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Chingwa I wanna be a ballerina!
Joined: 25 Sep 2003 Posts: 26
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Posted: Fri Sep 26, 2003 4:35 am Post subject: Battle mode |
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Was wondering what the general preference for battles in RPG's are...
1. Dragon Warrior/Phantasy Star style. Large enemy sprites with only player stats on display. Turn based.
2. Final Fantasy Series: Enemy sprites and player sprites, slightly more interactive. but still turn based.
3. Secret of Mana: real time battle
Also do players prefere multiple enemies and of different types? Or the very simple 1 enemy as in Dragon Warrior?
Also IF you have a multi character party do you want to see all caracters walking around at once on the game map? Or rather just show the leader of the party? And how important is it to have multi character parties in an RPG?
Lotsa questions, just looking for opinions, ok I'll be quiet now :D
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korndog I wanna be a ballerina!
Joined: 03 Jun 2003 Posts: 24 Location: Texas
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Posted: Fri Sep 26, 2003 5:11 am Post subject: |
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FF but with no battle screen transition is my fav, so you're using the sprites given before battle starts. I say turn-based because it (usually) allows for more complicated tactics than real-time.
Fighting multiple enemies also allows for more complicated tactics. You could fight two A monsters with one strategy, but then fight one A monster and one B monster with another. It's a feature that's easy to program yet pays off big by giving the game variety.
When you see the characters in your party on the game world, it gives you more of a sense that they are there with you. This help the player believe that they are in the game world. When I started the newest reworking of my engine, I wanted to streamline the interface to minimize anything that doesn't involve you, your characters, the world, and NPCs... and maximize everything that does.
I think characterization is the most important part of an RPG, because that's how they first started off (bunch of friends getting together to play in a stat-based imaginary world.) So definitely have multi-character parties... with them, you can more tightly integrate character development with the direction of the plot. You could have one party member develop his skill in a subquest, and another with another... etc...
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Fri Sep 26, 2003 5:32 am Post subject: Re: Battle mode |
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Chingwa wrote: | Was wondering what the general preference for battles in RPG's are... |
I've already answered that question in a fair amount of depth in another thread. But anyway...
Quote: | 1. Dragon Warrior/Phantasy Star style. Large enemy sprites with only player stats on display. Turn based. |
This style is playable for about half an hour or so, and it has a certain amount of cool minimalism to it. Kind of like black-and-white graphics or single-sentence plots. After 30 minutes it becomes unplayably tedious.
Quote: | 2. Final Fantasy Series: Enemy sprites and player sprites, slightly more interactive. but still turn based. |
Requires more attention than the Dragon Warrior style without actually having more depth. I hate it. Maybe that's just from overexposure, but there you go.
Quote: | 3. Secret of Mana: real time battle |
I played through Dragon Warrior and a good number of its sequels. I played through four games in the Final Fantasy series. I gave up on Secret of Mana. So it seems to me this would not be a good game to emulate.
That said, there are a good number of games with real-time combat that I enjoyed. Like Quest for Glory. And Legend of Zelda. And Feyna's Quest. And Unreal Tournament. And Planespace: Torment, although I enjoyed that in spite of rather than because of its awful combat engine. I hated Baldur's Gate.
Quote: | Also do players prefere multiple enemies and of different types? Or the very simple 1 enemy as in Dragon Warrior? |
If you're going for minimalism, make sure the game length is also minimal or it will get unbearably boring. That said, there's no reason why fighting one enemy at a time cannot be a deep gameplay experience. It's all in the implementation.
Quote: | Also IF you have a multi character party do you want to see all caracters walking around at once on the game map? Or rather just show the leader of the party? |
What difference does it make? Personally I'd show the party, but why worry about it either way?
Quote: | And how important is it to have multi character parties in an RPG? |
This should be determined by the game concept. I've played great single-character games, and I've played great multi-character games. I have yet to play a single good game that would work as either single-character or multi-character. What story do you want to tell? What experience do you want to communicate?
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Fri Sep 26, 2003 6:08 am Post subject: |
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With all apologies to darkdred, i never really liked the games thet just popped a picture up of the enemey and said "Such and such attacks!!!" nor did i really like the Phantasy Star or pre ff7 style.
Given that, it seems alot of rpgs have trouble holding my attention nowdays.
I think you should just make someting thats fun and short. And unless your remakeing your favourite game, try to make it different. _________________ https://numbatlogic.com
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Mon Oct 13, 2003 3:08 pm Post subject: |
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Quote: | With all apologies to darkdred, i never really liked the games thet just popped a picture up of the enemey and said "Such and such attacks!!!" nor did i really like the Phantasy Star or pre ff7 style.
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so, what you are syaing is that you like FF7+ and that's it? You shouldn't claim to like RPG's then. That would be like me enjoying Quake but hating all other FPS's, but saying I want to make an FPS.
I say clone all you want. It's fun! _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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BigManJones Scholar
Joined: 22 Mar 2003 Posts: 196
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Posted: Mon Oct 13, 2003 10:59 pm Post subject: |
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Quote: | You shouldn't claim to like RPG's then. |
And so the blatant console-style slant of rpgdx rears its ugly head once again. Don't let him alarm you. Back when Mandrake ran the site he was going to change the name to 'ConsoleRPGDX.net' but then Bjorn tookover/saved the site.
I hate those combat systems too. Give me semi realtime Baldurs Gate or turn based Avernum anyday.
EDIT: oh yeah, and thousandpinpricks is an ass. try reading mandrakes post right above this one you sniffling, whiney jerk.
Last edited by BigManJones on Thu Oct 16, 2003 2:18 am; edited 1 time in total
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ThousandKnives Wandering Minstrel
Joined: 17 May 2003 Posts: 147 Location: Boston
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Posted: Tue Oct 14, 2003 6:26 am Post subject: |
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BigManJones wrote: | And so the blatant console-style slant of rpgdx rears its ugly head once again. |
Since RPGDX has no editorial staff, you certainly must be refering to the populace of the forums, over which you apparantly want facist control dictating that people who like console RPGs have no say. You are just as much a part of "RPGDX" as anyone else. So, you made yourself heard. But you had to throw a little senseless ad homonim in there. But then, you attacked RPGDX in general, which of course includes yourself. So, you attacked yourself while you were at it. Thats not so smart.
Or maybe you just meant "why aren't you all more like ME?" Which is a statement that speaks for itself.
The bottom line with this whole line of discussion:
Everyone wants to extrapolate their preferences into grandiose claims of what games are "worth" being made. But any game that has ONE person who wanted to make it and/or ONE person who wanted to play it, was (since we are all essentially hobbiests here), worth making.
Other people like different kinds of RPG from you. They enjoy different aspects of the experience. Deal with it!
Personally, I have no patience for PC RPGs, nor do I have any patience for PS2 RPGs. But as far as I'm concerned you all can talk about them till the cows come home and fashion your games in their image if you want. It's not HURTING me that you like those games.
I think most people around here recognize this reality and feel the same way, but it seems some people need a bit of a reminder.
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Tue Oct 14, 2003 12:49 pm Post subject: |
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Quote: | Since RPGDX has no editorial staff, ... |
Hmm, I'm feeling quite ignored here, along with some others. Not each forum has moderators, but there are some administrators which have moderator rights on all forums. Then again, we might not edit as much as some people want us to edit. Generally, I don't like editing other people's posts for other reasons than fix their use of bbcode. _________________ If we could navigate in the physical world by hyperlinks, we wouldn't bother with walking, driving, flying... so why should we do it in a virtual world? - KDE User Interface Guidelines
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Tue Oct 14, 2003 1:28 pm Post subject: |
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Just because the administrators / moderators have the good taste to not over edit posts doesn't mean that they aren't here, watching listening awaiting the day when some one cross the border for what's accepted.
Just play nice people... _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Oct 15, 2003 4:38 am Post subject: |
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My list of battle systems I would consider 'excellent' is very short.
1. Chrono Trigger
2. Chrono Cross
It's pretty short, but that's because I find most traditional RPG battlesystems to be a boring, tedious bit of button jamming that gets in the way of the story. There are a lot of games that I would say have mediocre battlesystems, which are occasionally fun but usually just boring or aggrivating. CT/CC are really the only traditional RPG's I've played that didn't consistently bore or aggrivate me, and I actually found them to be quite fun sometimes.
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Locrian Wandering Minstrel
Joined: 04 Apr 2003 Posts: 105 Location: VA USA
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Posted: Wed Oct 15, 2003 6:45 am Post subject: |
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Secret of Mana owns everything in everything.
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Wed Oct 15, 2003 11:12 am Post subject: |
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Locrian wrote: | Secret of Mana owns everything in everything. |
You know not what you speak, heretic.
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Modanung Mage
Joined: 20 Jun 2002 Posts: 317 Location: The Netherlands
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Posted: Wed Oct 15, 2003 10:49 pm Post subject: |
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I agree with Janus... Chrono Trigger had a great battle system, and storyline. Combining skills was awesome. I loved it, until I got stuck, wich was just after where I got the oppurtunity to fight that huge creature.
I don't know Chrono Cross, is it a sequel/prequel of Chrono Trigger?
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Thu Oct 16, 2003 1:24 am Post subject: |
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Chrono Cross is completely different, it just features the passage through time, so ya. (Same SORT of battle system [you can see and avoid enemies, but there's a transition to a battle screen])
I've been Chrono Trigger 23 times. Chrono is level 92 :P (New game +)
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