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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu May 29, 2003 8:19 am    Post subject: Particles....... [quote]

This isn't RPG related.......YET!
I'm going to use this particle system in my battle engine....
so don't go telling me about posting non-rpg stuff :)

Particle System Demo
- Built using C++ and DirectX 8.0
- Around 50KB download
- rename *_flare.bmp to flare.bmp one at a time to see different effects when running the executable.

http://ccps.rpgdx.net/tw/psdemo1.zip

comments?
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Thu May 29, 2003 11:32 am    Post subject: [quote]

I'm on my crappy computer right now since my brother's friend is sleeping in the computer room, but does that engine use point sprites or does it just make polygons and texture the particle on there?
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu May 29, 2003 10:16 pm    Post subject: [quote]

That looked nice. I've created a new flare type, suggested by Modanung, shown below:



It gives a real nice effect.
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Thu May 29, 2003 10:59 pm    Post subject: [quote]

Great design. :D
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Thu May 29, 2003 11:15 pm    Post subject: [quote]

Man, particle textures should be 32*32 or 64*64 at the most.
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Thu May 29, 2003 11:23 pm    Post subject: [quote]

Not the high detail ones.
UT2003, also uses about this size for its particles.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri May 30, 2003 2:06 am    Post subject: [quote]

Modanung wrote:
Not the high detail ones.
UT2003, also uses about this size for its particles.


Then it mipmaps them for speed purposes.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sat May 31, 2003 7:14 am    Post subject: [quote]

It sorta looks like a flashlight shining on a ball.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sat May 31, 2003 1:31 pm    Post subject: [quote]

Or a flashlight shining on the floor or against a wall... lol. It was actually just meant to be a blob. Have you seen what it does in the particle engine? :-)
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sat May 31, 2003 1:41 pm    Post subject: [quote]

I don't think it looks like a flashlight at all... those are yellow, right?
I looks like a height map of a cone to me.
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[Neodog] Solar
Wandering Minstrel


Joined: 27 May 2003
Posts: 122
Location: Solarland

PostPosted: Sat May 31, 2003 6:42 pm    Post subject: [quote]

Nice mountain... ohhh! *pling* idea!
Let's combine particles and heightmaps!
Little fluffy jumping mountains! :P
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[Neodog] Solar
Wandering Minstrel


Joined: 27 May 2003
Posts: 122
Location: Solarland

PostPosted: Sat May 31, 2003 6:46 pm    Post subject: [quote]

Modanung wrote:

I looks like a height map of a cone to me.


Nooooo, silly, it's obviously a hill. A greeeeen slooooopy hiiiiiill.
<sing happy tree friends theme>
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ThousandKnives
Wandering Minstrel


Joined: 17 May 2003
Posts: 147
Location: Boston

PostPosted: Sat May 31, 2003 9:46 pm    Post subject: [quote]

Jeez, you people and your imaginations, am I the only one who thinks it just looks like someone made a circular gradient fill with a slight edge pad in photoshop? It doesn't look like anything more than that to me.

Not that flares need to be works of art.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sat May 31, 2003 9:53 pm    Post subject: [quote]

ThousandKnives wrote:
Jeez, you people and your imaginations, am I the only one who thinks it just looks like someone made a circular gradient fill with a slight edge pad in photoshop? It doesn't look like anything more than that to me.

Not that flares need to be works of art.


Almost all particles look like that one ;)
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat May 31, 2003 11:42 pm    Post subject: [quote]

Ok, the engine uses polygons that are textured with the flare.bmp

It supports up to 50K particles with an FPS of 64 frames per second.

The texture size can be up to 256*256
(maybe larger but it will drop the fps considerably)
I'm working on making an interactive demo of the engine..
which will allow you to see all the effects that are preprogrammed
and also allow you to create your own effects.
I _might_ release the code later.. but for now, I wont.

I'll get back to you all later..It's time for a meeting here in the office.
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