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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
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PostPosted: Mon Feb 07, 2005 4:30 pm    Post subject: Vector graphics and video games [quote]

Something I've been thinking alot about-> vector graphics and video games. Recently found this-> http://cairographics.org/introduction , which seems to be a cross platform vector gfx lib. Could be able to create interesting hybrid systems with this- one example being a Doom like game, but since it uses vectors rather than sprites it would be without pixelation (and look more realistic)...
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Mon Feb 07, 2005 4:42 pm    Post subject: [quote]

Very interesting. Vector graphics reminds me of 3D.

A while ago I found "Crystal Space":
http://crystal.sourceforge.net/tikiwiki/tiki-index.php?page=About+Crystal+Space
http://crystal.sourceforge.net/tikiwiki/tiki-view_articles.php

Quote:


Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details.

Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX.




It's rather big but a really powerful package. There are some screenshots there:

http://crystal.sourceforge.net/tikiwiki/tiki-browse_gallery.php?galleryId=4
http://crystal.sourceforge.net/tikiwiki/tiki-browse_gallery.php?galleryId=8
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PhyrFox
Tenshi's Bitch (Peach says "Suck it!")


Joined: 19 Nov 2004
Posts: 64
Location: New York, USA

PostPosted: Mon Feb 07, 2005 4:51 pm    Post subject: Re: Vector graphics and video games [quote]

Mandrake wrote:
Something I've been thinking alot about-> vector graphics and video games. Recently found this-> http://cairographics.org/introduction , which seems to be a cross platform vector gfx lib. Could be able to create interesting hybrid systems with this- one example being a Doom like game, but since it uses vectors rather than sprites it would be without pixelation (and look more realistic)...


Actually, I'd love to see a 2D adventure with vector-sprites, with a library as good as this one. The characters would look so much more realistic that way, especially if done correctly, you could have, say, scalable portraits and other interesting things.

Just my two cents.

~= PhyrFox =~
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Feb 07, 2005 5:47 pm    Post subject: [quote]

Or an adventure game like Alone in the Dark, done with Vectors- heh, very cool indeed. The platform game could be neat-> like Viewtufull Joe or something.
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PhyrFox
Tenshi's Bitch (Peach says "Suck it!")


Joined: 19 Nov 2004
Posts: 64
Location: New York, USA

PostPosted: Mon Feb 07, 2005 5:56 pm    Post subject: [quote]

Mandrake wrote:
Or an adventure game like Alone in the Dark, done with Vectors- heh, very cool indeed. The platform game could be neat-> like Viewtufull Joe or something.


How about a fighting game, like Xiao Xiao (I know, it's only a flash animation, but its vectorized graphics, effectively, but with stick figures)? I think I'd even enjoy a game like that for the blood, gore, weapons, and cool moves, even if I was killing stick figures.

A library like this certainly presents some new ways to do "retro" graphics as well, like the old battle-tank game that was an arcade game a long time ago. As well as new and upcoming graphical improvements. I would imagine an RPG stored as vectors would require less memory (depending on complexity) and would have such neat features as rotating, zooming, and other cool effects with far less effort.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Feb 07, 2005 6:33 pm    Post subject: [quote]

I remember a QBasic fighting game that LB1st did ages ago that used vector combat. Is pretty fuxing cool, but I can't remember the name of it.

But, yeah, if a vector library ended up being easy to use as Allegro, SDL etc (like importing/exporting common vector formats, easy rendering and rescaling), this could be really interesting, and might make a very cool video game dev library.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Mon Feb 07, 2005 7:47 pm    Post subject: [quote]

There are a few Flash-based RPG projects that use vector graphics for their rendering engines. Some good ones are 'Tactics Core', which is a vector-based FFT-styled game. Another is 'Sinjid Battle Arena'. Both have that Flash look which is popular with some crowds.

Tactics Core
Sinjid Battle Arena

Another one is the 'Absalom' set of games, which don't look as good, but I think that's just because the art appears to be quick sketches rather than detailed work. It's certainly a proof-of-concept of an RPG that can be done in Flash.

Absalom games
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Mon Feb 07, 2005 11:46 pm    Post subject: [quote]

It seems to me, that there is a place for an RPG that uses only 3D graphics, but just has one camera angle. Like in, a realtime Donkey Kong Country.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Tue Feb 08, 2005 1:32 pm    Post subject: [quote]

Quote:

I remember a QBasic fighting game that LB1st did ages ago that used vector combat. Is pretty fuxing cool, but I can't remember the name of it.


I think it was called Stick Fighter 2. And for what it was, 'twas quite impressive.

.
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bay
Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Wed Feb 09, 2005 2:46 am    Post subject: it was bound to happen... [quote]

well well well..

thats what i've been working on for my game.. dammit. =) im glad someone else sees that this is a really cool idea. i guess it wont be so "new" by the time i'm done with it.

*sigh*

.02$
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