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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Mon Oct 27, 2003 7:33 pm    Post subject: [quote]

johannesprix wrote:
There might be something I can offer here. But maybe it wouldn't be everyone's taste since it involves more steps: The thing is that the whole Tux animation series could be generated automatically from 2 files (less than 1 MB each), and rendered on your machine. That might save some 30 megs of *compressed* download size, but requires blender and some extra time (>1 hour) for rendering. Would you prefer such a concept?

Not really, because rendering time exceeds the downloading time. Also, this way the rendering time would count for installation time, and I don't like installations that take more than an hour. :-)

Basically, I tried to imagine the game with half the amount of animation frames and half the amount of directions (1/4th of the bitmap data) and didn't think it would be much of a step back.

johannesprix wrote:
Strange... I thought this is implemented and working. Holding down the button should keep the Tux running to whereever you move the mouse. This doesn't work?

You'll have to excuse my memory. If you say so, I think you are right. I only had one chance at playing the game and thought to remember this annoyance, but am not sure now.

Great to hear that you so much appreciate my comments. Pity the crashing problem isn't something obvious, I currently have no time to look into this, maybe later I will.
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johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Tue Oct 28, 2003 10:16 am    Post subject: We're guessing it might be sdl-1.2.6-i486-1.... [quote]

Bjørn wrote:
Great to hear that you so much appreciate my comments. Pity the crashing problem isn't something obvious, I currently have no time to look into this, maybe later I will.
We've discussed this a bit on our mailing list. So far, noone seems to be able to give real insight into the matter. However some guys suggested trying to exchange the sdl-1.2.6-i486-1 package for some other package. It might be that either the new MMX instruction support in 1.2.6 or a bad package from Slackware is the reason. Well, don't know for sure of course. But you might try...
See ya, Johannes.
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Georg
Monkey-Butler


Joined: 02 Jun 2002
Posts: 56
Location: The Netherlands

PostPosted: Thu Oct 30, 2003 1:44 pm    Post subject: [quote]

Looks great. What's the license?
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johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Thu Oct 30, 2003 2:06 pm    Post subject: License [quote]

Georg wrote:
What's the license?
It's the GNU General Public License.
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Georg
Monkey-Butler


Joined: 02 Jun 2002
Posts: 56
Location: The Netherlands

PostPosted: Thu Oct 30, 2003 6:51 pm    Post subject: [quote]

Ah, great!
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