RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4 
View previous topic - View next topic  
Author Message
DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Oct 20, 2004 12:24 am    Post subject: [quote]

I now realize I should have used to term 'cell' since that seems to be the proper lingo for maplocations :)

But always nice to hear about how stuff is structured if you're planning to talking more about engine structure in large an tiled in particular Im all ears.
_________________
If there's life after death there is no death, if there's no death we never live. | ENTP
Back to top  
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Oct 20, 2004 12:37 am    Post subject: [quote]

biggerUniverse wrote:
It's written in Java. There is a jar file in the release, so you will need either the JDK or JRE, and have .jar files associated with Java.

http://java.sun.com/j2se/1.4.2/download.html

Halfway down is a JRE link and a JDK link. The JDK is always preferrable, but the JRE is enough if you don't plan to develop.

I know..I'm not waiting for java SDk to download..I'm on dialup.
I'm sticking with _my_ map editor. :)
But good luck with Tiled.

DrunkenCoder: get online on MSN ;)
_________________
Principal Software Architect
Rambling Indie Games, LLC

See my professional portfolio
Back to top  
DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Oct 20, 2004 12:38 am    Post subject: [quote]

DeveloperX wrote:

DrunkenCoder: get online on MSN ;)


actually I am... and talking to a friend at that...

very odd, I'll re-login and see if that helps.

edit: well Im certianly online... now where are you...
anyhow if you need to get ahold of me my email adress is in the profile or send a pm :) if msn keeps monkeying around just name a irc server and chan and i'll get my lazy ass there eventually
_________________
If there's life after death there is no death, if there's no death we never live. | ENTP
Back to top  
biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Wed Oct 20, 2004 2:20 am    Post subject: [quote]

DeveloperX wrote:
But good luck with Tiled.


Thanks! :)
_________________
We are on the outer reaches of someone else's universe.
Back to top  
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Oct 20, 2004 6:03 am    Post subject: [quote]

DrunkenCoder wrote:
DeveloperX wrote:

DrunkenCoder: get online on MSN ;)


actually I am... and talking to a friend at that...

very odd, I'll re-login and see if that helps.

edit: well Im certianly online... now where are you...
anyhow if you need to get ahold of me my email adress is in the profile or send a pm :) if msn keeps monkeying around just name a irc server and chan and i'll get my lazy ass there eventually

I'll PM you about my irc channel. :)
_________________
Principal Software Architect
Rambling Indie Games, LLC

See my professional portfolio
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Oct 20, 2004 8:05 am    Post subject: [quote]

DrunkenCoder wrote:
I now realize I should have used to term 'cell' since that seems to be the proper lingo for maplocations :)

So if you mean the unassigned map locations (which I used to call tiles too, calling tiles tiletypes), Tiled will store them as having a global id of 0. It always makes sure the first tileset used in a map starts at global id 1.

Yeah we should really have a document explaining the format and decisions made.
Back to top  
DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Oct 20, 2004 12:23 pm    Post subject: [quote]

Bjørn wrote:
DrunkenCoder wrote:
I now realize I should have used to term 'cell' since that seems to be the proper lingo for maplocations :)

So if you mean the unassigned map locations (which I used to call tiles too, calling tiles tiletypes), Tiled will store them as having a global id of 0. It always makes sure the first tileset used in a map starts at global id 1.

Yeah we should really have a document explaining the format and decisions made.


Well I was just curious :) but it seems like cells without tiles are handled as a special-case then (althoug one that is farily simple to get rid of for a renderer doing some preprocessing).

Always nice to hear about engine internals,
_________________
If there's life after death there is no death, if there's no death we never live. | ENTP
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Oct 20, 2004 12:59 pm    Post subject: [quote]

DrunkenCoder wrote:
Well I was just curious :) but it seems like cells without tiles are handled as a special-case then (althoug one that is farily simple to get rid of for a renderer doing some preprocessing).

Handling cells without tiles as a special case is a natural choice for a generic editor like Tiled, because it allows the user to decide what to do about these cases at the loading or rendering stage, and it keeps some weird situations from Tiled (like what to fill a new map or layer with and what to erase to). All that is needed is a single if statement somewhere in the loader or renderer testing for non-tiles, I think preprocessing is too big a word for this. :-)
Back to top  
DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Oct 20, 2004 1:33 pm    Post subject: [quote]

Well I would couple it in the same stage as optimizing texture usage resolving external references and tileids etc, hence preprocessing.
_________________
If there's life after death there is no death, if there's no death we never live. | ENTP
Back to top  
BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Oct 21, 2004 1:49 pm    Post subject: [quote]

Geeez. I acually missed the comp! I thought it was this upcoming weekend! Goddamn. Well, I can at least join up and do the game anyway now that the contest is extended.
Im... not sure it can come up on rpgdx on monday thought... argh... Im so stressed out, life, games, girls, alcohol...
_________________
Back to top  
Post new topic Reply to topic Page 4 of 4 All times are GMT
Goto page Previous  1, 2, 3, 4 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum