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Superdungeons: good for RPGs?
 
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Mon Jan 02, 2006 4:44 pm    Post subject: Superdungeons: good for RPGs? [quote]

With the coming of the holidays, I've had my chance to play Final Fantasy IV's re-release on GBA. It was good to get back to old stomping grounds, killing panthers and fighting Evil Masks, but the new dungeon has me a bit perturbed.

It just, doesn't conclude.

I mean, you get to the end even after you've finished all eight trials and seen deeper depths than we would have ever expected from our archetypical heroes, and then you get to the end and you meet.

Zeromus. EG.

I mean, come on. You beat this guy and you get an entry for him in your beastiary... and then what? THEN WHAT? Nothing. You just leave the cave, no special ending, not even a new super weapon. Nothing. Even after you've spent as much time trying to get through the cave/ruins/whatever as you did getting through the game! You'd almost call it the sequel to FFIV... except there is no ending!

I was told by the damn game that there was supposed to be a super trial after I had beaten the game with every character and did their trials, and then I get to the end and all I get is:

"I am Zeromus EG it's been a while since I kicked ass don't fail to give me a good time... blah blah blah insert optional-boss rhetoric here."

Is this -really- a good trend for RPGs?

(P.S. in case anyone is wondering, you get the Hero Shield after you kill the dragon, who you don't manage to kill unless you throw all of those "grimoire" items at him.)
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Mon Jan 02, 2006 9:20 pm    Post subject: [quote]

I've ordered this game, and I'm really looking forward to playing it. It's been years since I've played IV, and I've heard nothing but good things about this version (expect what you've just posted, and it's mostly complimentary :)) This "trials" thing sounds interesting.

The "superdungeon" I remember best is in Baldur's Gate II. Each floor had it's own set of rules and was basically a completely different place from the last.
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RuneLancer
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Joined: 17 Jun 2005
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PostPosted: Tue Jan 03, 2006 12:15 am    Post subject: [quote]

The dragon is a joke. Use Kain with the Abel Lance and hope for a tornado. It'll kill him in one shot. :D

I think these dungeons are great, if a little unrewarding. It's your chance to test yourself against the worst stuff the game has to throw your way. Also, you can get some really sweet equipment (which makes the game ridiculously easy, mind you..)

The pros are as follows.
- More challenges even after beating the game.
- Really sweet equipment; it's a great feeling seeing 9999 damage every hit. :D
- Sometimes, storyline material (FF4's dungeon had that; the trails showed some interesting stuff. Especially Kain's relation to Cecil and Rosa.)
- Allows the player to experience things that normally wouldn't have a place in the original game. Such as fighting ultimate bosses/enemies or doing wacky puzzles.

The cons are as follows.
- No real place in the storyline. Sometimes even goes against the storyline logically.
- Often, no reward other than satisfaction for beating the dungeons.
- After these dungeons, the last boss is a joke and can be beaten in no time.

Admittedly the only reason I picked up FF4 was to play this dungeon, and I wasn't disappointed. That and kick Zeromus' ass all over again with the other characters. So I'd say these dungeons are a great idea so long as they're not made to overshadow the main game itself. The dungeon's the reward for beating the game, not the other way around, so I don't mind Zeromus EG not giving anything special. Fighting him's the reward for going through the dungeon, so why should he give additional junk? Your party already has ungodly equipment by then. :P

And hey, there's always that dragon roaming the last floor which drops the hero shield. :)
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tcaudilllg
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Joined: 20 Jun 2002
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PostPosted: Tue Jan 03, 2006 8:39 pm    Post subject: [quote]

Right, but the thing is, you're explicitly told that a "final trial" will be opened once you finish the eight for the characters. It says there will be something, and then it doesn't give you anything!

This seems to me to put that whole "finishing" thread I started in a completely different light. I think Square has answered my question.
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Wed Jan 04, 2006 12:27 am    Post subject: [quote]

LordGalbalan wrote:
Right, but the thing is, you're explicitly told that a "final trial" will be opened once you finish the eight for the characters. It says there will be something, and then it doesn't give you anything!

I... don't remember being told explicitely that there'd be anything special for completing all trials. Care to refresh my memory?

Edit: Found it.
Quote:
A voice is heard, somewhere in the distance.
These are the Lunar Ruins, the forgotten dungeon of old.
This dungeon takes your worst doubts and fears and presents them in various floors.
You must reach the deepest depths by overcoming tremendous trials.
You must conquer each trial and gather nine tomes.
Only when the last one is claimed, can you overcome the last trial.

It doesn't say anything will happen. It just says you need them to beat him, but it's quite possible without all 9 tomes. :P Just like that old zeeb who says you can't possibly win against that dragon.
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tcaudilllg
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PostPosted: Wed Jan 04, 2006 5:14 pm    Post subject: [quote]

RuneLancer wrote:
It doesn't say anything will happen. It just says you need them to beat him, but it's quite possible without all 9 tomes. :P Just like that old zeeb who says you can't possibly win against that dragon.


Perhaps, but it is implied.
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RuneLancer
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PostPosted: Wed Jan 04, 2006 11:05 pm    Post subject: [quote]

LordGalbalan wrote:
RuneLancer wrote:
It doesn't say anything will happen. It just says you need them to beat him, but it's quite possible without all 9 tomes. :P Just like that old zeeb who says you can't possibly win against that dragon.


Perhaps, but it is implied.

What's implied is that you need the 9 tomes to beat him. Not that there's a super secret ending or item as a reward for it. ;)

Admittedly, however, that is a letdown. But the fight was great fun. Beating on a mute, paralyzed toad floating in space with a sword sure brought back a lot of memories. The things I did in college, whew...
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tcaudilllg
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PostPosted: Fri Dec 15, 2006 8:08 pm    Post subject: [quote]

Just thought I'd revive this thread for a discussion of Final Fantasy V's GBA rerelease.

Its bonus dungeon is much better than the FFIV's was, if much shorter and less complicated. It even *gasp* seems to be well integrated into the story. Granted the story left more room for the bonus dungeon to be relevant (with the Enuo getting sucked into the Void) than did the story of FFIV, but this is still a clear improvement over IV's treament of the concept.

Has anyone managed to beat Neo Shinryuu? I've yet to see -anything- about him -anywhere-. I gave up hope as soon as he put up Mighty Guard; it's probably not worth the effort to conceive of something that'll break through it and all of the other Shinryuu crap. I remember Gamepro describing a defeat of the original without jumping as impossible....

Oh, and Omega MK.II is a heartless bastard.
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DeveloperX
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Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Sat Dec 16, 2006 5:27 pm    Post subject: [quote]

LordGalbalan wrote:
Just thought I'd revive this thread for a discussion of Final Fantasy V's GBA rerelease.

Its bonus dungeon is much better than the FFIV's was, if much shorter and less complicated. It even *gasp* seems to be well integrated into the story. Granted the story left more room for the bonus dungeon to be relevant (with the Enuo getting sucked into the Void) than did the story of FFIV, but this is still a clear improvement over IV's treament of the concept.

Has anyone managed to beat Neo Shinryuu? I've yet to see -anything- about him -anywhere-. I gave up hope as soon as he put up Mighty Guard; it's probably not worth the effort to conceive of something that'll break through it and all of the other Shinryuu crap. I remember Gamepro describing a defeat of the original without jumping as impossible....

Oh, and Omega MK.II is a heartless bastard.

Easiest game to beat ;)
My Strategy: Levelup your main chrs to max BEFORE seeking the fire crystal.
It takes forever, but it helps aLOT.
Once you get farther into the game, you can learn the rest of the techniques & crap, max them all out, before heading into the final areas.
Omega can be beaten within a single turn with everything maxed out, and a random "you get to go first" situation.:D
oh, and Hello TC. :D
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tcaudilllg
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Joined: 20 Jun 2002
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Location: Cedar Bluff, VA

PostPosted: Mon Dec 18, 2006 9:36 pm    Post subject: [quote]

DeveloperX wrote:

Easiest game to beat ;)
My Strategy: Levelup your main chrs to max BEFORE seeking the fire crystal.
It takes forever, but it helps aLOT.
Once you get farther into the game, you can learn the rest of the techniques & crap, max them all out, before heading into the final areas.
Omega can be beaten within a single turn with everything maxed out, and a random "you get to go first" situation.:D
oh, and Hello TC. :D


Man I don't understand how you could level up your characters that high at that point in the game.... I mean, level 99 requires like... 10 million experience?
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BadMrBox
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Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue Dec 19, 2006 3:51 am    Post subject: [quote]

And I can't understand that I haven't bought the game yet O_o.
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DeveloperX
202192397


Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Tue Dec 19, 2006 5:55 am    Post subject: [quote]

LordGalbalan wrote:
Man I don't understand how you could level up your characters that high at that point in the game.... I mean, level 99 requires like... 10 million experience?


As I said, it takes forever.

Easiest way is to use the forests & setup some autohealing attributes,
use only physical attacks if you can, and do not forget that you will need to
make hundreds of trips to the nearest town to heal/save/restock items/etc...

I leveled to max before the fire crystal in 2 months.
I played about 4-7 hours each day thursday - sunday.

Mind you I was too young to have a job back then...so time was all I had..man I really hate having to work 2 full time jobs....grrr..

Damn..its late already. where DID the day go? Goodnight guys.
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LeoDraco
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Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Tue Dec 19, 2006 7:38 am    Post subject: [quote]

Jesus Christ, dude! You're the basis for this episode! Please tell me you blew up a hundred pounds!
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cowgod
Wandering Minstrel


Joined: 22 Nov 2005
Posts: 114
Location: Pittsburgh, USA

PostPosted: Tue Dec 19, 2006 7:35 pm    Post subject: [quote]

I really hate super dungeons. I like the idea of them and like to design them, but I don't like actually playing them. If it were sort of an underground world with towns and so forth, it would be different. But giant hackfests are no fun.

I like combat in RPGs. I just like to have some dialogue and storyline to go along with it.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Dec 21, 2006 8:40 am    Post subject: [quote]

LeoDraco wrote:
Jesus Christ, dude! You're the basis for this episode! Please tell me you blew up a hundred pounds!

Hehe.

Actually, I weigh 126 pounds at most.
I have a very high metabolism, and I cannot seem to gain any weight.
I've tried tons of different methods.
Now, don't get me wrong, I am all muscle, literally no excess fat at all.
This is both good and bad..cold winters are rough due to lack of insulation, and swimming is a bitch cause I cannot float....at all.
I have to stay moving to stay above the water......as soon as I stop, I sink like a rock.

I like being lightweight though, cause it helps at CompUSA when I need to climb the shelves in the warehouse ;)

Anyway......I only WISH I still had time to play games for long times like that........

Damnit.,..its late again...need to sleep. goodnight.
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