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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue May 13, 2008 11:36 pm    Post subject: [quote]

I agree with hajo on everything he said. It looks like they are falling backwards especially the first dude. Other than that I think they looks nice :).
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RedSlash
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Joined: 12 May 2005
Posts: 331

PostPosted: Wed May 14, 2008 1:20 am    Post subject: [quote]

It might just be the lighting but the arm looks like a rectangle (right arm in screen #1, left in screen #2)?
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Jon Alma
Monkey-Butler


Joined: 09 May 2005
Posts: 50
Location: The Sunny South of France

PostPosted: Wed May 14, 2008 6:47 am    Post subject: [quote]

Hajo wrote:
I'm not quite sure if I can really help a lot. The poses look a bit artificial to me, but I cannot really say what seems to be wrong.

Maybe it's because they appear off-balance to me, the body too much backwards, compared to the legs/feet.


I see what you mean - I'll try leaning the model a little bit forwards from the waist up and see how that looks.

Hajo wrote:
Their knees seems not quite in the right place, I'd think they should have shorter upper legs and longer lower legs. But I assume you have used some anatomy book as reference, so that's unlikely?


I'm not sure if this is a problem with the legs itself or the bottom of the body. Again I'll try adjusting this area. As for references for the models, I haven't used an anatomy book - instead I captured screenshots of my earlier 'borrowed' models as reference - in most areas this worked fine, but the legs seem to have gone a bit off target. In fact I think the approach is to fix the legs first and then worry about the poses (especially as moving the skeleton joints around usually does nasty things to the animation poses).

Hajo wrote:
Textures and the overall proportions look good to me.


Glad you like the textures. I tried hard to bring in more definition to the face (it was a bit washed out in the first attempts) while the clothing textures are taking time. I'm finding that I'm having to over emphasise things on the textures - the texture of the clothes needs to be more pronounced, the detail almost cartoony, etc otherwise it all blends in and disappears. I can texture half the buildings in a city in the time it takes to do one shirt!

RedSlash wrote:

It might just be the lighting but the arm looks like a rectangle (right arm in screen #1, left in screen #2)?

Yep, that was something that I'd sort of noticed, but hoped others wouldn't! I'll see what I can do to smooth that side of the arm while trying to not explode the number of triangles used (most tools I have are good at smoothing, but only by adding 100s of extra triangles). I'll try to do it manually, but it's still more luck than real judgement.

Anyway thanks for the feedback - much appreciated as I really want to get the NPC models sorted once and for all rather than having to keep coming back to them.

Jon.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed May 28, 2008 4:28 pm    Post subject: [quote]

looks good, but needs more tweaking to get less of a boxed-look.
Its coming along though. Keep up the great work!
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Verious
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Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Sat Jun 07, 2008 4:48 pm    Post subject: [quote]

I downloaded the game, but it was unplayable in Virtual PC (running Windows XP SP2) because the mouse cursor jumped all over the place.
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