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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Wed Jun 27, 2007 11:19 pm    Post subject: Yes, I'm Alive [quote]

Just wanted to let you know. I'm working on SDL, but I don't get to get on the internet much because my home connection is crappy.

Just letting you guys know that I wasn't killed in an avalanche or something. I know you were worried.
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"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Jun 27, 2007 11:40 pm    Post subject: [quote]

Welcome back :)
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Jun 28, 2007 2:45 am    Post subject: [quote]

...and you are...?

Just kidding. :D Welcome back.
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Thu Jun 28, 2007 4:08 pm    Post subject: [quote]

- I think I recognize that name. Welcome back. :)
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- Jaeda
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Jun 28, 2007 8:59 pm    Post subject: [quote]

I salute the return of Maestro134. Welcome back :)
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Thu Jun 28, 2007 9:54 pm    Post subject: [quote]

I remember the name, but moreso the avatar. Welcome back!
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Jul 02, 2007 5:51 am    Post subject: [quote]

welcome back :)
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Principal Software Architect
Rambling Indie Games, LLC

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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Sat Jul 14, 2007 9:02 pm    Post subject: [quote]

Thanks for the warm re-welcoming.

I've started to work on a Space Invaders type thingy to get the hang of SDL. I've had a few problems, but I've got the ship to move around right, the laser to work, the alien to explode, etc. Right now I'm working on stopping the ship from moving off-screen.
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"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Sun Jul 15, 2007 7:08 pm    Post subject: [quote]

Sounds good Maestro.
Quote:
Right now I'm working on stopping the ship from moving off-screen.

That would not be harder than checking your ships x,y positions?
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Wed Jul 25, 2007 11:05 pm    Post subject: [quote]

Yeah, but the thing is every time the ship touched the edge it kept suddenly appearing at the top of the screen and stopped moving.
I fixed that, though. Working on actually making the aliens and everything now.
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- Terry Pratchett
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