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increpare
Blue Fillrect


Joined: 19 Feb 2009
Posts: 43

PostPosted: Tue Mar 03, 2009 2:02 am    Post subject: [quote]

apologies. someone else just pointed that out to me as well. i fixed it, I think. it should work now, I hope...let me know if it doesn't...
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Tue Mar 03, 2009 2:11 am    Post subject: [quote]

Comments:
  • I like the non-violent fairy-tale feel of the story.
  • Finding all those npcs is too much work. Either the world is too large or the range of vision is too short.
  • It would have been nice if there was some way to fight back in the end, especially given that I'm carrying multiple weapons.
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increpare
Blue Fillrect


Joined: 19 Feb 2009
Posts: 43

PostPosted: Tue Mar 03, 2009 2:27 am    Post subject: [quote]

Thanks for your comments.


I agree that the scale is a bit weird. I did sort of want to make something big enough that people could temporarily get lost in it. If I had more time, I would have worked on making the map a more interesting place to explore, but ideally there'd be just as much wandering about.

As for the linearity, yeah: the story was always planned to be completely linear, but I had planned on having parts of it be procedurally generated. Didn't have time though, so all that varies from game to game is the map.
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SophieH
Egg-Sucking Troll Humper


Joined: 26 Feb 2009
Posts: 35

PostPosted: Fri Mar 06, 2009 3:02 am    Post subject: [quote]

I couldnt find any items or plot progressing npcs, I just got lost. but I'm going to give it another try when I'm more awake. the art and music were great though :)
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Sat Apr 04, 2009 5:51 pm    Post subject: [quote]

The Windows version runs well, but as stated by other people on the forum, the contrast of the images could be improved a bit.
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