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Would you pay $0.99 to download a full version game? |
Yes |
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22% |
[ 4 ] |
No |
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38% |
[ 7 ] |
Possibly, If it looks good enough... |
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38% |
[ 7 ] |
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Total Votes : 18 |
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sun Aug 29, 2004 3:15 am Post subject: Would you pay $0.99 to download a full version game? |
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Seriously, please tell me.
No, I am not going to distribute warez,
I am thinking of taking this distribution path for my own games.
So, what would you do? Pay $0.99 to check it out, and own it
forever, or pass up the chance to get a good game so cheap?
If you want to be rude or vulgar, please refrain from posting.
Thank you for your comments. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
Last edited by DeveloperX on Thu Nov 18, 2004 11:49 pm; edited 1 time in total
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Sun Aug 29, 2004 6:06 am Post subject: |
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I'm willing to pay $0.99 for a game if I am convinced that the game is worth $0.99. The best way to convince me is a demo of the game, but good reviews, screenshots, and familiarity with the developer's previous works can also do the job.
First the game has to be worth $0.99. My standards for a $0.99 game are lower than for a $20 game, but they are quite a bit higher than my standards for a free game. Right now there are only a handful of games on RPGDX which I feel are worth any money at all. But don't let that stop you. If you're serious about writing RPGs, you shouldn't have any trouble at all in making your game one of that handful.
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Joakim Tenshi's Bitch (Peach says "Suck it!")
Joined: 05 Apr 2004 Posts: 64
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Posted: Sun Aug 29, 2004 12:35 pm Post subject: |
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It frightens me that so many games of this indie scene is worth zero. I wouldn't ever charge anything for my games, as I know that would stop a whole lot of people from trying them out. But I do like to think that what I release (which is not equal to "what I produce") is worth a little something. I guess that's why you havn't ever seen a walkaround demo from me ;)
(well people I talk to over msn get everything I do down their throat, but that doesn't equal a public release)
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XMark Guitar playin' black mage
Joined: 30 May 2002 Posts: 870 Location: New Westminster, BC, Canada
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Posted: Sun Aug 29, 2004 2:46 pm Post subject: |
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I think that you should actually charge more for it. Because if people see that your game only costs 99 cents, they will think "oh, it's gotta be a shitty game at that price" regardless of how good it actually is. _________________ Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sun Aug 29, 2004 4:07 pm Post subject: |
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XMark wrote: | I think that you should actually charge more for it. Because if people see that your game only costs 99 cents, they will think "oh, it's gotta be a shitty game at that price" regardless of how good it actually is. |
Well, I _could_ put
$9.99 , then cross it out and say $0.99 if you act now!
;)
I buy those $9.99 games at wal mart and CompUSA....
and so do others, maybe this will work?... hmm
Keep those comments and votes coming guys.
Thanks alot for taking time to help me out. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Joakim Tenshi's Bitch (Peach says "Suck it!")
Joined: 05 Apr 2004 Posts: 64
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Posted: Sun Aug 29, 2004 6:22 pm Post subject: |
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How about trying it for a while? If nobody buys, you can always make it free :)
I certainly hope it works out, because then maybe we can sell our games too! Wahay ;)
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Aug 30, 2004 6:03 am Post subject: |
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Joakim wrote: | How about trying it for a while? If nobody buys, you can always make it free :)
I certainly hope it works out, because then maybe we can sell our games too! Wahay ;) |
I am going to try it no matter what the poll results are. ;)
I am ironing out the kinks and cleaning the dirt out of my first complete game...to be available next weekend; to give me time to tweak the controls, and optimize the hell out of it. :)
Oh, just to let you know, I am making a series of games.
This is the first in the series.
I will post here again announcing the availability of it, I hope that some of you will download my game. I really want feedback on my game, from others than my family. Which rated it 9/10 :) :) :)
Anyway, I'm tired, and I have lots to do.. so I'll be back...
probably tomorrow.
goodnight. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Aptyp Egg-Sucking Troll Humper
Joined: 09 Jun 2004 Posts: 36
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Posted: Mon Aug 30, 2004 2:34 pm Post subject: |
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Set up a voluntary payment box. If people like the game, they'll pay you as much as want (and as much as they can afford).
Just don't call it a fucking "donation". If I'll give you money, it's not because I want to support you as a developer or support amateur game development "scene" - it's because I liked *that* game and my money is a way of telling you that you've done your job right.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Aug 30, 2004 7:13 pm Post subject: |
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Voluntary payment never works. People who would be willing to pay up front will be too lazy to pull out their credit card if they can get the game for free.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Aug 30, 2004 11:07 pm Post subject: |
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Rainer Deyke wrote: | Voluntary payment never works. People who would be willing to pay up front will be too lazy to pull out their credit card if they can get the game for free. |
I have to agree with you on that.
I have asked a few people who do use voluntary payment plans, and well, they spend more money on their free web hosting plan, than they make.
Well, the game is almost ready...
just a few kinks in the difficulty of it, if you aren't good with velocities... then it will be nearly impossible to get through to the end.
I made the entire game in approximately 18 hours.
I have spent 12 hours tweaking the variables.
If I get at least 10 downloads, I will be happy.
I am thinking of releasing the source for $50.
Get the game for a buck, get the knowledge for 49 more. :)
Well, gotta get back to the testing & tweaking. ;) _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Aptyp Egg-Sucking Troll Humper
Joined: 09 Jun 2004 Posts: 36
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Posted: Tue Aug 31, 2004 1:25 am Post subject: |
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Quote: | People who would be willing to pay up front will be too lazy to pull out their credit card if they can get the game for free. |
PayPal link == payment is only a click away.
Besides, a certain BitTorrent site which shall remain unnamed lest I be accused of advertising piracy regulary receives voluntary "donations", some in excess of $20. Also "Agent to the Stars" shareware novel pimped by Penny Arcade at one time brought the author more money than if he went to a publisher (his own words). Spiderweb Software's model of shareware distribution where full content is easily opened by providing a proper key is obviously based on honor policy, and that kept them afloat for years (they are still around). I know many people who choose to buy a game they liked even if they already have an illegal version.
The point is you can't make people pay if they don't want to no matter how much money you ask, twenty bucks or twenty cents, and frankly your games are not so good that anyone will bother to pirate them. If you'll try to chase the "big publisher" business model, you'll lose whatever edge you have as "independent" or "amateur" game developers.
Quote: | I have asked a few people who do use voluntary payment plans, and well, they spend more money on their free web hosting plan, than they make |
1) Their games are crap
2) Not too many people know about their games (far more likely)
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Tue Aug 31, 2004 2:33 am Post subject: |
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Not to discourage you or anything, but hearing that you made the game in 18 hours makes me quite unlikely to pay a dollar for it... Now a game that you worked on a month... for that I'll pay THREE! A month of work tells me that the graphics are detailed and at least mostly accurate; the gameplay is acceptable; there is a story; and there is sound and music.
Andre Lamothe spent several months writing his first "Teach Yourself Game Programming" text. Each game he wrote for it ranged from three to five days to make, and each was very brief and to the point. The best of the set was Venture, a game very much like the first Zelda, except instead of an elf with a sword you had an archer with a bow and limited arrows. Although it was possible to finish the game in five minutes if the player knew what they were doing, five days of careful, thoughtful design on the part of Andre Lamothe made for a very enjoyable half hour, because so good was the game when I played it that I wanted to explore the entire dungeon; to get every arrow; to slay every monster; to get every goblet of wine and leg of meat; simply to get the highest score that was possible. When I was done, I got to see the next phase of a cliche, but believable storyline. Venture was truly an excellent game.
To frame what you are asking for in the clearest way possible, consider that Final Fantasy Origins is retailing for $30.00 right now. Its rerelease for GBA later this year will be for the same price. That places the modern incarnations of either Final Fantasy or Final Fantasy II in the $15 range. As beautiful as either of the games are, with their modern, professional graphics, music, and sound, they are worth only three hours of work at a minimum wage job. By asking for a dollar for your game, you are asking people to put 1/15th of the value of Final Fantasy toward your own effort.
Is your game 1/15th of the game that Final Fantasy is?
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Aug 31, 2004 7:28 am Post subject: |
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LordGalbalan wrote: | Not to discourage you or anything, but hearing that you made the game in 18 hours makes me quite unlikely to pay a dollar for it... Now a game that you worked on a month... for that I'll pay THREE! A month of work tells me that the graphics are detailed and at least mostly accurate; the gameplay is acceptable; there is a story; and there is sound and music.
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LordGalbalan wrote: |
Andre Lamothe spent several months writing his first "Teach Yourself Game Programming" text. Each game he wrote for it ranged from three to five days to make, and each was very brief and to the point. The best of the set was Venture, a game very much like the first Zelda, except instead of an elf with a sword you had an archer with a bow and limited arrows. Although it was possible to finish the game in five minutes if the player knew what they were doing, five days of careful, thoughtful design on the part of Andre Lamothe made for a very enjoyable half hour, because so good was the game when I played it that I wanted to explore the entire dungeon; to get every arrow; to slay every monster; to get every goblet of wine and leg of meat; simply to get the highest score that was possible. When I was done, I got to see the next phase of a cliche, but believable storyline. Venture was truly an excellent game.
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LordGalbalan wrote: |
To frame what you are asking for in the clearest way possible, consider that Final Fantasy Origins is retailing for $30.00 right now. Its rerelease for GBA later this year will be for the same price. That places the modern incarnations of either Final Fantasy or Final Fantasy II in the $15 range. As beautiful as either of the games are, with their modern, professional graphics, music, and sound, they are worth only three hours of work at a minimum wage job. By asking for a dollar for your game, you are asking people to put 1/15th of the value of Final Fantasy toward your own effort.
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LordGalbalan wrote: |
Is your game 1/15th of the game that Final Fantasy is? |
You cannot compare the game that I am asking a buck for to Final Fantasy.
Different genres, different themes, and the most obvious, I am the sole developer of the game, and Squaresoft has hundreds.
I _have_ been told by numerous people that when I _do_ spend over a week on my artwork, that I could rival Square...
But, that is besides the point.
This $0.99 game has not a single bitmap, no wav, no midi, no mp3, flc, fli....
All graphics are vector-based, and all 'cg' scenes are real-time.
The code is 100% pure qb. no asm, no libs, no internet-ripped-code. Every single line of the game is my own.
I created the game because I had purchased a book for my friend, and while we were waiting to leave barnes and nobles,
I read a few things about arcade games...
I was really bored a few days ago, and I wasn't in the mood for anything.
I started having ideas pop into my head suddenly....
immediately I went to work, I didn't think about the code at all, I just started typing..I knew that all I wanted was to get what was in my head at that time onto the screen.
4 hours later, I had a playable tech-demo.
After a few more hours, I had a game that was too hard to
be fun...I scaled down the intensity of it a bit.
Okay, playable, but insanely difficult, due to a single life..
okay, added 8 more.. okay, now we have a playable game!
3 more hours, and I had come up with a 'cool' story whilst sitting on 'man's golden throne' ;) and I began to add it to the game...a couple more hours, and that was that. I was done.
Now, I have spent at least 24 hours tweaking every little thing that I could think of..deliberately trying to crash the game, in order to find all of the bugs..well, so far I, my dad, my girlfriend, nor my nephew were able to find any bugs in it.
I think that if I, a 20 year old game-playing-fanatic find my own
game to be both fun, and challenging, then I have created a good game.
If my 6 year old nephew can play the game (not beat the game, but get through a few levels) then it is also balanced enough to allow even younger gamers to get 'hooked' on the game.
well, that is my rant, I am really tired now.. hehe, thought I was just going to check my poll votes.... ah well, goodnight everyone..I will be back, maybe tomorrow. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed Sep 01, 2004 5:12 am Post subject: |
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Sounds to me like two weeks of work. OK then, maybe it'll be worth $1.50. :)
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Sep 02, 2004 2:16 pm Post subject: |
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Money corrupts. Why do you want money? It has destroy many oh, so mighty men. Look at Billy-boy Gates. He must have a pure private hell. Earning more money on a single sneeze than an ordinary man does in a lifetime.
Seriously, I think that people are to lazy to muck around with credit cards and such for indie-developed games. First of, you'll never know what you pay up for. _________________
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