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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Tue Mar 08, 2005 10:32 am Post subject: |
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Out of pure curiousity, how do you get "I" out of "Allegro"? _________________ "...LeoDraco is a pompus git..." -- Mandrake
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Mar 08, 2005 9:19 pm Post subject: |
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LeoDraco wrote: | Out of pure curiousity, how do you get "I" out of "Allegro"? |
lol.
I named the framework IGP because I originally was writing it for my book, "Indie Game Programming with C++ and Allegro".
I know that its the Allegro Game Programming Framework,
but I don't feel like changing the name of it. IGP has sorta stuck on me, and my friends. :)
Eye-Jee-Pee..... hehehe....man that was hilarious...anyway, yeah...the name of the framework is, and will stay IGP_FRAME.
Btw, did you check it out? _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Tue Mar 08, 2005 11:43 pm Post subject: |
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No. I have no interest in coding in Allegro; plus, I already have a "framework" for coding graphics projects, using GLUT as my backend. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Mar 09, 2005 12:26 pm Post subject: |
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uh, and this is version5?
Apart from missing documentation what exactly does this add? And what's the deal with all the macros? Where's the abstraction?
Just browsing the sample I find this:
text_mode(-1); // transparent text output.
now wouldn't it been easier to add an enum or something so
that line could have been selfdocumenting as:
text_mode( IGP_TEXT_TRANSPARENT);
I guess it's a start but it's not something I would mandate friends to use, but I don't like allegro either.
What have you planned for it in the future? _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Thu Mar 10, 2005 5:07 am Post subject: |
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DrunkenCoder wrote: | uh, and this is version5?
Apart from missing documentation what exactly does this add? And what's the deal with all the macros? Where's the abstraction?
Just browsing the sample I find this:
text_mode(-1); // transparent text output.
now wouldn't it been easier to add an enum or something so
that line could have been selfdocumenting as:
text_mode( IGP_TEXT_TRANSPARENT);
I guess it's a start but it's not something I would mandate friends to use, but I don't like allegro either.
What have you planned for it in the future? |
1. yes, previous versions were unreleased, and very bad and slow.
2. I like macros. Deal with it.
3. Non-existent.
4. I plan on adding IGP_TEXT_TRANSPARENT and IGP_TEXT_OPAQUE in v5.1
5. I have alot planned, such as an integrated multi-layer smooth-scrolling tile map system (with editor), animated sprites, fmv support (with editor), either xml or text database for managing game objects, such as character stats, items, magics, events, etc..
There is alot to be done, I never said that everyone should get it now, and use it now...All libraries had a 'just released' version, and this is mine.
I should have v5.1 ready in a few days (time is limited right now) _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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