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Frayed Knights - A 3D RPG of Ludicrous Proportions
 
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Feb 13, 2008 7:45 am    Post subject: [quote]

Alpha of the pilot begins in like 17 days.

Woah.



What did you expect to find in an evil temple?
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Sat Feb 16, 2008 1:06 am    Post subject: [quote]

RampantCoyote wrote:
What did you expect to find in an evil temple?


Break-dancing cultists, apparently. The two on the left are quite the talented dancing duo. =)
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sat Feb 16, 2008 6:50 am    Post subject: [quote]

Wait until you see them do "the robot!"
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Mon Feb 25, 2008 10:02 pm    Post subject: [quote]

New and improved UI. Well, mostly. Still needs some tweaks and bug-fixes, but we're close:



Alpha begins... uh... any day now. I've got a list of items I'm clearing off so I don't get a dozen people all sending me the same bugs, but... we're close.
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Tue Feb 26, 2008 2:13 am    Post subject: [quote]

Just out of curiosity, what happens to the game's user interface on a widescreen monitor?
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Tue Feb 26, 2008 10:42 pm    Post subject: [quote]

It, unfortunately, stretches. Or you can run it in a window.
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BDZ
Slightly Deformed Faerie Princess


Joined: 11 Jan 2007
Posts: 32
Location: Wisconsin

PostPosted: Wed Feb 27, 2008 3:02 pm    Post subject: [quote]

What are the system requirements for this game going to be? It's looking really good, and now I have a computer that I think may be able to run it.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Feb 27, 2008 4:45 pm    Post subject: [quote]

I'm really not 100% sure of its system requirements - I haven't tested it on anything below a 2 ghz, 3-year-old laptop. Maybe the alpha testers can help me out on this. :)

The pilot episode (available in April) will be PC-only. The full release (umm... sometime after that) will also have a Mac version. I'm not promising Linux yet.
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BDZ
Slightly Deformed Faerie Princess


Joined: 11 Jan 2007
Posts: 32
Location: Wisconsin

PostPosted: Thu Feb 28, 2008 9:37 pm    Post subject: [quote]

My "new" and best computer is a Pentium 4M 1.6 Ghz laptop with 512 MB of ram and a 32 MB nVidia GeForce4 Go. (I use older hardware...)

If you'd like, though, whenever you need testers, I could see Frayed Knights runs on the above hardware.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri Feb 29, 2008 7:57 am    Post subject: [quote]

That might be pushing it, at least with the first alpha. I intend to change the lighting system somewhat so I can actually disable dynamic lighting and shadows on certain objects (mainly, enemies) because of the framerate hit even on better machines. Until I get that fix into the engine, I expect it might bring your machine to its knees. Let's see if I can fix that in the next 2 weeks and get you a build...
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Tue Mar 04, 2008 1:00 am    Post subject: [quote]

Ooh, that's too bad. My PC is also similar spec to BDZ. My Mac is better though.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Tue Mar 04, 2008 1:51 am    Post subject: [quote]

I *DO* intend to do a Mac release with the full version - but that's many moons away. The pilot version is going to be PC-only.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Mar 27, 2008 3:53 pm    Post subject: [quote]

There's a humongous interview with me about Frayed Knights now up at RPGWatch.com:

Frayed Knights Interview at RPGWatch

I liked their intro: "We catch up with Jay to talk about his indie CRPG in development and why he took just about every risky choice with the design that you could imagine."
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Mar 27, 2008 6:13 pm    Post subject: [quote]

I'm happily awaiting april. :)
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Sun Mar 30, 2008 1:14 am    Post subject: [quote]

You worked on Twisted Metal? You have no idea how much me and my brother loved that game. #2 was fun as well. Then other companies got a hold of it and it blew. :(
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