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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Wed Jun 11, 2008 8:02 pm Post subject: A Barrage Of My Games!! |
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JavaScript Edition!
Anyway, over the past year I've been experimenting with JavaScript coding whenever I've been somewhere for an extended period of time without a C Compiler.
So here are some of my endeavors:
My first game was pong...of course. :D
http://mypage.mtaloy.edu/~jjnst1/pong.html
Not horrible, not great. :)
Next Came The More Advanced Project!! Huzzah! It is a SideScroller that loads levels from External .JS Files!! Hooray!
http://mypage.mtaloy.edu/~jjnst1/SideScroller/Release.html
It has two levels and after the second refreshes for you to start over. They're both crappy test levels. I have a nice level editor if anybody is interested in making levels. I'll post it here and then everybody will be able to see it when my new site goes live, eventually. :D
Lastly was one I did today which is a classic 15-Puzzle! You guys/gals get to test it for me because I am horrid at 15-Puzzles ;)
http://mypage.mtaloy.edu/~jjnst1/JinrohPuzzle/15-Puzzle.html
Let me know if everything works when you win. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Flawe Slightly Deformed Faerie Princess
Joined: 29 Nov 2007 Posts: 32 Location: London
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Posted: Wed Jun 11, 2008 11:41 pm Post subject: |
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Nice...fun seeing first projects... :)
I wonder if I can find mine...small chance...
Though in your pong, you might wanna reflect the ball velocity vector around the collision normal and not invert the vector :)
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Thu Jun 12, 2008 12:35 pm Post subject: |
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Yeah, that may be a good idea, but that was way before I even knew how to calculate the normal vector of anything. :D _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Flawe Slightly Deformed Faerie Princess
Joined: 29 Nov 2007 Posts: 32 Location: London
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Posted: Thu Jun 12, 2008 7:40 pm Post subject: |
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Of course :)
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Fri Jun 13, 2008 3:31 am Post subject: |
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Nice work, but the popup alerts in the second game is really annoying.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sat Jun 14, 2008 9:27 am Post subject: |
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Pong was ok. needs work
Mario was interesting. never thought of doing that with js
15 puzzle droze me batty. ...around and around...all but 1 piece...gah!
good work overall. :) _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
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Posted: Sun Jun 15, 2008 3:38 am Post subject: |
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I can see the entire level in Mario on my widescreen monitor. :)
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Mon Jun 16, 2008 2:24 pm Post subject: |
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Quote: | I can see the entire level in Mario on my widescreen monitor. :) | Lol. That's awesome.
Quote: | Pong was ok. needs work |
Yeah, it was just a quick thing to see if I could do realtime graphics in JS, but it is pretty crappy.
Quote: | Mario was interesting. never thought of doing that with js |
Yeah, I put a good bit of work into it, though Sprite/Sprite collision needs a bit of work.
Quote: | 15 puzzle droze me batty. ...around and around...all but 1 piece...gah! |
I know the same thing happeneds to me everytime. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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