition campaign. To reiterate my points:
- Pen&paper rpgs, and by extension crpgs, rely on character skills because it is not feasible to use player skills. A good DM will try to involve the players in the game instead of relying of character stats and dice.
- In all computer games where you control some sort of character, you are limited by that character. This is not a unique property of RPGs. For example, in Super Mario Brothers your ability to run, jump, take damage, and deal damage is limited by your character. If you were to control a different character, you would have a different set of abilities.
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Zoggles Pixel God -all shall bow before his migh
Joined: 20 Jun 2002 Posts: 15 Location: England
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Posted: Sat Feb 07, 2004 8:43 am Post subject: |
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Rainer Deyke wrote: | Personally I think that the focus on character skills over player skills is mostly an artifact of limited budgets, limited technology, and limited imagination on the part of the designer. I don't consider it a defining property of the RPG genre. Yes, in RPGs your actions are limited by your character. The same holds true for all computer games. At the same time, any worthwhile game requires player skill. |
Indeed, I'm with Mandrake on this. It should have next to nothing to do with the players skill. The point of an RPG is in the acronym: Role Playing Game. The player assumes the role of the character. The character has the skillset and this is not inherited or influenced from the player. He/she is given the skillset and must use it accordingly.
example from back in the day when I used to DM table top RPGs:
"Screw that die roll.. thats wrong.. I can jump that far - I'll show you" at which point, the player began to rise.
"It's not how far you can jump, its how far <character name> can jump. Perhaps, if you were laden with a heavy rucksack, and we compensated the distance required to account for the terrain, your build, the fact that your character is wearing rigid armour, you could attempt to demonstrate that you can leap 15ft"
Liberties are however taken with the role play. As a player with an elven character, you are not required to speak in elvish to the DM's NPC's or your fellow players it is simply assumed.
An RPG computer game may however incorporate player skill and reflexes into the game instead of relying on the chance of die roll or random number, but should always base the players skill to that of the character. If a mouse action and click represents the accuracty and strength of the characters attack, then a perfect mouse action by the player might result in the characters maximum attack stats and anything lesser is then treated on a sliding scale. A mouse action is a measurable scale, but unfairly discriminates against those with lesser mouse control who might be playing stronger or more agile characters. The bottom line (at least, in my opinion), is that it should all be based upon the character that the player is assuming the role of.
-Z-
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Posted: Sat Feb 07, 2004 8:45 am Post subject: |
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woohoo I'm an anounomouse! :)
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Sat Feb 07, 2004 2:31 pm Post subject: |
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Heh.
I totally agree with Zoggles and Mandrake here. That isn't to say Rainer Deyke has an invalid point. RPGs are based on the player's skill too, but mostly in decision making process (to attack or to run, where to go, etc). There are of course the Action RPG variant and recent 1st person RPGs that require a higher level of player skill in reflexes and performing commands quickly during realtime fights, I think that's because of the Action part of the game, and not part of the RPG definition.
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