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Player characters for my game, what do you think?
 
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RedSlash
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Joined: 12 May 2005
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PostPosted: Wed Nov 14, 2007 2:07 am    Post subject: [quote]

Quote:
Thinking about it? Doesn't the male's arms look a bit unnatural? The biceps?

Sometimes my arms get like that after the gym.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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PostPosted: Thu Nov 29, 2007 9:26 am    Post subject: [quote]

Ok, I've done another character for the game, this time it's one of the enemies you can encounter.


Any comments?
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BadMrBox
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Joined: 26 Jun 2002
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PostPosted: Thu Nov 29, 2007 9:39 pm    Post subject: [quote]

I think it looks very good but perhaps the leg muscles are a bit to big perhaps? :)
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Verious
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PostPosted: Fri Nov 30, 2007 1:41 pm    Post subject: [quote]

That looks great. Keep up the good work.
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RampantCoyote
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Joined: 16 May 2006
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PostPosted: Fri Nov 30, 2007 10:44 pm    Post subject: [quote]

My only comment would be that it looks too much like an orc face on a human body. I'd do something to make it look more monster-like.
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Hajo
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PostPosted: Mon Dec 03, 2007 12:29 pm    Post subject: [quote]

What do you think makes monsters look more monstrous?

Tolkienish orcs are corrupted men AFAIK. I think the above image fits to that. So I'm curious what bodiily aspects define monsters more clearly :)
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Mattias Gustavsson
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Joined: 10 Nov 2007
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PostPosted: Mon Dec 03, 2007 1:47 pm    Post subject: [quote]

RampantCoyote wrote:
My only comment would be that it looks too much like an orc face on a human body. I'd do something to make it look more monster-like.


That's a fair comment, though I imagine the orcs of "my world" to be less monsters and more like humans, though of a more agressive and a somewhat more primitive nature... More predatory.

Trolls on the other hands... I see THEM as being monsters: :D

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Hajo
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PostPosted: Mon Dec 03, 2007 1:58 pm    Post subject: [quote]

Somehow I think "orc" and "troll" have been bended into too many shapes and meanings :/

Why is the depicted human labeled a troll? It is overly muscular and at the same time obese, but finally just a slightly malformed human frame.

Not saying this is a bad image. Just unhappy with the label "troll". This is in my eye just a wrestler or bone cruncher.

Maybe strive away from the overused stereotypes which have no meaning anymore, and create more distinct monsters?

Edit: I must admit that my try of making "Quiochitls" just confused the players. But they were fairly original ;)
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Mattias Gustavsson
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PostPosted: Mon Dec 03, 2007 2:18 pm    Post subject: [quote]

Well, my inspiration for the Troll comes mostly from folklore, which usually (at least in swedish folklore) describes trolls as human-like, but with strange and exaggerated proportions...

Here's some pictures of Trolls which I like and which inspires me

see how they're all fairly human-like, more so than the Lord of the Rings type trolls...


I don't think there is something wrong with stereotypes. They become stereotypes for a reason, and I think it is a great way to communicate some things to the players. I try and put my own spin on things when the inspiration is there, but I think it is a bad idea to try and make up entirely new creatures just because you want to be "original". Original does not equal good, and I actually prefer it if writers and designers base their creatures on something I'm familiar with already, rather than chase originality for the sake of it (though sometimes authors come up with great new ideas for creatures, and that is good, but rare).

So that's my take on it... but each to their own :D
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Hajo
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PostPosted: Mon Dec 03, 2007 2:27 pm    Post subject: [quote]

The top left matches my idea of troll most. I don't know much about Tolkien, just that Tolkien trolls did not fit to my idea which was mostly inspired by myths that I knew, and which seemed to say that trolls are smallish creatures.

Stereotypes are good. Problem is that Tolkien abused some names with formerly were set by fairy tales, like elf, dwarf, troll and more ... so there is no clear stereotype for those anymore (if there ever was, I think even myths and fairy tales are much inconsistent there).

Another problem is that east asian game makers took Tolkiens ideas and modified them further. So east asian orcs have pig-heads often, while Tolkienish orcs only had the teeth (I think, not knowing precisely).

So the sterotype isn't clear anymore, orcs are evil, trolls too, but details are widely blurry. Which is good in a way, since yours can very well be a troll, just everyone has a different idea of troll nowadays ;)

Maybe Blizzard did something right in Diablo II to give monsters new names, which a player has to learn first, but then are distinct and precise.

Hmm ... it has skeletons and zombies, but it seems those stereotypes are more precisely defined anyways but orc and troll.
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Mattias Gustavsson
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PostPosted: Mon Dec 03, 2007 3:33 pm    Post subject: [quote]

I don't agree that Tolkien "abused" stuff from fairytales. He got inspiration from them and put his own spin to it, which I think is a great way of going about creating creatures for your world...

I do agree that everyone has different ideas of what, for example, a troll is, but it's the job of us designers to convey to the player our view of a troll as it is for our game world. And if the creature is clearly based on one of the stereotypes of trolls, why would I want to and call my creature a Xzrulxzy or something instead of calling it a Troll? It doesn't make it more original, and chances are that players will ignore my new name and just call it troll or ogre or something else they feel familiar with :D
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
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PostPosted: Tue Dec 04, 2007 1:49 am    Post subject: [quote]

Your troll makes me think of Uncle Junior from the Sopranos. If he had bad skin and took HGH...
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RedSlash
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PostPosted: Tue Dec 04, 2007 2:21 am    Post subject: [quote]

I think most stereotypes in western fantasy are Tolkien influenced, so whether they match the actual original definition is of lesser importance. I don't think the naming of creatures have to be that precise.. as long as you're not labeling a dog as a cat or something that would cause significant confusion.
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js71
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Joined: 22 Nov 2002
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PostPosted: Tue Dec 04, 2007 5:26 am    Post subject: [quote]

I find it strange that no one's yet commented on the bright red thong. :p
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Hajo
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PostPosted: Tue Dec 04, 2007 10:58 am    Post subject: [quote]

Mattias Gustavsson wrote:
I don't agree that Tolkien "abused" stuff from fairytales. He got inspiration from them and put his own spin to it, which I think is a great way of going about creating creatures for your world...


In a way you are right. Everyone draws inspiration from existing things and carries it a few steps further to make his/her own version of it.

Maybe I'm too old, and Tolkien lore hit me too late in my life.

Elfs had been too long very gracious, brittle and winged creatures for me, that fulfill up to three wishes if you are really lucky. Or, which play bad pranks on you if you are less lucky.

So I'm still having troubles with the pointy eared, high nosed humanoids that Tolkien also called Elves. Admitted, he said Elves, and the others are Elfs if I'm not mistaken. But confusing enough for me ;)

Mattias Gustavsson wrote:

I do agree that everyone has different ideas of what, for example, a troll is, but it's the job of us designers to convey to the player our view of a troll as it is for our game world. And if the creature is clearly based on one of the stereotypes of trolls, why would I want to and call my creature a Xzrulxzy or something instead of calling it a Troll? It doesn't make it more original, and chances are that players will ignore my new name and just call it troll or ogre or something else they feel familiar with :D


It seems Tokien and (A)D&D have set the guidelines and names. At least for people interested in roleplaying those seem to be the most well known sources for names and beings.

I wonder a bit how Blizzard managed that with Diablo and Diablo II, where they used different names, or even different beings, and players got used to that.

But I agree, it is best not to confuse players. Meaningless names like "Xzrulxzy" lead to confusion at best. Orc gives an idea, troll also, in the worst case they give a few different ideas, but players soon will find out which of those is meant in the game.

I remember well that in Angband way too often I was confused by monster names. "The icky thing touches you." Hmmm ... is that dangerous? Took me a little bit to see that each time it touched me, I lost one HP. I just didn't connect "touch" with an attack, and at that time I couldn't even translate icky since my dictionary did not know the word and internet had not yet reached my home.

I'm still quite uncertain which way to go with my own dungeon crawl. Rats, wolves, actually most animals and animal related creatures seem to be safe and easy to add. The more abstract things that I saw in Angband like the "icky things", "bubbly creatures", "flesh mounds" seem to be odd anyways. "The grey mold hits you." I was like "WTF" when that happened - since when can a mold hit something, it doesn't even have limbs?!

Sometimes I think D2 has good ideas "Corrupted rogue" and "Oblivion Knight" at least give some idea, they are more descriptions than names. "Moon clan" is bad again, though, since it only puzzles the player. Is that magic? A ranged fighter? A melee fighter? You know that after the fight. Luckily D2 introduces them carefully and there are seldom instant death because of not yet knowing.

"Quiochitl" was a bad idea I guess, unless someone digs in south american gods and stuff, and even then it's only sounding like that, not having any meaning.
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