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Gustave
Pretty, Pretty Fairy Princess


Joined: 19 Apr 2004
Posts: 6

PostPosted: Mon Apr 19, 2004 10:47 pm    Post subject: Rpg Developer [quote]

Guten tag,

My name is Joshua and I'm looking for an RPG developer to help me and my friend Sheyenne code a GBA game in C(Not to be sold, this is for experience so the next project will be profitable). I'm quite experienced in the realm of RPG making however my weakness is programming as I've really only used QBasic/Visual Basic/Delphi(Of course I've done DirectX, but not OpenGL, yet), which is where my friend Sheyenne comes in.

Anyone who feels they're good enough to help program in C(I believe were using Allegro as the library), draw and script an RPG please contact me at the email bellow for details. I'm not in a rush to find anyone as my expectations are fairly high, not so much talent but experience wise. Thanks for reading and I look forward to hearing from some of you.

UbeltaterSchatten@Hotmail.com

Ich danke dir, auf wiedersehen.
-Joshua
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Apr 20, 2004 1:12 am    Post subject: [quote]

Hello friendly neighbour (I'm Dutch, assuming you're German). You're talking about a game in the style of GBA games, instead of a game running on the GBA, right? Because I'm quite sure Allegro isn't ported to the GBA.

I have a few years experience with Allegro (started using it 5 years ago), know my way around C, know how to use Lua for scripting and have done an RPG engine, with Blues Brothers RPG being the last released game using the engine (with help of persons listed under contributors).

I'm not in a rush to join your team though, but might be interested in helping out somewhere after mid June, and prefer open development under GPL license (which would be quite fitting for a project meant to gain experience).
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Gustave
Pretty, Pretty Fairy Princess


Joined: 19 Apr 2004
Posts: 6

PostPosted: Tue Apr 20, 2004 1:56 am    Post subject: [quote]

I'm aware Allegro doesn't port to GBA were using it to make the map maker and the PC versions engine, then we'll port it to GBA with whatever we find suitable. My friend is a great programmer but hes just learning C and I plan on learning this summer, I do have a little experience in it but next to nothing. I'd love to have you abord our team however I think you may find this project tedious because you'll act more like a tutor, lol. But if you still want to join us we'll always be here. :-)

I'll look into the GPL lisence after we get some serious work done, but until then I have graphics to make and a plot to write.
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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Tue Apr 20, 2004 3:07 am    Post subject: [quote]

Starting with the PC and porting to GBA might lead you to trouble. PCs are very general purpose, you can do anything with them. GBAs are very specific and in to order to make a game that will work well on one, you will need to work with in the bounds and restrictions of the GBA's hardware. It won't just affect your engine either, your artwork and maps will need to be designed with the GBA's hardware in mind. The last thing you want is.. to find out all your sprites or tiles are the wrong size, shape or color. Or the way you designed your maps won't work with the gba's hardware tile engine.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Tue Apr 20, 2004 7:32 pm    Post subject: [quote]

If you want a separate PC version (instead of just running in a GBA emulator), you could write your own hardware abstraction layer and then write to that. The PC version of the hardware abstraction layer could use Allegro as a backend (although I would personally recommend using SDL instead) while the GBA version uses the hardware directly. However:

1. You should write the GBA version of the hardware abstraction layer first. Otherwise you will later find that you can't implement the hardware abstraction layer on the GBA.

2. Once you have the hardware abstraction layer, you should still write for the GBA first. Otherwise you will find that your program uses too much memory or requires too much CPU power for the GBA.

As for finding a developer, I recommend that you scale back your design so that you don't need additional developers. Here is my reasoning:

1. Just about every developer has their own projects that they'd rather be working on. The probability of finding developers who want to work on your project for free is low.

2. You seem to be looking for somebody who is significantly more experienced than you. The probability that such as developer will want to work on your project for free is essentially nil.

3. Even if you do find a developer, there is a good chance that they will disappear at an inopportune moment. Right now there is one other person. If that person has a 25% chance of leaving the project, the probability of your team staying intact is 75%. If you add one more person who also has a 25% chance of leaving, then the probability of the team staying intact goes down to 56.25%.

4. The 56% probability is actually very optimistic. The bigger the team, the bigger the chance for team conflicts. Personality conflicts and artistic differences can easily tear apart a team of skilled and dedictated individuals.
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Gustave
Pretty, Pretty Fairy Princess


Joined: 19 Apr 2004
Posts: 6

PostPosted: Tue Apr 20, 2004 8:24 pm    Post subject: [quote]

I'm not going to finish reading those last two posts as I've mentioned I'm quite experienced. I'm not looking for information on GBA I already know all I need to know, I'm just looking for someone else to join the group.
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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Tue Apr 20, 2004 9:16 pm    Post subject: [quote]

Programmers and Artists alike are careful about unproven people asking for aid. So while you might have high expectations about other people, it goes both ways. You aren't doing anyone any favors here, we aren't all just begging to join your amazing project that you have told us nothing about... People want proof a project won't die before they join.

Things that help are game artwork, mockup screenshots, concept work, brief outlines of the gameplay that sort of thing. Some of the things that don't help are comments that aren't logical or unrealistic ideas.

We were only trying to suggest a few things that might help your position, therefore giving you a higher chance of finding someone. And to be honest with you making comments like "I'm not looking for information on GBA I already know all I need to know", is not going to help your position either. Not only does that come off as really arrogant, but its clearly untrue.

I'm not saying your project is doomed, but making comments like "we'll port it to GBA" is a clear example of a lack of research into the GBA platform. Which itself is not a problem, but if you honestly want to be taken seriously maybe work on that attitude of yours.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Apr 21, 2004 3:30 am    Post subject: [quote]

Not very fond of any attitude, I'm going to ignore above discussion.

Gustave, a role as a tutor suits me fine. I was already thinking about making a comment that I'm not applying for main code monkey.
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Gustave
Pretty, Pretty Fairy Princess


Joined: 19 Apr 2004
Posts: 6

PostPosted: Wed Apr 21, 2004 7:11 pm    Post subject: [quote]

White_door - You're obviously not reading my posts because you're not getting the picture. I'm not here to baby sit children and will therefore ignore all further posts made by you so I suggest not posting in this forum, please and thanks. (I hope people here are more friendly like Bjørn)

Bjørn - I can see how you're busy until June, school and programming I would suspect. I'm also very busy with school myself, keeping an average in the high 80s is hard work, especially when you're in advanced courses. I'm very brillant in math, to bad I can't apply it in programming, yet. ;-) This summer I'll be working a lot but the rest of my time will be spent learning C, graphics, golfing and with my friends.
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Wed Apr 21, 2004 8:15 pm    Post subject: [quote]

Quote:
I'm not here to baby sit children


I hate to have to babysit you, Gustave, but the idea of these forums is to inform. You don't seem interested in information, and seem all too ready to talk about your achievements when others wish to help you out in one way or another.

A wise man and an adult would take the advice of anyone whom would give it, knowing that in every piece of advice is wisdom.

With your attitude, you will not last long here.
_________________
We are on the outer reaches of someone else's universe.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Apr 22, 2004 12:02 am    Post subject: [quote]

Heh, you seem to be a bit eager to share how smart you are there, Gustave. It would be better to keep that down a bit. I'm not impressed, the information is of little value and it doesn't buy you any friends. You also have no business telling white_door to stop posting messages. Please try to accept the criticism and learn from it, instead of fighting it with petty insults (baby sit children?).

I've got summer holiday from June on, hence I should have some time to help you then. It's summer holiday though, and for me that usually means planning much more than can be realistically achieved and then feeling bad about it at the end of it. I'd still be there for you guys, but keep in mind that the initiative won't come from me.

Edit: Whoo, 800th post. ;-)
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Thu Apr 22, 2004 8:56 am    Post subject: [quote]

If you're so brilliant, then why do you need someone to tutor? Surely, someone as extremely intelligent as you must be able to pick up what he needs to know in less than a month, yes?
By the way, try learning to at least spell your sentences out correctly before trying to convince us that you're a genious. No one's going to be impressed by grades - they aren't as fantastic as you think they are.
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Last edited by valderman on Fri Apr 23, 2004 7:58 pm; edited 2 times in total
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Gustave
Pretty, Pretty Fairy Princess


Joined: 19 Apr 2004
Posts: 6

PostPosted: Fri Apr 23, 2004 1:17 am    Post subject: [quote]

Again, people are not reading my posts. As I thought from the second and third post this place is very childish. I recommend adding a tutorial section to the main site, "English for Dummies". My friend already found someone to help with the programming so I no longer need to visit these forums, thanks anyway Bjorn and try to stay out of other peoples arguments in the future. I never liked Dutch people anyway, heh.

Auf wiedersehen.
-Joshua
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Apr 23, 2004 1:41 am    Post subject: [quote]

Wow...what a jackass. I personally recommend surgically removing your head from your ass, Gustave. All people asked for at first was some detail, and you can't even provide that. That tends to make you look like a phony and a n00b. You claim to be so intelligent, yet you've clearly shown here that you don't have a shred of intelligence, not to mention a total lack of people skills. I code for the GBA personally and have made several demos, which I'm guessing you've at least tried, but I don't go around saying I know it all about the GBA when I clearly do not...and neither do you, or you would not blatantly ignore when someone tells you that it's going to be difficult to port a game from the PC to the GBA. Even I in my GBA newbieism know how difficult it can be to port a game to the GBA. People are reading your posts just fine...they just think you're a jackass.

Good riddance...I never liked the Germans anyways.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Happy
JonA's American snack pack


Joined: 03 Aug 2002
Posts: 200

PostPosted: Fri Apr 23, 2004 3:04 pm    Post subject: [quote]

With the exception of Bjorn, I find everyone that has posted in this thread having great asininity.

Whether or not Gustave was complacent in his arrogance, you've all acted like complete jackasses.
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