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Do you use Python and PyGame? |
Yes. It's my primary language and lib for games. |
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0% |
[ 0 ] |
Yes. But I use it only for competetions |
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5% |
[ 1 ] |
I used to, but not anymore. |
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0% |
[ 0 ] |
Nope. |
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94% |
[ 18 ] |
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Total Votes : 19 |
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Tue Jun 21, 2005 9:27 pm Post subject: |
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Hajo wrote: | Hehe, it's a boring day for me, maybe we should start a little flamewar? I'm sure I can find a lot of inflammable points in Java vs C++ ;)
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I'd like to offer a ceize fire treaty, without telling the other side that their solution or coding skills are worse, ok? |
Well, that one was short-lived. Hurray, we've lived through the flame war without any losses! :) Let us rejoice and have cake.
I think the most important point to remember is that nobody codes the same way. Like you said, C++ programmers feel they should manage memory. LISP programmers feel the shouldn't manage memory. Yet both languages are very solid and perform stunningly well for what they're intended. Hmm.
Throw a ninja at sea and he'll flip out and drown. Throw a pirate in the middle of a feudal war and he'll be cut down. To each their territory. The end result is what matters. :) _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Wed Jun 22, 2005 7:54 am Post subject: |
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RuneLancer wrote: | Hajo wrote: |
start a little flamewar?...
I'd like to offer a ceize fire treaty
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Well, that one was short-lived. Hurray, we've lived through the flame war without any losses! :) Let us rejoice and have cake.
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Yes, I'm actually a bit tired of language fights. There are lots of languages, each has it's pros and cons. There usually is no "best" langauge.
The only thing to do is make a list of features that you want/need from your language and then check which of the available programming languages fit best - the list can include points like "Must be well known to me" :)
Ah, well, with such a lot of reason this discussion will end way too soon to entertain me for some more days ;)
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biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
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Posted: Wed Jun 22, 2005 11:41 am Post subject: |
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I use both. If I need rapid, stable development without raw speed (don't forget instant portability), I choose Java. If I need raw speed and power, I choose C/C++. _________________ We are on the outer reaches of someone else's universe.
Last edited by biggerUniverse on Thu Jun 23, 2005 4:02 am; edited 1 time in total
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Wed Jun 22, 2005 6:57 pm Post subject: |
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Personally, I use Visual Basic for the quick and dirty stuff. It's a RAD, so it's ideal for developement tools where production speed is more important than performance.
For serious projects, I use C++ and break out the heavy duty APIs. :P
Typically I'll combine the two, using VB to generate a few quick and dirty editors to avoid working directly with hex and C++ to code the actual project. Works great and yields good results in little to no time. :) _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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