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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Tue May 11, 2010 4:04 pm    Post subject: [quote]

It's out, folks! :)

http://sinisterdesign.net/?p=484
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Tue May 11, 2010 4:28 pm    Post subject: [quote]

Oooh! Can't wait to get home from work!
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sun May 16, 2010 4:17 pm    Post subject: [quote]

Due to popular demand: I just added in a "hold position" command to combat so you can make a character wait till the end of the round to take his/her turn.
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sun May 23, 2010 8:38 pm    Post subject: [quote]

Little update: I presented TSoG to a room full of indie developers yesterday. It was very well-received. :)
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sat May 29, 2010 9:19 pm    Post subject: [quote]

I'm rewriting the enemy AI for the second time since I started development on TSoG. If everything works as intended (and so far, it is) this should cut thousands of lines of code out of the game while improving the cleverness of enemy units. Wish me luck!
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sun May 30, 2010 1:18 am    Post subject: [quote]

For those interested, here is a post detailing with greater specificity what the AI improvements do:

http://sinisterdesign.net/?p=525
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sun Jun 06, 2010 4:59 pm    Post subject: [quote]

I've updated the in-browser demo. It now features AI improvements, a bunch of bug fixes and features suggested by people who downloaded the first downloadable demo, and all the new art and content that went into the downloadable demo. (The only things it's missing are music and sound effects--you'll need the downloadable demo for that.)
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Mon Jun 21, 2010 2:14 pm    Post subject: [quote]

The downloadable demo has been updated with all of the improvements mentioned above, plus "click-to-select" character selection in combat. Grab it here: http://sinisterdesign.net/Downloads/TSoG%20Demo%20Setup.exe
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Tue Oct 19, 2010 2:43 am    Post subject: [quote]

Block puzzles. I'm actually making one for a dungeon right now. God help me.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Wed Oct 20, 2010 1:11 pm    Post subject: [quote]

Good luck :)
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sun Dec 05, 2010 10:32 pm    Post subject: [quote]

Quick update--I'll be releasing the game for pre-order sometime in the next week.

Quote:
You will get two big things when you pre-order the game:

* unrestricted access to the full game as development proceeds. Want to explore Somnus, delve into the deeper crypts, or find out what happens after the execution? You’ll be able to do all that and more!

* a 20% discount on the price of the game! When you pre-order, the game will cost $19.95 (as opposed to $24.95, the price tag it will carry upon full release).


There will be an updated demo to accompany the release, with new playable characters and other awesome stuff accessible only to pre-orderers. :)
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Thu Dec 16, 2010 1:43 am    Post subject: [quote]

Aaaaaaand it's out!

Also, check out the nifty new trailer: http://www.youtube.com/watch?v=eopaGKZuHa0
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