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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Sat Feb 28, 2009 1:40 am Post subject: My LoFi entry: Fortress Mordian |
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In my entry I'm going for a very specific mix of feelings. And what it all adds up to is it's about having a very old school feel while incorporating some cool gameplay elements that helped shape the face of both modern rpgs and graphical adventures (of which mine is a combination).
Here are some pics:
_________________ Life is what happens while you're waiting for the stress to subside...
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sat Feb 28, 2009 3:45 am Post subject: |
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looks pretty nice, dude. am interested to see how it feels to play :)
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Cray Pretty, Pretty Fairy Princess
Joined: 27 Feb 2009 Posts: 6
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SophieH Egg-Sucking Troll Humper
Joined: 26 Feb 2009 Posts: 35
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Posted: Sat Feb 28, 2009 10:25 am Post subject: |
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looks great! *drools a little*
though I have to admit I keep reading part of the HUD as 'Pusk/Pull' lol _________________ My Site - My dA - Edward
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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Sat Feb 28, 2009 11:32 am Post subject: |
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Cray wrote: | That looks pretty cool Manatroph! Is the artwork original? |
The monster pics come from various sources including emulator screen caps. How ever the setting pics and everything else are original. The setting pics are something i did by creating prerenders using some software I have. As for the monster pics i didn't have the time to mess around with creating my own though i could in time. After the contest I would like go back to this project and do all of the graphics from scratch and build a lot on the gameplay and content to make it full featured and full length.
Thanks guys for your support. I hope i don't let anybody down :) _________________ Life is what happens while you're waiting for the stress to subside...
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Mon Mar 02, 2009 6:52 pm Post subject: |
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hey; I'm not sure how to play this at all...the images don't seem to change when i turn around, and... generally I'm left feeling lost...
could you give me a couple of hints as to what there is to do? :)
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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Mon Mar 02, 2009 11:26 pm Post subject: |
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Haha... i forgot the turn around option wasn't implemented.
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generally I'm left feeling lost...
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Sorry I really didn't have time to write and include documentation.
Ok as for the adventure part of things the only real commands working are : push/pull which you use to open doors. click the command and on the screen click the actual door and it will open. also the examine command is working, click it and then any part of the view screen to reveal information about the thing you clicked on. You will need in one area to identify a hidden passage. If you "examine" something and nothing happens then there is nothing to learn about.
ok for combat it's straight forward. i never got around to doing spells and run comands. basicly you can attack and defend.
when you defend your defnse and chance of evasion go up for that round and as an extra bonus on your next turn if you attack your attack power will be raised for that round and returns to normal till you defend again.
further notes: the maze is incomplete so if it seems like in spots you should be able to go on and you can't don't worry it's suposed be like that. Also some of the enemy graphics may be screwed up. I had left way to much to the last minute and just did not have the time to do a decent demo. Rest assured i will be continuing this project so i would like to have a complete full featured game in the end.
i hope this helps you increpare, and anyone else having trouble with it. _________________ Life is what happens while you're waiting for the stress to subside...
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Tue Mar 03, 2009 4:31 pm Post subject: |
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that made a little more sense, I must say.
the graphics are quite nice but, yeah, I think the interface needs a little bit more work >_<
i got killed i think on my third battle with a monster.
having the 'next' (or whatever) button be at the opposite end of the screen from the action buttons when you're having a battle can be a little frustrating...all the backing and forthing...grrrr...
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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Tue Mar 03, 2009 6:50 pm Post subject: |
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Thanks for the input. I apreicate it. The next button is something I'm planning on changing. Considering the partial combat took up a good chunk of the little time i had available during the contest peroid i didn't have time for all the little tweeks nor the time to properly test and balance the combat.
Also a note on combat if you stay in the area closest to the entrance of the maze you will encounter weaker monsters. In other words stay and level up where there are only those mantis thingies. i believe when you head east you will encounter tougher enemies. the big skulls are brutal. so level up to L3 or so and try the tougher monsters. also you can use your save load commands frequently if you still have trouble with dieing. _________________ Life is what happens while you're waiting for the stress to subside...
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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Fri Mar 13, 2009 12:31 pm Post subject: |
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I had so much fun working on this one that I am going to continue working it. For those who have not guessed yet, I did this one in VB. I thought it would be the quickest way to do a bran new engine from scratch given my background in VB. But I am now learning SDL for c++. So this will be the development environment I will be going with now instead.
This time I plan on doing all of the artwork and hopefully sound and music myself. I would like to make a somewhat lengthy game out of it. I would say I will also be changing the name of the game as well. I will however be keeping with the spirit of the Lo-Fi theme. _________________ Life is what happens while you're waiting for the stress to subside...
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Mar 13, 2009 1:08 pm Post subject: |
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ManaTroph wrote: | I had so much fun working on this one that I am going to continue working it. For those who have not guessed yet, I did this one in VB. I thought it would be the quickest way to do a bran new engine from scratch given my background in VB. But I am now learning SDL for c++. So this will be the development environment I will be going with now instead.
This time I plan on doing all of the artwork and hopefully sound and music myself. I would like to make a somewhat lengthy game out of it. I would say I will also be changing the name of the game as well. I will however be keeping with the spirit of the Lo-Fi theme. |
Awesome! I invite you to join my forums as I have some useful resources there that you could probably use in your learnings. :) _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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ManaTroph Monkey-Butler
Joined: 14 Nov 2007 Posts: 57
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Posted: Thu Apr 02, 2009 10:06 pm Post subject: |
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As I've mentioned on the project page, I've decided to continue this project and move the development over to C++ with SDL. Also there has been a name change for the game.
"A Dangerous Journey and the Dreadful Omen"
...is now the new title.
I'm in the works of doing all original content, which at the moment consists of midi music and in game graphics.
I've already posted a couple of images over on NOGDUS. But here is look for anyone who hasn't seen them yet.
One element in a multi-element animated title screen.
I know it's wierd but none the less here is one of my monster pics.
More info/pics/whatever to come. _________________ Life is what happens while you're waiting for the stress to subside...
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