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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Sep 19, 2005 9:30 pm Post subject: Need of a game operations library |
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What I mean by "game operations" library is a library that condenses AI, physics, interfaces, and player control into one library. Not just another "game engine" hodgepodge of sprite display routines/keyboard handlers/mouse handlers/sound playback routines/and-misc-3d-or-2d widgets. I don't care for the act of designing the code at all. I just want to design the game and make my vision come true. In like, hours, with the graphics preprepared. And I want to do it for free, with a compiler. I want a library that has basically, a bunch of little model games contained in it that I can put together at a whim, and make something bigger with them.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Tue Sep 20, 2005 12:41 am Post subject: |
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Would you like a backrub, too?
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Sep 20, 2005 6:22 pm Post subject: Re: Need of a game operations library |
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LordGalbalan wrote: | What I mean by "game operations" library is a library that condenses AI, physics, interfaces, and player control into one library. Not just another "game engine" hodgepodge of sprite display routines/keyboard handlers/mouse handlers/sound playback routines/and-misc-3d-or-2d widgets. I don't care for the act of designing the code at all. I just want to design the game and make my vision come true. In like, hours, with the graphics preprepared. And I want to do it for free, with a compiler. I want a library that has basically, a bunch of little model games contained in it that I can put together at a whim, and make something bigger with them. |
okay tony, done.
I'll upload it as soon as I can.
you've got to give me time, cause it takes awhile to upload here.
I'll pm you the url once its uploaded _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Wed Sep 21, 2005 8:52 pm Post subject: |
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Have you considered either RPGMaker or GameMaker?
...God, I feel dirty. I suggested those two things to someone... _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed Sep 21, 2005 9:10 pm Post subject: |
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Tried both. They don't get the job done. In fact... nothing out there does....
There is so much emphasis on the constructionist philosophy in game programming. Either it holds your hand rediculously and to the point of confusion like RPGMaker or GameMaker, or it offers little more than an escape from the C++ ide. (Sphere, VERGE, and most of the rest)
Nothing in the middle. I wish I could release something useful without being viciously attacked for even proposing the idea.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Sep 21, 2005 11:22 pm Post subject: |
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LordGalbalan wrote: | Either it holds your hand rediculously and to the point of confusion like RPGMaker or GameMaker, or it offers little more than an escape from the C++ ide. (Sphere, VERGE, and most of the rest) | Have you actually USED RPGMaker or Game Maker? The fact that you're lumping them together into the same category suggests that you haven't.
Seriously, if you don't know shit about something, don't say anything about it! This is why people viciously attack you - it has very little to do with the ideas in particular and very much to do with the complete lack of credibility with which you present them.
And of course, in this case it's also worth considering that this 'idea' has been proposed a few hundred times so far and nobody remotely gets close to actually properly executing it.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Thu Sep 22, 2005 12:08 am Post subject: |
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LordGalbalan wrote: | Tried both. They don't get the job done. In fact... nothing out there does....
....
Either it holds your hand rediculously and to the point of confusion like RPGMaker or GameMaker, or it offers little more than an escape from the C++ ide. (Sphere, VERGE, and most of the rest) |
Tony,
dude, GameMaker is very powerful. I have a pixel-perfect-level-for-level 'port' of sonic the hedgehog 3 that someone made using ONLY gamemaker.
All graphics were drawn with the builtin gfx editor.
RPGMaker is quite nice in its own right, while it is limited to the types of games (to some extent, as I've seen a metroid clone made with rpgmaker2k) it is easy to use, and easy to create a masterpiece.
years ago, I made a few complete games in rpgmaker95,
complete with custom graphics, and sound & music.
unfortunately, those games were on the harddrive that got wiped 4 years ago..back before I had bought a cd-burner.
:(
I would continue to use it, but rpgmaker95 doesnt run on this computer, and 2k, 2k2, 2k3 dont have the same learning curve.
2k3 is AWESOME though.
you really should check out the demo scene for rpgmaker2k3 and gmaker-registered version.
yes, I registered my copy of gmaker. it was worth it.
the particle system alone was worth it. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Thu Sep 22, 2005 12:10 am Post subject: |
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Well, anything like this you find is going to lie somewhere on the scale between flexibility and ease of use. The easier it is to use (and you're talking really easy to use if you want to make a game in a few hours), the less it's going to be able to do, and therefore, the less interesting the game is going to be. (And yet, you criticized existing products for holding your hand, so you apparently want it to be somewhat difficult or not straightforward to use for some reason. Not sure what you meant by that.)
And you want it all free.
I don't think you're going to find anything like what you describe. The only thing I can think of that is close is something like Power Game Factory or Blades of Avernum (neither of which are free), where the game is pretty much set up and you're essentially defining scenarios for it. But even in these cases, you're still not going to be producing anything worthwhile with just an hour or two of work. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu Sep 22, 2005 12:51 am Post subject: |
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Then shouldn't it exist?
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Fri Sep 23, 2005 5:14 pm Post subject: |
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What you describe is kind of what I'm working on now, but it's not being released yet. I'm improving the Moonlight Engine in a way that should allow one to make games without programming, putting it together from common blocks of functionality. It will be released as GPL, I hope in about two months but of course plans can change.
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