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dbest
Milk Maid


Joined: 02 May 2007
Posts: 41

PostPosted: Tue May 08, 2007 1:33 pm    Post subject: QBasic Game [quote]

Hi Guys,

I would like to start a new RPG development in Qbasic. I want to use this game to learn game programming, so what i mean is that i am a novice in this.
I can code in C,C++ and just learning Qbaisc... strange order I know, but yeah...
I can hardly do graphics, but I can learn and am learning. :)

So this is a help wanted post: anyone who wants to join in this attempt to create a game, please reply here.

Ya, i know there is no plot andal that... But I can assure you.. there will be one for sure.. how else will there be a game.
But since I want this to be a team effort, would like to see all members putting in their heads together and come up with something good.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue May 08, 2007 5:22 pm    Post subject: [quote]

Not to throw dirt on Qbasic but I would consider FreeBasic instead if I where you.

What kind of an rpg are you aiming at?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue May 08, 2007 6:22 pm    Post subject: Re: QBasic Game [quote]

dbest wrote:
Hi Guys,

I would like to start a new RPG development in Qbasic. I want to use this game to learn game programming, so what i mean is that i am a novice in this.
I can code in C,C++ and just learning Qbaisc... strange order I know, but yeah...
I can hardly do graphics, but I can learn and am learning. :)

So this is a help wanted post: anyone who wants to join in this attempt to create a game, please reply here.

Ya, i know there is no plot andal that... But I can assure you.. there will be one for sure.. how else will there be a game.
But since I want this to be a team effort, would like to see all members putting in their heads together and come up with something good.


You claim you can code in C and C++, yet you want to program an RPG in QBasic, and you don't know QBasic. Hmm....
My advice is to pick an API to make your game with in C++.
If you're interested, I suggest learning Allegro.
You can use my articles to get started. I'll help you out any way I can.

http://www.ccpssolutions.com/agps/

But, if you still want to make an RPG with QBasic, I'll still help you.
Just PM me on this forum, or send me an email to ccpsceo@gmail.com.

Above all, goodluck.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Tue May 08, 2007 7:32 pm    Post subject: Re: QBasic Game [quote]

dbest wrote:
So this is a help wanted post: anyone who wants to join in this attempt to create a game, please reply here.


Hehe - count me in. I haven't seen a post like this in ages!

How can I help? I can't contribute full time to a new project, but I should be able to help a little.
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dbest
Milk Maid


Joined: 02 May 2007
Posts: 41

PostPosted: Thu May 10, 2007 5:39 am    Post subject: [quote]

TBH... i decided on coding an RPG once i started readin more abt Qbasic...

Currently am writing a Cricket Management Simulator engine in C... interesting huh?

Well... the language isnt an issue... for me its just meant to be a tool.... I dont think I am a great programmer... but I write some stuff in Perl... write some Excel Macros... Want to learn Python... its just that, i get learn bits of what I need to do to get ma job done... okies.. i just went on, abt this..sorry...

The game is meant to be a pirate-based rpg.... have the first level thought about...
anyone who wants to join in... can also contribute to the story...
Thanks for the offer of help guys... Will pm or mail u guys...
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Thu May 10, 2007 12:55 pm    Post subject: [quote]

I can help with story, but I have no knowledge of QBASIC or any real video-game programming experience, graphics, music, etc. I'm a n00b like you, but a C++ n00b.

NOOBS OF THE WORLD UNITE
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dbest
Milk Maid


Joined: 02 May 2007
Posts: 41

PostPosted: Fri May 11, 2007 6:27 am    Post subject: [quote]

Sounds cool to me.... send me a pm with your email address...

We can discuss this... Mite even move to C++ .... Thanks to DeveloperX
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Fri May 11, 2007 2:50 pm    Post subject: [quote]

Try Freebasic before you go C++ ;).
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri May 11, 2007 3:24 pm    Post subject: [quote]

BadMrBox wrote:
Try Freebasic before you go C++ ;).


Freebasic drives me mad, lol.

The last time I gave it a proper try, it ran terribly slow. I had 3Ghz CPU with 2GB RAM...and it was still slow. I was not impressed with it.

I'll be fair and redownload it today, and give it another shot. I'll post my experience with it later today.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri May 11, 2007 7:41 pm    Post subject: [quote]

Okay, FreeBASIC is alot nicer than the last time I tried it.

I ported my Allegro Game Programming Series Part III project to FreeBASIC. I'm impressed at how easy it was to port.

http://www.ccpssolutions.com/agps/hitcounter.php?page=agps_p3


Download the ported project here:

Download AGPS III (FB) .zip format 19.8 KB

So, now, if you want to use a BASIC dialect, I WILL support FreeBASIC. :)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Fri May 11, 2007 11:09 pm    Post subject: [quote]

That's quite nice to hear DevX :).
I have downloaded your zip and tested it and worked good.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat May 12, 2007 4:06 am    Post subject: [quote]

Okay, I ported #4 of the AGPS series to FreeBASIC now.

Original article can be found here:

http://www.ccpssolutions.com/agps/hitcounter.php?page=agps_p4

Download AGPS IV (FB) .zip format 229 KB

Man this is fun. :)
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dbest
Milk Maid


Joined: 02 May 2007
Posts: 41

PostPosted: Sat May 12, 2007 9:04 am    Post subject: [quote]

Awrite then!!!

Lets use FB... Lotsa reading up to be done.. but then, who cares...

Anyone wants to join in a FB game??... the basic concept is still the same.

Hey, DeveloperX...
I hope it aint very difficult to configure Allegro with FB..
Do let me know, how its done... :)
Am downloading the zip files now......
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat May 12, 2007 2:17 pm    Post subject: [quote]

dbest wrote:
Awrite then!!!

Lets use FB... Lotsa reading up to be done.. but then, who cares...

Anyone wants to join in a FB game??... the basic concept is still the same.

Hey, DeveloperX...
I hope it aint very difficult to configure Allegro with FB..
Do let me know, how its done... :)
Am downloading the zip files now......


it is very simple.

here is a very basic example
Code:

#Include "allegro.bi"
allegro_init()
set_color_depth(16)
set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0)
install_keyboard
REM *** add your initialization code here ***
do
REM *** add your main loop code here ***
loop until key(KEY_ESC)
REM *** add your cleanup code here ***
remove_keyboard
END_OF_MAIN()

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MDS-MU
Monkey-Butler


Joined: 24 Oct 2006
Posts: 52
Location: sto dgo, DR.

PostPosted: Sat May 12, 2007 3:04 pm    Post subject: [quote]

if you already know c++ stay with it. trust me on that...
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