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Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Wed Feb 09, 2005 10:21 am    Post subject: Re: Magic as an emotion? [quote]

PhyrFox wrote:
I could imagine that such a system could be set up rather simply, actually. If I were to implement this "particle" system, as it were, I'd use a grid (maybe a sphere?) of points evenly dispersed across a given area (map). From this point, I would randomly assign initial charges when the player enters the area (weighted by the level designer's initial "feeling" for an area). As used before, there might be sorrow in a graveyard, or lots of rage in the place of a recent battle... etc.


this idea is a good one, i find it especially useful for a MMORPG world where the amount of interactions and battles on all parts of a map are continuously occuring (as opposed to a single player game where you'll work through an area and most likely not go back to it lest some quest or tinyplot drives you back to an old town..)

has anyone played with this idea in code here? i think it deserves some happy fun coder time.

theres alot to read and respond to in this thread, good quality.

.02$
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