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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Nov 21, 2007 1:17 pm Post subject: |
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Hm, I think I got the bugs flushed out now. I have gone through the whole code ( ;_; ) and it works dandy for me. All files needed is included and everything. There should be no problems for any of you to run it. If there is still problems then let me know ASAP and I'll go at it one more time. I feel humiliated by myself *sniff*.
http://ragnarokgames.googlepages.com/contest.zip _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Wed Nov 21, 2007 1:33 pm Post subject: |
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Sorry, it's still crashing :(
Maybe you could post the source and one of us could take a look at it? I know what it's like when you've looking over code you've written yourself - it can be easy to miss some obvious mistakes because you're expecting to see something that isn't there when you glance over it. I spent a few hours on Saturday hunting down a bug caused by this:
Code: | y1=(particle.x*TSIZE)+particle.xoff; |
_________________ http://www.distractionware.com
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Nov 21, 2007 2:03 pm Post subject: |
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Lol, I must have done something very stupid. Dont understand why it compiles perfect with no errors at all :/.
Anyway, this is pretty much the same lame thing but this do work.
http://ragnarokgames.googlepages.com/tileenginev7k.zip _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Nov 21, 2007 3:17 pm Post subject: |
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I recompiled with the same code used in the tileengine test. And I used FBIde instead of FBEdit. This should work (how many times have I said that now?)
http://ragnarokgames.googlepages.com/contest.zip _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Nov 21, 2007 6:01 pm Post subject: |
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I have seriously no idea what's going on. That should have worked perfectly fine. Enough of this already, how is it going for you guys? _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Wed Nov 21, 2007 10:50 pm Post subject: |
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I'm dropping out. I haven't got far enough with my project to release anything worthwhile, sorry :(
However, I'm making the usual contest promise to continue working on it afterwards! Only, I like, mean it. This time. _________________ http://www.distractionware.com
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Scrim Mandrake's Little Slap Bitch
Joined: 05 Apr 2007 Posts: 69 Location: Canada
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Posted: Thu Nov 22, 2007 7:48 am Post subject: |
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Here's my entry, "The Trials of Soscarides".
I need to go to bed now. Mac only for now I'm afraid, I'll get to other platforms... erm... after I've slept for a while.
Sadly, it's not not quite done. Code is all there, as is nearly all the content, but I didn't have time to plug it all into the engine tonight. Oh well, I'm still pretty pleased. You can sail around, recruit some characters, and fight two battles.
Here's the mac version:
http://scrimisms.com/downloads/Soscaridesv0.1.zip
Here are a couple screenshots for those without macs:
More screenshots here:
http://picasaweb.google.com/scriminator/RPGStuffs?pli=1
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Thu Nov 22, 2007 8:26 am Post subject: |
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BMB:
I managed to get your demo running; albeit a very unconventional way.
First, I downloaded this strace NT
Then I downloaded your most recent contest.zip
I extraced your demo files
I extracted stracent to your demo folder;
I ran stracentx.exe then chose Trace-> Launch new process
I selected contest.exe and then waited about 30 seconds then stopped the trace; and poof. your demo ran fine.
I haven't determined what causes the crash yet;
but its time bed; so I can't do anything now.
Oh. Happy thanksgiving everyone! _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Thu Nov 22, 2007 8:36 am Post subject: |
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hmm
I did some technical hacking for ya, and got some info that may help you locate the cause of your crash:
error allocating memory to hold BMP in image_load_BMP
OK, NOW I'm heading to bed.
goodnight happy thanksgiving. have fun. goodluck. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Thu Nov 22, 2007 9:04 am Post subject: |
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Oh, and here's the source code for the new version:
http://www.colossusentertainment.com/forumref/kassandra_source_1_2.zip
(btw, it's public domain, so if you can use anything from it, feel free (there's a STSound component included which is GPLd, but the rest is PD))
sorry to hear you're dropping out Terry... any chance you could share what you have with us even if it's not done?
Hey Scrim, that looks great, can't wait for a Windows version :D
And btw, here's a screenshot of me battle system:
_________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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