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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Sun Dec 21, 2003 12:00 pm Post subject: |
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Quite possible... If he hadn't added VESA support the the QB engine that is ;) _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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akOOma Wandering Minstrel
Joined: 20 Jun 2002 Posts: 113 Location: Germany
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Posted: Sun Dec 21, 2003 12:03 pm Post subject: |
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He uses DirectQB in his QB Engine ;) _________________ Keep on codin'
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Just another post to increase my rank...
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Sun Dec 21, 2003 2:37 pm Post subject: |
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its the c engine, >) since the begining, i didnt want to put that much time into the engine, so i went with DQB, then waited to find someone to help port it over to c, because nearly all my concentration is going into the games maps and sprites
but defanetly, thanks... and those polies actually just arnt there, there needs to be like 30+ new tiles made to handle the lighting of the terrain, so i didnt bother with filling in those last few leftovers >D
btw: that sceen is 191 3d tiles, and yea, its pushing 5x the polies for the same FPS as the qb engine, and with double the resolution... but, its also purposely zoomed way out so that most the entire scene can be seen, so in game its bout 4 fps higher at the gate, and about 12 fps higher once you get up to the steps, least on my p3 550
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Dec 21, 2003 3:04 pm Post subject: |
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http://nehe.gamedev.net/
or
try amazon
Awesome OpenGL tutorials, or a book on the best software 3D rasterizing techniques. I recommend both.
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Sun Dec 21, 2003 6:22 pm Post subject: |
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Nehe is horrible, IMO. Mostly because the coding style is horrible. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Dec 21, 2003 9:31 pm Post subject: |
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LeoDraco wrote: | Nehe is horrible, IMO. Mostly because the coding style is horrible. |
care to elaborate on that?
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Sun Dec 21, 2003 10:10 pm Post subject: |
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He already did and I agree.
NeHe is for cut 'n' paste script kiddies. _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Dec 21, 2003 10:40 pm Post subject: |
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DrunkenCoder wrote: | He already did and I agree.
NeHe is for cut 'n' paste script kiddies. |
cut 'n' paste script kiddies who don't like to read. I actually read the tuts and know how to use it to my own knowledge.
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Mon Dec 22, 2003 4:50 am Post subject: |
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yea, i did like the first 20 tutorials, and i still feel like i dont know how to do anything, heh
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Mon Dec 22, 2003 10:57 am Post subject: |
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Well reading them will teach you many valuble things like
i++; //i = i + 1;
or why not
//add one to i
i = i + 1;
etc, the comments everything and never explains why he does something. So yes I you want to read a lot of source with really bad style and even worse commenting NeHe is great.
But as far as tutorials go they're not that great. But that's just my opinion. You can learn from them it just takes a lot longer than getting a proper book, or asking someone to actually explain the hard parts. If you want more examples of exactly as bad tutorials have a look at www.gametutorials.com _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Mon Dec 22, 2003 2:35 pm Post subject: |
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Ya, gametutorials is good too. It must have slipped my mind ;)
I'm getting "OpenGL Game Programming" for Christmas though (yes yes, I'm atheist, but my parents aren't and would hate me if I didn't join them)
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Mon Dec 22, 2003 5:38 pm Post subject: |
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Ah, the Red Book. That's actually something that's somewhat worth it. Although, you can find it online for free.
And gametutorials is bad. Very. As Drunkencoder said: the coding style at many of these sites (NeHe and GT, for example) is bad, and the tutorials lack substance. The authors have no idea what they are talking about; if they do, they don't intimate the fact. They don't describe the why; they describe the how, which is good if you need to know how to code something, but very bad if you need to know why some hack exists.
While on the subject, I generally stay away from any development tutorial site, as I have had very bad experiences with them. Take Gamedev, for example: it hosts quite a lot of tutorials, and forums. However, almost every tutorial suffers from the same problem that NeHe and GT suffer from: there is no understanding given in the tutorials. For a quick and dirty example, I was working on a water ripple effect about a year ago; so, I went to Gamedev to do some research on the matter. The only tutorials I could find on the matter were written in Pascal—Pascal! Of all the languages ever written—and neither of the authors could explain why they were doing what they were doing. Now that I'm wiser on the matter, the particular way that they wrote tutorials on is a horrible way to do the effect.
If you want semi-good books that actually discuss the why's, rather than the how's, you might be interested in Foley's Computer Graphics: Principles and Practice, which is practically the definitive bible on the subject. (It's a bit dated, but it still makes a good read, and—this will shock you—actually references other papers on the subject. Something you won't find at NeHe or GT.) _________________ "...LeoDraco is a pompus git..." -- Mandrake
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Tue Dec 23, 2003 4:08 pm Post subject: |
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Sorry, but "OpenGL Game Programming" isn't the OpenGL Red Book. "OpenGL Programming Guide" is. I have both, though I haven't given them as much time as I should have. _________________ http://www.weeaboo.se
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Tue Dec 23, 2003 5:53 pm Post subject: |
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Valderman wrote: | Sorry, but "OpenGL Game Programming" isn't the OpenGL Red Book. "OpenGL Programming Guide" is. I have both, though I haven't given them as much time as I should have. |
My mistake. It was the fact that the word "programming" appeared in both. Or something. I retract any comment on that count, heh. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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Imerion Pretty, Pretty Fairy Princess
Joined: 20 Jun 2002 Posts: 5 Location: Sweden
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Posted: Sun Jun 13, 2004 3:02 pm Post subject: |
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The downloads are dead and I really have to try this. Sounds amazing! Can someone put up the download and the screens again? _________________ "The day mankind stops fighting against a corrupted supremacy, are we no longer humans but machines..."
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