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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sat Jul 04, 2009 4:06 pm    Post subject: Gamasutra's 20 Essential RPGs [quote]

10 western RPGs, 10 JRPGs, plus the pen-and-paper great-granddaddy of 'em all, discussed - including their legacy and influence on modern RPG design:

Gamasutra - Game Design Essentials: 20 RPGs
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sat Jul 04, 2009 5:53 pm    Post subject: [quote]

I think the blog citations are probably more notable than the article itself. Wonderful honesty. I wonder if that means we should always cite our sources references when making posts, even if they are blogs? (although if the statement is common sense it's plainly original work, although you can always cite the blogs as support).
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Jul 04, 2009 6:50 pm    Post subject: [quote]

Good stuff Coyote, thanks for sharing :-)
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sun Jul 05, 2009 1:43 am    Post subject: [quote]

I think many blog posts are becoming more interesting, insightful, and worthy than many articles found on more "mainstream" article sites. Which might be why so many of the latter are going away.

Anybody here read "Dungeons & Desktops" by Matt Barton? I've been wanting to pick it up from Amazon, and really enjoyed his article series, but I was curious what others thought.

--- Jay
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df
Pretty, Pretty Fairy Princess


Joined: 13 Apr 2009
Posts: 5

PostPosted: Mon Jul 06, 2009 1:34 pm    Post subject: [quote]

Matts book is awesome, as long as you are aware its more a review of each game rather than an entire book. think mobygames but for rpgs only, and with better summaries and writeups and more interesting information.

its a really cool book, the amazon reviews give a good indication.

have you seen his 'matt chat' reviews on youtube? he has some great stuff up there and on armchair arcade
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Tue Jul 07, 2009 2:06 am    Post subject: [quote]

I can't believe they included Baldur's Gate instead of Planescape: Torment in the list. Well, I can, but it still pisses me off. Planescape was a great game despite the shittiest combat engine I've ever seen in a RPG. Baldur's Gate was just a huge pile of shit: same shitty combat engine, more emphasis on combat, and none of the things that made Planescape great.

Other than that, the list seems mostly complete. It includes most of my personal favorites: Sorcerian, Quest for Glory, Chrono Trigger, 聖剣伝説, and an honorable mention to Magic Candle.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Tue Jul 07, 2009 6:01 pm    Post subject: [quote]

what

so how far did you get in Baldur's Gate II?
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Rainer Deyke
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Joined: 05 Jun 2002
Posts: 672

PostPosted: Tue Jul 07, 2009 6:56 pm    Post subject: [quote]

After playing Baldur's Gate 1 through to the end, and disliking if not outright hating every minute of it, I was left with zero desire to play another Baldur's Gate game. So, I never played Baldur's Gate 2. Is it much better than Baldur's Gate 1?
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Tue Jul 07, 2009 10:05 pm    Post subject: [quote]

It's a lot better than the original Baldur's Gate (which I liked, but didn't love). I'd consider Baldur's Gate II one of the best games I've ever played.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Jul 07, 2009 11:02 pm    Post subject: [quote]

Rainer Deyke wrote:
After playing Baldur's Gate 1 through to the end, and disliking if not outright hating every minute of it, I was left with zero desire to play another Baldur's Gate game. So, I never played Baldur's Gate 2. Is it much better than Baldur's Gate 1?


I hate when people avoid sequels because the previous game wasn't great. :P

There are many games that are like that.

For me it was in GEX.
GEX was hard as hell and annoying to play.
GEX II was a blast, and GEX III was bad but GEX IV was awesome....

Another example is warcraft.

Warcraft 1 was _okay_ but warcraft II was kick-ass!

I know there are more examples, but I'm not going to spend any more time listing them.

You should try out any game you can. You never know what you will miss.
I surf the bargain bins for games that are less than $5.
I've found a lot of great games in there..
They end up in that bin because people judge the book by its cover.

If more people gave more games a chance, there wouldn't be as bad of an issue with games not selling well.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue Jul 07, 2009 11:06 pm    Post subject: [quote]

Someone should make a patch that fixes the pathfinding in Warcraft. Loved War 2, but War 1 had so many quirks as to be unplayable. Grouping units was a pain, and having them "drop out" on the way to a fight was disaster.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Jul 08, 2009 3:37 am    Post subject: [quote]

LordGalbalan wrote:
Someone should make a patch that fixes the pathfinding in Warcraft. Loved War 2, but War 1 had so many quirks as to be unplayable. Grouping units was a pain, and having them "drop out" on the way to a fight was disaster.


Such a patch will never happen.

The people that were responsible left Blizzard, and the source tree has been lost. (don't ask where I heard that from cause I don't remember. its been far too long)
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Jul 08, 2009 5:33 am    Post subject: [quote]

DeveloperX wrote:
LordGalbalan wrote:
Someone should make a patch that fixes the pathfinding in Warcraft. Loved War 2, but War 1 had so many quirks as to be unplayable. Grouping units was a pain, and having them "drop out" on the way to a fight was disaster.


Such a patch will never happen.

The people that were responsible left Blizzard, and the source tree has been lost. (don't ask where I heard that from cause I don't remember. its been far too long)


Well I never suggested it would be legal....
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Jul 08, 2009 7:39 am    Post subject: [quote]

[quote="LordGalbalan"]
DeveloperX wrote:

Well I never suggested it would be legal....


Legal or not, its just not anything that someone could even do.

Its not like the code for the pathfinding is just in one spot.
And you would need to fully disassemble the game (and since it relies on a bunch of DLLs that it pretty near impossible) and then decipher what it all is, and then find where in the mass of unreadable disassembled opcodes the pathfinding logic is located.
If one were even able to get to that point, then the task of rewriting a new system, compiling it to get the proper opcodes, and then byte patching here and there and testing and repeating until it worked (could literally take years, if not an entire lifetime for a single person to do)

Its not a task that is worth it.
If someone were to go through that much trouble, they could just make a clone of the game that is better. :P
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Jul 08, 2009 6:07 pm    Post subject: [quote]

I know of a few people who could do it...

but you're right: better to make a clone.
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