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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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ozzyman527 Pretty, Pretty Fairy Princess
Joined: 25 Nov 2004 Posts: 8
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Posted: Fri Nov 26, 2004 11:53 pm Post subject: |
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When I try to select the resolution, I get an error.
I am supposed to type 3 then enter, right? _________________
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Sat Nov 27, 2004 11:06 am Post subject: |
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Doesn't run for me. Dies after selecting res (no matter which one I pick)
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Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
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Posted: Sat Nov 27, 2004 12:56 pm Post subject: |
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It looks interesting. Will the tiles be low-resolution in the final version or are these just placeholders for future higher-resolution tiles?
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Sat Nov 27, 2004 3:12 pm Post subject: |
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these will probably be the final tiles. also, i'll work on puting together a 32bit version incase its your video card not liking the 16bit
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sat Nov 27, 2004 3:53 pm Post subject: |
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run using vdmsound, as windows xp, 2k and others don't like ugl as i found.
:edit:
hmm... it's something even vdmsound or dosbox won't fix. _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Sun Nov 28, 2004 10:21 pm Post subject: |
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Why UGL when you switched your engine over to C? I guess I'm back just watching screenshots?
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Mon Nov 29, 2004 1:46 am Post subject: |
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im still using the c engine, this is an engine written from scratch (though uses a lot of code borrowed from the c engine). though ive been considering porting it to c. for now its just something fun to play with.
about a year and a half ago i made a hugemap engine, but it didnt have textures nor a environment as developed. also i think i could only get it up to like 40k polies instead of 256k. this more or less an attempt to see how close to a morrowind style world i could develop.
now it needs some trees, heh... _________________ http://www.thehideoutgames.com
http://syn9.thehideoutgames.com
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Mon Nov 29, 2004 8:51 am Post subject: |
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DOSBox gives me 'could not initialize video dc'.
Why not use TinyPTC or something?
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omega_alpha Fluffy Bunny of Doom
Joined: 07 Jun 2003 Posts: 16 Location: California
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Posted: Mon Jan 10, 2005 8:53 pm Post subject: |
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reminds me alot of the playstation RPG look and feel.
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