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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 07, 2004 1:48 am    Post subject: new development shot. + engine beta [quote]

s'the first chance ive had to continue work on vampira. not sure if i'll keep the sprite characters or move to 3d



this shot shows that the camera is now moveable

trying to decide if the game should have static cameras, or have them follow the character chase style, or planar style like the original

what do you guys think?


Last edited by syn9 on Sun Nov 07, 2004 9:04 am; edited 1 time in total
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sun Nov 07, 2004 3:22 am    Post subject: [quote]

Do your transparent textures cast properly formed shadows? If so, I bet that looks neat.

I've never liked fully moving cameras much in an environment like that. They can work, but they rarely work *right* unless the environment has proper roofs and such.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 07, 2004 9:06 am    Post subject: [quote]

yes, the transperant textures cast proper shadows, its pretty neat

also, i put together a beta if you guys wouldnt mind giving me some feedback

http://syn9.thingie.net/download/game_build.rar

it shows this room with one door active

arrow keys move, S/F/Q/T rotate camera

if you hit F1, you can assign keys to a joystick/gamepad
i've got mine setup right now for dual analog, one to move, the other to rotate the camera

how does this work for you guys? do you find any bugs?

thanks
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Nov 07, 2004 12:20 pm    Post subject: [quote]

Any chance you could commit the changes to the SF CVS repository so I can plug in this data and run it in Linux? Screenshot looks great.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 07, 2004 5:32 pm    Post subject: [quote]

i had to format, so im reinstalling cygwin, i'll try to figure out how to use this thing again, heh

:: update:: ok, i think i was able to commit the changes


Last edited by syn9 on Sun Nov 07, 2004 6:42 pm; edited 1 time in total
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Nov 07, 2004 5:41 pm    Post subject: [quote]

Hmm I didn't think you'd need cygwin to use CVS. In any case, you could also give TortoiseCVS a try if you'd like something that integrates with the explorer more than a command line tool.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Nov 07, 2004 7:36 pm    Post subject: [quote]

syn9 wrote:
:: update:: ok, i think i was able to commit the changes

I only see you added joypad.dat. I'll try again tomorrow.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 07, 2004 8:11 pm    Post subject: [quote]

its saying that a bunch of files have to be merged with the ones online... i dont want to accidentally mess up any changes that have been made online, so ive just put the source online

http://syn9.thingie.net/download/src.rar
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Nov 07, 2004 10:31 pm    Post subject: [quote]

You can always make a local copy before trying to merge the changes made to the repository...

Anyway, I'll try this tomorrow, and see if I can merge it with the repository, too.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Mon Nov 08, 2004 5:32 am    Post subject: [quote]

syn9 wrote:
its saying that a bunch of files have to be merged with the ones online... i dont want to accidentally mess up any changes that have been made online, so ive just put the source online

http://syn9.thingie.net/download/src.rar

SourceForge's CVS did that to me too. It fucked up a bunch of my source files.

SourceForge CVS sucks. :(
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Mon Nov 08, 2004 12:22 pm    Post subject: [quote]

Cool, cool. Reminds me heavily of Vagrant Story... what with the texturing and design and all. That's a good thing :)

.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Mon Nov 08, 2004 2:39 pm    Post subject: [quote]

janus wrote:
syn9 wrote:
its saying that a bunch of files have to be merged with the ones online... i dont want to accidentally mess up any changes that have been made online, so ive just put the source online

http://syn9.thingie.net/download/src.rar

SourceForge's CVS did that to me too. It fucked up a bunch of my source files.

SourceForge CVS sucks. :(

I don't see how SF CVS would suck any more than CVS itself does. That aside, CVS doesn't "fuck up" your source files. Note that Syn9 wasn't blaming CVS, but his own inexperience with the system. CVS helps a great deal in resolving conflicts created when multiple people edit the same code, but as with everything, you have to know how to use it.

Anyway, Syn9, I took your code and ran "cvs update" on it. This created quite some conflicts as was to be expected with 1. the massive amount of changes you made and 2. the fact that you made these changes on out of date files. Please always try to keep your own files up to date as well as the online ones, or CVS becomes troublesome to use.

As all of the conflicts were between changes I made and changes you made, I could vaguely recognize what I had changed over half a year ago. As such I did a best effort in merging the conflicting cases by hand. When I got it to compile, it ran pretty smooth and didn't have a problem displaying your nice staircase demo.

Your changes are now committed to CVS, but while I resolved the conflicts during the merge, when you do a local "cvs update" you will still get many of the same conflicts because of your local changes. Hence, here's the little piece of up to date repository without the conflicts: src.tar.gz. Please still keep a backup of what you've got now, in case it turns out I've done something wrong.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Nov 08, 2004 3:11 pm    Post subject: [quote]

Hmm. That reminds me. I need to update Gia's SVN tonight. It's been awhile.
_________________
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Xmark

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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Tue Nov 09, 2004 2:52 am    Post subject: [quote]

Bjørn wrote:
janus wrote:
syn9 wrote:
its saying that a bunch of files have to be merged with the ones online... i dont want to accidentally mess up any changes that have been made online, so ive just put the source online

http://syn9.thingie.net/download/src.rar

SourceForge's CVS did that to me too. It fucked up a bunch of my source files.

SourceForge CVS sucks. :(

I don't see how SF CVS would suck any more than CVS itself does. That aside, CVS doesn't "fuck up" your source files.
No, in this case, SourceForge CVS magically created conflicts in a repository that only I have commit access to, and when I did an update to resolve the 'conflicts' it randomly mangled my existing source files by inserting merge conflicts into them. However, the merge conflicts were simply the new source I was committing versus the old source.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Nov 09, 2004 7:24 am    Post subject: [quote]

janus wrote:
No, in this case, SourceForge CVS magically created conflicts in a repository that only I have commit access to, and when I did an update to resolve the 'conflicts' it randomly mangled my existing source files by inserting merge conflicts into them. However, the merge conflicts were simply the new source I was committing versus the old source.

So you must have encountered a bug then. In principle, conflicts never occur inside the repository but only client side.
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