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Artemis RPG (work in progress) - new demo & site
 
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Artemis
Lowly Slime


Joined: 12 Apr 2009
Posts: 3

PostPosted: Sun Apr 12, 2009 4:42 pm    Post subject: Artemis RPG (work in progress) - new demo & site [quote]

Artemis (working title) is a 2d action RPG currently in development for Windows. It's done in 16-bit style (sort of) with lots of inspiration from the Mana and Zelda games. My wife is the pixel artist, and I'm the programmer. It's currently a closed-source project, but we're releasing playable demos to get feedback and suggestions.

Right now, it only has about 15 minutes of gameplay. I've been focusing on the engine, so the story and scenarios haven't been a top priority yet. Still, I think you can see how we'll be able to turn this into a full length game eventually.

We'd really appreciate it if some of you could play around with it and post comments/suggestions/bugs!

The new mini-site with demo download:
http://www.projectargus.com/artemis

Screenshots:



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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Sun Apr 12, 2009 11:50 pm    Post subject: [quote]

Cool to see you finding your way here Artemis :).
You guys should really test the demo, it's really neat.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 13, 2009 12:49 am    Post subject: [quote]

downloading....

(edit)
Hmm..care to shed some light on this? (what I get when I try to run the game)


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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Mon Apr 13, 2009 1:40 am    Post subject: [quote]

Looks neat! I will download later though.
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Artemis
Lowly Slime


Joined: 12 Apr 2009
Posts: 3

PostPosted: Mon Apr 13, 2009 2:15 am    Post subject: [quote]

DeveloperX wrote:
downloading....
Hmm..care to shed some light on this? (what I get when I try to run the game)


Very interesting... I've never seen that error before! Does it do that every time? I haven't seen anyone else report this error yet. This is exactly the sort of reason why I want people to test the game. Hopefully I can figure this one out.

The number 3827 refers to a line of code where the items are getting loaded. My first guess is that maybe your data\items.dat file somehow got corrupted. If you want to check - that file should be 20,202 bytes.

If that's the case, simply redownloading the game should fix it. Or if you want, you can just get the items.dat file here (right click, save as...). It needs to go in the data directory. If that doesn't work, then I'll have to think about it some more.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 13, 2009 3:55 am    Post subject: [quote]

Artemis wrote:

Very interesting... I've never seen that error before! Does it do that every time? I haven't seen anyone else report this error yet. This is exactly the sort of reason why I want people to test the game. Hopefully I can figure this one out.


Every time.
But since I am a Linux user, I get that error using Wine ;)
I'll try in native Windows later.

Quote:

The number 3827 refers to a line of code where the items are getting loaded. My first guess is that maybe your data\items.dat file somehow got corrupted. If you want to check - that file should be 20,202 bytes.

The items.dat file is 20202 bytes.
Here is an idea that might be causing the error.
Are you reading items.dat as a text of binary file when you open it for reading?
Its not a binary file, and if you are reading it as binary then you are likely hitting some file I/O trouble with CRLFs versus LFs (and if I lost you with that "technical" stuff then we should definitely talk ;) )

Quote:

If that's the case, simply redownloading the game should fix it. Or if you want, you can just get the items.dat file <a href="http://www.projectargus.com/artemis/items.dat">here</a> (right click, save as...). It needs to go in the data directory. If that doesn't work, then I'll have to think about it some more.


If you would like a hand locating the bug; you can pass me the relevant source file and I'll happily check it out.
Drop in #nogdus on irc.afternet.org and if you see "w1nt0p" there (its me) then we can chat about it.

The screen shots you posted above look awesome btw.
I wish you much luck with your game! :)
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Mon Apr 13, 2009 6:59 pm    Post subject: [quote]

Nice! This plays really well. Love the combat. The graphics look like they'll be beautiful when finished :)

I thought I remembered playing a demo of this game a couple years(ish?) back... It had some demo tracks in for music I think. I'm probably thinking of something else though.

Great work so far!

~Josiah
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Artemis
Lowly Slime


Joined: 12 Apr 2009
Posts: 3

PostPosted: Tue Apr 14, 2009 11:43 pm    Post subject: [quote]

DeveloperX, I appreciate the help. Right now, I'm working on something that should reduce/eliminate these sort of crashes in general - I'm upgrading to the most recent version of the compiler. I know, I know... I should have done this ages ago. Anyway, I can already tell that the next demo is going to be much more stable! So let's talk then. :)

Josiah, thanks for the comments! You probably did play this a couple of yearsish ago. We've been working on it on-and-off for 3 years. The project was dead for a while, but I revived it. At one point, it was a turn-based RPG with random battles and 4 party members. It has come a long way, but there's still so much more to do!
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Apr 15, 2009 5:07 am    Post subject: [quote]

ok man. sounds good. just let me know if you need my help :)
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mixzed
Milk Maid


Joined: 06 Feb 2009
Posts: 41
Location: Westchester, NY

PostPosted: Wed Apr 22, 2009 11:50 pm    Post subject: [quote]

I enjoyed this game. I didn't get very far due to the difficulty of playing a pc game on a tiny laptop keyboard. but what you have so far looks very solid for a demo.

Maybe add a few more frames of sprites to keep the animation from looking so jumpy.

Overall great job.
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Artemis
Lowly Slime


Joined: 12 Apr 2009
Posts: 3

PostPosted: Wed Jun 10, 2009 2:10 am    Post subject: [quote]

June 9th 2009 update: new demo

I'm bumping this topic to let everyone know that there's a new demo out. :) It has tons of improvements.

The site with full details:
http://www.projectargus.com/artemis

Direct download link to the new demo:
http://www.projectargus.com/artemis/artemis1597.zip

Video preview on Youtube:
http://www.youtube.com/watch?v=buOJcQ9WtnU

I'm really excited about this update, and I hope everyone can try it out. Thanks!
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Jun 11, 2009 2:42 pm    Post subject: [quote]

It's downloaded but I haven't had time to get into it yet.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Jun 11, 2009 4:39 pm    Post subject: [quote]

I haven't played yet, but I watched the video, and it looks like you've got some cool potential on your hands! Keep it up!
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Fri Jun 12, 2009 1:06 am    Post subject: [quote]

Nice video. Looks awesome!
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