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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Mon Jun 30, 2003 10:28 pm    Post subject: Blurry Combat! [quote]

When you enter combat, blur the screen and make your cool "entering combat" sound, as per the usual RPG; but instead of cutting away, when the blurring fades away, you're in the same location, but with enemies all over the place (and with the NPCs still where they were before). The game is now in turn-based mode. When the enemies are dead, re-blur, take away all the dead bodies, and you're back in real-time. The cool thing would be to have a Perception or Alertness stat for your characters, and a Stealth stat for your enemies, with the enemies appearing at a further/closer distance from/to you depending on the value of these stats. Any problem with this?
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Jun 30, 2003 11:04 pm    Post subject: Re: Blurry Combat! [quote]

Jihgfed Pumpkinhead wrote:
When you enter combat, blur the screen and make your cool "entering combat" sound, as per the usual RPG; but instead of cutting away, when the blurring fades away, you're in the same location, but with enemies all over the place (and with the NPCs still where they were before). The game is now in turn-based mode. When the enemies are dead, re-blur, take away all the dead bodies, and you're back in real-time. The cool thing would be to have a Perception or Alertness stat for your characters, and a Stealth stat for your enemies, with the enemies appearing at a further/closer distance from/to you depending on the value of these stats. Any problem with this?


That (minus the blurring and sound) is how ambushes worked in Magic Candle 3. There was a skill check to detect the ambush, but instead of affecting distance (which can favor the monsters if they have ranged attacks), it determined which side moves first. It worked pretty well.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Jul 01, 2003 1:03 am    Post subject: [quote]

Quote:

FF chronicles is $40. I bought the original SNES cartridge for $60 off ebay.


You NEVER buy games off of ebay, because you will never find a good price for it. You have to learn to look see and find it for cheap. I got FF-Chronicles for 10$ brand-new at a nearby used games store (called Music & Games), and bought a second, (in the box with maps and all teh goodies, mint condition) chrono-triger cartridge for 12$ there as well (this was all about 2 years ago. I know i posted about the CT find for teh snes on the GDR back in the day. I think it was going for about 80$ in ebay at the time. I don't really need a second copy....but 12$? Who the hell could pass up a deal like that?)
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ThousandKnives
Wandering Minstrel


Joined: 17 May 2003
Posts: 147
Location: Boston

PostPosted: Tue Jul 01, 2003 2:27 am    Post subject: [quote]

Mandrake wrote:
You NEVER buy games off of ebay, because you will never find a good price for it. You have to learn to look see and find it for cheap. I got FF-Chronicles for 10$ brand-new at a nearby used games store (called Music & Games), and bought a second, (in the box with maps and all teh goodies, mint condition) chrono-triger cartridge for 12$ there as well (this was all about 2 years ago.

That was 2 years ago. I picked a bunch of old SNES games for $5/each from a rental place that was ditching its inventory 2 years ago. Good luck finding anyplace that still sells that stuff. A lot changes in 2 years. By the way, you have to be living in a halfway populated (and usually VERY populated) area in order to take advantage of anything like that. For many there is no alternative.

Besides, why would you want Chronicles? Loading times, PSX controllers, and horribly mashed music? No thank you, I'll stick to my original SNES FF3 cart and the FF5 cart with mint box and instructions that I got off eBay for $30, thank you.

Anyway...
Jihgfed wrote:
When you enter combat, blur the screen and make your cool "entering combat" sound, as per the usual RPG; but instead of cutting away, when the blurring fades away, you're in the same location, but with enemies all over the place (and with the NPCs still where they were before).

This still requires the maps to always have enough room to place the enemies.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Tue Jul 01, 2003 4:15 am    Post subject: [quote]

Um... new FMVs.... duh....
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resle
Slightly Deformed Faerie Princess


Joined: 23 Jun 2003
Posts: 32
Location: Roma, Italy

PostPosted: Tue Jul 01, 2003 7:56 am    Post subject: [quote]

Pumpkinhead's idea is pretty good, and it's very similar to the one I was having lately - it would work practically the same, only I wouldn't make enemies appear from nothing, but approach quickly from offscreen positions and take place in the scene. Yes, sort of an ambush.

This almost solves the problems: for example when is the party to attack a non-offensive creature (a townsman, a deer wandering for the forest, whatever) - the turn-based mode will be automatically triggered until the creature is slain.

But what for non-offensive creatures caught in a fight? I mean: you're walking in the woods. There's a couple deers wandering in the zone, and suddenly... ambush! The screen fills with goblins, your party is in the middle... along with the deers! Probably I will treat the non-offensive creatures like if they're scared and just use their turn to move in random directions. If you attack the creatures, or one of the enemies attack it, the creatures are "activated" and take part to the combat, standing againist who attacked them.

Yes! It should work... and it's very original too :)
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Ironshanks
Wandering Minstrel


Joined: 17 Feb 2003
Posts: 134
Location: Shiner's Peak

PostPosted: Mon Jul 07, 2003 10:08 pm    Post subject: [quote]

Bar fights in that style would be great, what with pedestrians and all.

Didn't the Golden Sun games do that? I mean you could always see the monsters, they'd just move around naturally, and when you got close to them time would freeze and it would switch to turn-based combat. I like seeing the monsters first, although ambushes are a good idea. I wouldn't want to think that every goblin I see actually represents 10 goblins or some such.
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