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FAss
Pretty, Pretty Fairy Princess


Joined: 23 Nov 2002
Posts: 5
Location: Reign of Chile

PostPosted: Sat Nov 23, 2002 5:35 pm    Post subject: Tile/Map editor to start.. [quote]

I have knowlegde of C++ and I'm learning Allegro to create my own CRPG games, I need a Tile/Map that is easy to use and to put into the code, I've tryed Tile Editor but there no doc. on how to put it to work.. is there a good one to start with or is it better to attemp to make my own?
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Sat Nov 23, 2002 7:54 pm    Post subject: [quote]

Tile Studio is pretty good and fully documented, although it gets sluggish if you have very many very large maps.
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FAss
Pretty, Pretty Fairy Princess


Joined: 23 Nov 2002
Posts: 5
Location: Reign of Chile

PostPosted: Mon Nov 25, 2002 12:24 am    Post subject: [quote]

I've searched for doc. for Tile Studio, but I haven't found anything that teaches how to insert it into the code for C++/Allegro and make it work, the program itself comes with a very poor tutorial and gives you no clue on where to start... do you know a website where I can find a good tutorial?
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Mon Nov 25, 2002 8:33 am    Post subject: [quote]

If you already know how to code a tile scroller, all you need to do, is add support for plotting tiles, and saving maps into the scroller... shouldn't be too difficult, I would think.
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FAss
Pretty, Pretty Fairy Princess


Joined: 23 Nov 2002
Posts: 5
Location: Reign of Chile

PostPosted: Mon Nov 25, 2002 1:34 pm    Post subject: [quote]

ok thanks.. I'll try with that
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Nov 25, 2002 4:05 pm    Post subject: [quote]

I've found the tutorial that comes with Tile Studio to be both complete and understandable. To export the maps for your game, check out the Creating a Tile Studio Definition (.tsd) file section in the tutorial. The typical approach is to let Tile Studio generate a C file which embeds the map data directly, then just compile and link with your main program. Another approach is to export a text file, then read and parse that file in your program.
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vince
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PostPosted: Mon Nov 25, 2002 5:53 pm    Post subject: [quote]

There is EME at http://annie.kezako.net/eme/ which I use for my game.
It allows you to either create your own map load/save plugin, or use the supplied plugin directly if your map format is simple enough. You select what you want in your maps from a dialog box, and it even creates some C code for inclusion in your game to load the maps.
It uses Allegro.
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vince
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PostPosted: Mon Nov 25, 2002 5:54 pm    Post subject: [quote]

BTW: you also need altheme, linked from hte same page.
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God_Cells
Milk Maid


Joined: 29 May 2002
Posts: 40
Location: Canada[Quebec]->Saguenay;

PostPosted: Tue Nov 26, 2002 8:58 pm    Post subject: [quote]

Try mappy... well documented, it haves examples and :) it even haves a Windows 9x based editor!

http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm

You can try fps2d, but, I dunno if this one still exist... take a search in htpp://www.google.com

gl
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