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Gardon
Scholar


Joined: 05 Feb 2006
Posts: 157

PostPosted: Mon May 08, 2006 6:53 pm    Post subject: 2d Game [quote]

I'm making a 2d game for class, and I was wondering what's the most efficient way to do it. I'm on time constraints (about a week), but want to make it somewhat decent.

I dont' know if you guys have any input on programming recommendations (for instance; whether to use DirectX or not, whether to use WIN32 API or SDL, etc.).

I will be programming it in C++.

It's going to be just some little side-scroller shooter type thing, nothing big.

Thanks,

Jason
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue May 09, 2006 12:27 pm    Post subject: [quote]

You're on limited time, so use what you know and don't try to push yourself.

I once tried this as a project for a HS class. I had like six weeks, but that was beyond my ability to produce in QB. I ended up having to abandon the project.

Make it unique, but don't try to make it exceptional. There's not enough time. If you think you can do it in DirectX or SDL perhaps, then try.
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Thu May 11, 2006 1:11 am    Post subject: [quote]

LG is right. This is a bit too much in way too little time. It's not very feasible.

From the sound of it, you don't seem to know any graphic API (otherwise selecting one wouldn't be an issue.) And there is no way you, or anyone, can be expected to learn one enough to make a complete game in a week, no matter how small the game in question is.

Maybe you should shoot for something a little simpler? Start by writing code to get sprites onscreen and see if you can build something around that. Forget about backgrounds, scenary, and stages for now - just work on getting a sprite onscreen and controlling it. If there's any time left (which there should be unless you've actually never touched a graphical API before) you might be able to get some enemies in there and have the player interact with them.

A week is very, very short.
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