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Alternate History Challenge, August 9th-18th 2010
 
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sun Aug 01, 2010 12:40 pm    Post subject: [quote]

Cool! I'm looking forward to see what you come up with :)
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www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Sun Aug 01, 2010 4:48 pm    Post subject: [quote]

Still pushing to get my engine ready. If I do get everything implemented enough to make a game it'll be cutting it close. :P
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Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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dock
Fluffy Bunny of Doom


Joined: 17 Aug 2009
Posts: 19

PostPosted: Thu Aug 05, 2010 9:43 am    Post subject: [quote]

I've figured out my story, so that's the hard part done right? XD

Seriously though, my freelance job (of doom) has finished, so I'm able to start doing some preparation for this! Going to start on art assets today. Once I have something I'll start a thread, would be good to keep a diary of this! :)

I just hope it isn't a massive disaster. XD
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dock
Fluffy Bunny of Doom


Joined: 17 Aug 2009
Posts: 19

PostPosted: Sat Aug 07, 2010 9:21 am    Post subject: [quote]

Already having doubts about this, so I'm lowering my expectations a bit. I've broken it up into a few goals, and I fulfill any of those I'll be happy. Going to take it easy this weekend and get started on Monday, despite not really having any sort of engine ready. :)

I just need to keep my game design incredibly modest.
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Aug 07, 2010 9:30 am    Post subject: [quote]

dock wrote:
I just need to keep my game design incredibly modest.


This is a most difficult thing to do - I always seem to fail on that bit, and then I don't have time to finish my game :P
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www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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dock
Fluffy Bunny of Doom


Joined: 17 Aug 2009
Posts: 19

PostPosted: Sat Aug 07, 2010 1:18 pm    Post subject: [quote]

Oh, absolutely. In fact, I committed the guilty sin of using 'just' dismissively, as people are want to do far too often within games development. Every feature request is a 'just add multiplayer', etc.

Okay, so what I actually mean is that I have the incredibly difficult task of keeping the game design modest.

I think the real trick is to distinguish what you need to make a functional game, and separate that from what you want, or what you think is needed to make a good game. Anything after the functional is optional, and should be lower priority.
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Aug 07, 2010 1:44 pm    Post subject: [quote]

I think that's absolutely right - but sometimes, it can be difficult to get excited about doing only the need things and none of the want thing :P
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www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sat Aug 07, 2010 6:19 pm    Post subject: [quote]

Nice to see another competition organized! Unfortunately I won't have time to participate since I'm traveling next week, but I'm looking forward to the entries. :-)
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Codexus
Egg-Sucking Troll Humper


Joined: 14 Aug 2009
Posts: 39
Location: Geneva, Switzerland

PostPosted: Sun Aug 08, 2010 7:50 pm    Post subject: [quote]

Hey guys,

I guess I'm going to try this thing again. My attempt from last year didn't go very far as I gave up while creating my engine. But this time there is a whole week, I'm not working so I have a lot of time available and I'm using Unity!

My goal for this week is also to get ready for the next LD48: remove the dust from my Unity and learn more things about how to use it, switch to Modo for my modeling and create animated characters (which will still require either C4D or Blender for the actual animation, I need to figure out my asset creation pipeline)!

Anyway, good luck and have fun!
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Mon Aug 09, 2010 10:26 am    Post subject: [quote]

Alright so; the challenge starts TODAY. GO!
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sw3rt
Lowly Slime


Joined: 09 Aug 2010
Posts: 2

PostPosted: Mon Aug 09, 2010 6:14 pm    Post subject: [quote]

Woho, I just registered for this competition, I hope I'll get something playable! :-)
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dock
Fluffy Bunny of Doom


Joined: 17 Aug 2009
Posts: 19

PostPosted: Mon Aug 09, 2010 6:42 pm    Post subject: [quote]

Good luck everyone! :) Let's all work hard and do our bests.
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Praetor
Lowly Slime


Joined: 10 Aug 2010
Posts: 1

PostPosted: Tue Aug 10, 2010 4:30 am    Post subject: [quote]

Ooooh, I registered just now for this too, this is perfect I've been looking for themes and excuses to make small games, I've never made an RPG, so it'll be interesting to see how this works out...
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six
Lowly Slime


Joined: 10 Aug 2010
Posts: 2

PostPosted: Tue Aug 10, 2010 7:30 am    Post subject: [quote]

Hi! I... I am going to do this! Yes!
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dock
Fluffy Bunny of Doom


Joined: 17 Aug 2009
Posts: 19

PostPosted: Tue Aug 10, 2010 4:50 pm    Post subject: [quote]

I only need 48 hours to make a game anyway, so the fact that I'm being so slow so far isn't a problem!! o_o
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